Increase Performance Postprocessing

This commit is contained in:
jriegel
2014-01-11 14:47:20 +01:00
parent c71c1b8679
commit 6078846fa2
5 changed files with 121 additions and 83 deletions

View File

@@ -494,10 +494,6 @@ PyObject * ViewProviderFemMesh::getPyObject()
void ViewProviderFemMesh::setColorByNodeId(const std::map<long,App::Color> &NodeColorMap)
{
pcShapeMaterial->diffuseColor;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
long startId = NodeColorMap.begin()->first;
long endId = (--NodeColorMap.end())->first;
@@ -505,60 +501,34 @@ void ViewProviderFemMesh::setColorByNodeId(const std::map<long,App::Color> &Node
for(std::map<long,App::Color>::const_iterator it=NodeColorMap.begin();it!=NodeColorMap.end();++it)
colorVec[it->first-startId] = it->second;
// resizing and writing the color vector:
pcShapeMaterial->diffuseColor.setNum(vNodeElementIdx.size());
SbColor* colors = pcShapeMaterial->diffuseColor.startEditing();
setColorByNodeIdHelper(colorVec);
//int i=0;
//for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
// ;it!=vNodeElementIdx.end()
// ;++it,i++){
// const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
// if(pos == NodeColorMap.end())
// colors[i] = SbColor(0,1,0);
// else
// colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
//}
int i=0;
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
;it!=vNodeElementIdx.end()
;++it,i++)
colors[i] = SbColor(colorVec[*it-1].r,colorVec[*it-1].g,colorVec[*it-1].b);
pcShapeMaterial->diffuseColor.finishEditing();
}
void ViewProviderFemMesh::setColorByNodeId(const std::vector<long> &NodeIds,const std::vector<App::Color> &NodeColors)
{
pcShapeMaterial->diffuseColor;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
long startId = *(std::min_element(NodeIds.begin(), NodeIds.end()));
long endId = *(std::max_element(NodeIds.begin(), NodeIds.end()));
std::vector<App::Color> colorVec(endId-startId+2,App::Color(0,1,0));
int i=0;
long i=0;
for(std::vector<long>::const_iterator it=NodeIds.begin();it!=NodeIds.end();++it,i++)
colorVec[*it-startId] = NodeColors[i];
setColorByNodeIdHelper(colorVec);
}
void ViewProviderFemMesh::setColorByNodeIdHelper(const std::vector<App::Color> &colorVec)
{
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
// resizing and writing the color vector:
pcShapeMaterial->diffuseColor.setNum(vNodeElementIdx.size());
SbColor* colors = pcShapeMaterial->diffuseColor.startEditing();
//int i=0;
//for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
// ;it!=vNodeElementIdx.end()
// ;++it,i++){
// const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
// if(pos == NodeColorMap.end())
// colors[i] = SbColor(0,1,0);
// else
// colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
//}
i=0;
long i=0;
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
;it!=vNodeElementIdx.end()
;++it,i++)
@@ -578,18 +548,38 @@ void ViewProviderFemMesh::resetColorByNodeId(void)
}
void ViewProviderFemMesh::setDisplacementByNodeId(const std::map<long,Base::Vector3d> &NodeDispMap)
{
long startId = NodeDispMap.begin()->first;
long endId = (--NodeDispMap.end())->first;
std::vector<Base::Vector3d> vecVec(endId-startId+2,Base::Vector3d());
for(std::map<long,Base::Vector3d>::const_iterator it=NodeDispMap.begin();it!=NodeDispMap.end();++it)
vecVec[it->first-startId] = it->second;
setDisplacementByNodeIdHelper(vecVec,startId);
}
void ViewProviderFemMesh::setDisplacementByNodeId(const std::vector<long> &NodeIds,const std::vector<Base::Vector3d> &NodeDisps)
{
long startId = *(std::min_element(NodeIds.begin(), NodeIds.end()));
long endId = *(std::max_element(NodeIds.begin(), NodeIds.end()));
std::vector<Base::Vector3d> vecVec(endId-startId+2,Base::Vector3d());
long i=0;
for(std::vector<long>::const_iterator it=NodeIds.begin();it!=NodeIds.end();++it,i++)
vecVec[*it-startId] = NodeDisps[i];
setDisplacementByNodeIdHelper(vecVec,startId);
}
void ViewProviderFemMesh::setDisplacementByNodeIdHelper(const std::vector<Base::Vector3d>& DispVector,long startId)
{
DisplacementVector.resize(vNodeElementIdx.size());
int i=0;
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
;it!=vNodeElementIdx.end()
;++it,i++){
const std::map<long,Base::Vector3d>::const_iterator pos = NodeDispMap.find(*it);
if(pos == NodeDispMap.end())
DisplacementVector[i] = Base::Vector3d(0.0,0.0,0.0);
else
DisplacementVector[i] = pos->second;
}
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin();it!=vNodeElementIdx.end();++it,i++)
DisplacementVector[i] = DispVector[*it-startId];
animateNodes(1.0);
}
@@ -602,6 +592,9 @@ void ViewProviderFemMesh::resetDisplacementByNodeId(void)
/// reaply the node displacement with a certain factor and do a redraw
void ViewProviderFemMesh::animateNodes(double factor)
{
if(DisplacementVector.size() == 0)
return;
float x,y,z;
// set the point coordinates
long sz = pcCoords->point.getNum();