Trailing whitespace fixes
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@@ -43,7 +43,7 @@ class BaseExport Persistence : public BaseClass
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TYPESYSTEM_HEADER();
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public:
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public:
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/** This method is used to get the size of objects
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* It is not meant to have the exact size, it is more or less an estimation
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* which runs fast! Is it two bytes or a GB?
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@@ -62,12 +62,12 @@ public:
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* The writer.ind() expression writes the indentation, just for pretty printing of the XML.
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* As you see, the writing of the XML document is not done with a DOM implementation because
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* of performance reasons. Therefore the programmer has to take care that a valid XML document
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* is written. This means closing tags and writing UTF-8.
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* is written. This means closing tags and writing UTF-8.
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* @see Base::Writer
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*/
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virtual void Save (Writer &/*writer*/) const = 0;
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/** This method is used to restore properties from an XML document.
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* It uses the XMLReader class, which bases on SAX, to read the in Save()
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* It uses the XMLReader class, which bases on SAX, to read the in Save()
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* written information. Again the Vector as an example:
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* \code
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* void PropertyVector::Restore(Base::XMLReader &reader)
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@@ -83,13 +83,13 @@ public:
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*/
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virtual void Restore(XMLReader &/*reader*/) = 0;
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/** This method is used to save large amounts of data to a binary file.
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* Sometimes it makes no sense to write property data as XML. In case the
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* amount of data is too big or the data type has a more effective way to
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* Sometimes it makes no sense to write property data as XML. In case the
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* amount of data is too big or the data type has a more effective way to
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* save itself. In this cases it is possible to write the data in a separate file
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* inside the document archive. In case you want do so you have to re-implement
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* inside the document archive. In case you want do so you have to re-implement
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* SaveDocFile(). First, you have to inform the framework in Save() that you want do so.
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* Here an example from the Mesh module which can save a (pontetionaly big) triangle mesh:
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* \code
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* \code
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* void PropertyMeshKernel::Save (Base::Writer &writer) const
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* {
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* if (writer.isForceXML())
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@@ -124,7 +124,7 @@ public:
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* {
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* reader.readElement("Mesh");
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* std::string file (reader.getAttribute("file") );
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*
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*
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* if(file == "")
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* {
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* // read XML
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