Base: introduce uniform scaling of matrix
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@@ -157,6 +157,11 @@ public:
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/// scale for the x,y,z value
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void scale (const Vector3f& rclVct);
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void scale (const Vector3d& rclVct);
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/// uniform scale
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void scale (float scalexyz)
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{ scale(Vector3f(scalexyz, scalexyz, scalexyz)); }
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void scale (double scalexyz)
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{ scale(Vector3d(scalexyz, scalexyz, scalexyz)); }
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/// Check for scaling factor, 0: not scale, 1: uniform scale, or else -1
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int hasScale(double tol=0.0) const;
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/// Rotate around the X axis (in transformed space) for the given value in radians
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