Consolidate Section logic in DrawViewSection
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@@ -43,11 +43,13 @@
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#include <Mod/Part/App/PartFeature.h>
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#include <Mod/TechDraw/App/DrawPage.h>
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#include <Mod/TechDraw/App/DrawUtil.h>
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#include "TaskSectionView.h"
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#include <Mod/TechDraw/Gui/ui_TaskSectionView.h>
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using namespace Gui;
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using namespace TechDraw;
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using namespace TechDrawGui;
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void _printVect(char* label, Base::Vector3d v);
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@@ -119,61 +121,26 @@ void TaskSectionView::resetValues()
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bool TaskSectionView::calcValues()
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{
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bool result = true;
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Base::Vector3d stdX(1.0,0.0,0.0);
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Base::Vector3d stdY(0.0,1.0,0.0);
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Base::Vector3d stdZ(0.0,0.0,1.0);
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Base::Vector3d view = m_base->Direction.getValue();
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sectionDir = "unset";
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if (ui->pb_Up->isChecked()) {
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sectionDir = "Up";
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sectionProjDir = view;
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sectionNormal = Base::Vector3d(view.x,view.z,-view.y);
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if (view == stdZ) {
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sectionProjDir = (-1.0 * stdY);
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sectionNormal = (-1.0 * stdY);
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} else if (view == (-1.0 * stdZ)) {
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sectionProjDir = (-1.0 * stdY);
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sectionNormal = (-1.0 * stdY);
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}
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sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
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} else if (ui->pb_Down->isChecked()) {
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sectionDir = "Down";
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sectionProjDir = view;
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sectionNormal = Base::Vector3d(-view.x,-view.z,view.y);
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if (view == stdZ) {
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sectionProjDir = stdY;
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sectionNormal = stdY;
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} else if (view == (-1.0 * stdZ)) {
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sectionProjDir = stdY;
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sectionNormal = stdY;
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}
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sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
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} else if (ui->pb_Left->isChecked()) {
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sectionDir = "Left";
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sectionProjDir = Base::Vector3d(-view.y,view.x,view.z);
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sectionNormal = Base::Vector3d(-view.y,view.x,0.0);
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if (view == stdZ) {
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sectionProjDir = stdX;
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sectionNormal = stdX;
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} else if (view == (-1.0 * stdZ)) {
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sectionProjDir = stdX;
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sectionNormal = stdX;
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}
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sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
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} else if (ui->pb_Right->isChecked()) {
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sectionDir = "Right";
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sectionProjDir = Base::Vector3d(view.y,-view.x,view.z);
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sectionNormal = Base::Vector3d(view.y,-view.x,0.0);
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if (view == stdZ) {
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sectionProjDir = -1.0 * stdX;
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sectionNormal = -1.0 * stdX;
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} else if (view == (-1.0 * stdZ)) {
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sectionProjDir = -1.0 * stdX;
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sectionNormal = -1.0 * stdX;
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}
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sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
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} else {
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Base::Console().Message("Select a direction\n");
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result = false;
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}
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sectionNormal = sectionProjDir;
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if (result) {
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ui->leNormal->setText(formatVector(sectionNormal));
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ui->leProjDir->setText(formatVector(sectionProjDir));
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