Material: Appearance Updates 2

Improves the use of the ShapeAppearance property for the Part workbench.

    removes DiffuseColor property
        adds Python compatibility using custom attributes
        transitions DiffuseColor to ShapeAppearance on open
    Improved UI elements for setting object appearance, and appearance per face
    Lays the foundation for future texture support
This commit is contained in:
David Carter
2024-06-01 18:26:38 -04:00
committed by Chris Hennes
parent c4d0f3ed97
commit 5feb963f9d
55 changed files with 1540 additions and 714 deletions

View File

@@ -89,7 +89,7 @@ void MaterialsEditor::setup()
Gui::WaitCursor wc;
ui->setupUi(this);
_warningIcon = QIcon(QString::fromStdString(":/icons/Warning.svg"));
_warningIcon = QIcon(QLatin1String(":/icons/Warning.svg"));
getFavorites();
getRecents();
@@ -108,7 +108,7 @@ void MaterialsEditor::setup()
resize(width, height);
ui->buttonURL->setIcon(QIcon(QString::fromStdString(":/icons/internet-web-browser.svg")));
ui->buttonURL->setIcon(QIcon(QLatin1String(":/icons/internet-web-browser.svg")));
connect(ui->standardButtons->button(QDialogButtonBox::Ok),
&QPushButton::clicked,
@@ -491,7 +491,7 @@ void MaterialsEditor::setMaterialDefaults()
const char* name = App::licenseItems.at(index).at(App::posnOfFullName);
// const char* url = App::licenseItems.at(index).at(App::posnOfUrl);
// std::string licenseUrl = (paramGrp->GetASCII("prefLicenseUrl", url));
_material->setLicense(QString::fromStdString(name));
_material->setLicense(QLatin1String(name));
// Empty materials will have no parent
_materialManager.dereference(_material);
@@ -894,54 +894,120 @@ void MaterialsEditor::refreshMaterialTree()
fillMaterialTree();
}
void MaterialsEditor::updatePreview() const
bool MaterialsEditor::updateTexturePreview() const
{
if (_material->hasAppearanceProperty(QString::fromStdString("AmbientColor"))) {
QString color = _material->getAppearanceValueString(QString::fromStdString("AmbientColor"));
bool hasImage = false;
QImage image;
double scaling = 99.0;
if (_material->hasModel(Materials::ModelUUIDs::ModelUUID_Rendering_Texture)) {
// First try loading an embedded image
try {
auto property = _material->getAppearanceProperty(QLatin1String("TextureImage"));
if (!property->isNull()) {
// Base::Console().Log("Has 'TextureImage'\n");
auto propertyValue = property->getString();
if (!propertyValue.isEmpty()) {
QByteArray by = QByteArray::fromBase64(propertyValue.toUtf8());
image = QImage::fromData(by, "PNG"); //.scaled(64, 64, Qt::KeepAspectRatio);
hasImage = true;
}
}
}
catch (const Materials::PropertyNotFound&) {
}
// If no embedded image, load from a path
if (!hasImage) {
try {
auto property = _material->getAppearanceProperty(QLatin1String("TexturePath"));
if (!property->isNull()) {
// Base::Console().Log("Has 'TexturePath'\n");
auto filePath = property->getString();
if (!image.load(filePath)) {
Base::Console().Log("Unable to load image '%s'\n",
filePath.toStdString().c_str());
// return; // ???
}
hasImage = true;
}
}
catch (const Materials::PropertyNotFound&) {
}
}
// Apply any scaling
try {
auto property = _material->getAppearanceProperty(QLatin1String("TextureScaling"));
if (!property->isNull()) {
scaling = property->getFloat();
// Base::Console().Log("Has 'TextureScaling' = %g\n", scaling);
}
}
catch (const Materials::PropertyNotFound&) {
}
if (hasImage) {
_rendered->setTexture(image);
}
}
return hasImage;
}
bool MaterialsEditor::updateMaterialPreview() const
{
if (_material->hasAppearanceProperty(QLatin1String("AmbientColor"))) {
QString color = _material->getAppearanceValueString(QLatin1String("AmbientColor"));
_rendered->setAmbientColor(getColorHash(color, 255));
}
else {
_rendered->resetAmbientColor();
}
if (_material->hasAppearanceProperty(QString::fromStdString("DiffuseColor"))) {
QString color = _material->getAppearanceValueString(QString::fromStdString("DiffuseColor"));
if (_material->hasAppearanceProperty(QLatin1String("DiffuseColor"))) {
QString color = _material->getAppearanceValueString(QLatin1String("DiffuseColor"));
_rendered->setDiffuseColor(getColorHash(color, 255));
}
else {
_rendered->resetDiffuseColor();
}
if (_material->hasAppearanceProperty(QString::fromStdString("SpecularColor"))) {
QString color =
_material->getAppearanceValueString(QString::fromStdString("SpecularColor"));
if (_material->hasAppearanceProperty(QLatin1String("SpecularColor"))) {
QString color = _material->getAppearanceValueString(QLatin1String("SpecularColor"));
_rendered->setSpecularColor(getColorHash(color, 255));
}
else {
_rendered->resetSpecularColor();
}
if (_material->hasAppearanceProperty(QString::fromStdString("EmissiveColor"))) {
QString color =
_material->getAppearanceValueString(QString::fromStdString("EmissiveColor"));
if (_material->hasAppearanceProperty(QLatin1String("EmissiveColor"))) {
QString color = _material->getAppearanceValueString(QLatin1String("EmissiveColor"));
_rendered->setEmissiveColor(getColorHash(color, 255));
}
else {
_rendered->resetEmissiveColor();
}
if (_material->hasAppearanceProperty(QString::fromStdString("Shininess"))) {
double value =
_material->getAppearanceValue(QString::fromStdString("Shininess")).toDouble();
if (_material->hasAppearanceProperty(QLatin1String("Shininess"))) {
double value = _material->getAppearanceValue(QLatin1String("Shininess")).toDouble();
_rendered->setShininess(value);
}
else {
_rendered->resetShininess();
}
if (_material->hasAppearanceProperty(QString::fromStdString("Transparency"))) {
double value =
_material->getAppearanceValue(QString::fromStdString("Transparency")).toDouble();
if (_material->hasAppearanceProperty(QLatin1String("Transparency"))) {
double value = _material->getAppearanceValue(QLatin1String("Transparency")).toDouble();
_rendered->setTransparency(value);
}
else {
_rendered->resetTransparency();
}
return true;
}
void MaterialsEditor::updatePreview() const
{
if (updateTexturePreview()) {
return;
}
updateMaterialPreview();
}
QString MaterialsEditor::getColorHash(const QString& colorString, int colorRange)
@@ -1108,12 +1174,12 @@ QString MaterialsEditor::libraryPath(const std::shared_ptr<Materials::Material>&
QString path;
auto library = material->getLibrary();
if (library) {
path = QString::fromStdString("/%1/%2")
path = QString::fromLatin1("/%1/%2")
.arg(material->getLibrary()->getName())
.arg(material->getDirectory());
}
else {
path = QString::fromStdString("%1").arg(material->getDirectory());
path = QString::fromLatin1("%1").arg(material->getDirectory());
}
return path;