Draft: Split Draft Edit into 4 modules
One for interaction handling and 3 for object editing functions, divided between Draft, Part, Arch
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Yorik van Havre
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8d23cd676a
commit
61dd57407e
482
src/Mod/Draft/draftguitools/gui_edit_draft_objects.py
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482
src/Mod/Draft/draftguitools/gui_edit_draft_objects.py
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# ***************************************************************************
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# * Copyright (c) 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2010 Ken Cline <cline@frii.com> *
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# * Copyright (c) 2020 Carlo Pavan <carlopav@gmail.com> *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * This program is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with this program; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provide the Draft_Edit command used by the Draft workbench."""
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## @package gui_edit_draft_objects
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# \ingroup DRAFT
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# \brief Provide the Draft_Edit command used by the Draft workbench
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__title__ = "FreeCAD Draft Edit Tool"
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__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
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"Dmitry Chigrin, Carlo Pavan")
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__url__ = "https://www.freecadweb.org"
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import math
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import FreeCAD as App
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import DraftVecUtils
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from draftutils.translate import translate
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import draftutils.utils as utils
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# -------------------------------------------------------------------------
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# EDIT OBJECT TOOLS : Line/Wire/Bspline/Bezcurve
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# -------------------------------------------------------------------------
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def getWirePts(obj):
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editpoints = []
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for p in obj.Points:
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p = obj.getGlobalPlacement().multVec(p)
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editpoints.append(p)
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return editpoints
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def updateWire(obj, nodeIndex, v): #TODO: Fix it
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pts = obj.Points
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editPnt = obj.getGlobalPlacement().inverse().multVec(v)
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# DNC: allows to close the curve by placing ends close to each other
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tol = 0.001
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if ( ( nodeIndex == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
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nodeIndex == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
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obj.Closed = True
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# DNC: fix error message if edited point coincides with one of the existing points
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if ( editPnt in pts ) == True: # checks if point enter is equal to other, this could cause a OCC problem
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App.Console.PrintMessage(translate("draft",
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"This object does not support possible "
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"coincident points, please try again.")
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+ "\n")
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if utils.get_type(obj) in ["BezCurve"]: # TODO: Remove code to recompute trackers
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self.resetTrackers(obj)
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else:
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self.trackers[obj.Name][nodeIndex].set(obj.getGlobalPlacement().
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multVec(obj.Points[nodeIndex]))
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return
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if utils.get_type(obj) in ["BezCurve"]:
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pts = recomputePointsBezier(obj,pts,nodeIndex,v,obj.Degree,moveTrackers=False)
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if obj.Closed:
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# check that the new point lies on the plane of the wire
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if hasattr(obj.Shape,"normalAt"):
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normal = obj.Shape.normalAt(0,0)
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point_on_plane = obj.Shape.Vertexes[0].Point
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print(v)
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v.projectToPlane(point_on_plane, normal)
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print(v)
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editPnt = obj.getGlobalPlacement().inverse().multVec(v)
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pts[nodeIndex] = editPnt
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obj.Points = pts
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def recomputePointsBezier(obj, pts, idx, v,
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degree, moveTrackers=True):
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"""
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(object, Points as list, nodeIndex as Int, App.Vector of new point, moveTrackers as Bool)
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return the new point list, applying the App.Vector to the given index point
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"""
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editPnt = v
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# DNC: allows to close the curve by placing ends close to each other
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tol = 0.001
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if ( ( idx == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
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idx == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
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obj.Closed = True
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# DNC: fix error message if edited point coincides with one of the existing points
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#if ( editPnt in pts ) == False:
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knot = None
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ispole = idx % degree
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if ispole == 0: #knot
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if degree >= 3:
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if idx >= 1: #move left pole
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knotidx = idx if idx < len(pts) else 0
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pts[idx-1] = pts[idx-1] + editPnt - pts[knotidx]
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if moveTrackers:
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self.trackers[obj.Name][idx-1].set(pts[idx-1]) # TODO: Remove code to recompute trackers
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if idx < len(pts)-1: #move right pole
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pts[idx+1] = pts[idx+1] + editPnt - pts[idx]
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if moveTrackers:
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self.trackers[obj.Name][idx+1].set(pts[idx+1])
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if idx == 0 and obj.Closed: # move last pole
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pts[-1] = pts [-1] + editPnt -pts[idx]
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if moveTrackers:
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self.trackers[obj.Name][-1].set(pts[-1])
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elif ispole == 1 and (idx >=2 or obj.Closed): #right pole
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knot = idx -1
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changep = idx - 2 # -1 in case of closed curve
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elif ispole == degree-1 and idx <= len(pts)-3: # left pole
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knot = idx + 1
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changep = idx + 2
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elif ispole == degree-1 and obj.Closed and idx == len(pts)-1: #last pole
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knot = 0
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changep = 1
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if knot is not None: # we need to modify the opposite pole
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segment = int(knot / degree) - 1
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cont = obj.Continuity[segment] if len(obj.Continuity) > segment else 0
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if cont == 1: #tangent
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pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
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editPnt,pts[changep])
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if moveTrackers:
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self.trackers[obj.Name][changep].set(pts[changep])
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elif cont == 2: #symmetric
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pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],editPnt)
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if moveTrackers:
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self.trackers[obj.Name][changep].set(pts[changep])
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pts[idx] = v
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return pts # returns the list of new points, taking into account knot continuity
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def resetTrackersBezier(obj):
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# in future move tracker definition to DraftTrackers
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from pivy import coin
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knotmarkers = (coin.SoMarkerSet.DIAMOND_FILLED_9_9,#sharp
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coin.SoMarkerSet.SQUARE_FILLED_9_9, #tangent
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coin.SoMarkerSet.HOURGLASS_FILLED_9_9) #symmetric
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polemarker = coin.SoMarkerSet.CIRCLE_FILLED_9_9 #pole
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self.trackers[obj.Name] = []
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cont = obj.Continuity
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firstknotcont = cont[-1] if (obj.Closed and cont) else 0
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pointswithmarkers = [(obj.Shape.Edges[0].Curve.
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getPole(1),knotmarkers[firstknotcont])]
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for edgeindex, edge in enumerate(obj.Shape.Edges):
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poles = edge.Curve.getPoles()
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pointswithmarkers.extend([(point,polemarker) for point in poles[1:-1]])
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if not obj.Closed or len(obj.Shape.Edges) > edgeindex +1:
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knotmarkeri = cont[edgeindex] if len(cont) > edgeindex else 0
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pointswithmarkers.append((poles[-1],knotmarkers[knotmarkeri]))
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for index, pwm in enumerate(pointswithmarkers):
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p, marker = pwm
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# if self.pl: p = self.pl.multVec(p)
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self.trackers[obj.Name].append(trackers.editTracker(p,obj.Name,
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index,obj.ViewObject.LineColor,marker=marker))
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def smoothBezPoint(obj, point, style='Symmetric'):
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"called when changing the continuity of a knot"
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style2cont = {'Sharp':0,'Tangent':1,'Symmetric':2}
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if point is None:
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return
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if not (utils.get_type(obj) == "BezCurve"):
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return
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pts = obj.Points
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deg = obj.Degree
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if deg < 2:
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return
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if point % deg != 0: # point is a pole
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if deg >=3: # allow to select poles
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if (point % deg == 1) and (point > 2 or obj.Closed): #right pole
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knot = point -1
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keepp = point
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changep = point -2
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elif point < len(pts) -3 and point % deg == deg -1: #left pole
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knot = point +1
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keepp = point
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changep = point +2
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elif point == len(pts)-1 and obj.Closed: #last pole
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# if the curve is closed the last pole has the last
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# index in the points lists
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knot = 0
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keepp = point
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changep = 1
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else:
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App.Console.PrintWarning(translate("draft",
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"Can't change Knot belonging to pole %d"%point)
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+ "\n")
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return
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if knot:
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if style == 'Tangent':
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pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
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pts[keepp],pts[changep])
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elif style == 'Symmetric':
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pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],
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pts[keepp])
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else: #sharp
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pass #
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else:
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App.Console.PrintWarning(translate("draft",
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"Selection is not a Knot")
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+ "\n")
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return
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else: #point is a knot
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if style == 'Sharp':
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if obj.Closed and point == len(pts)-1:
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knot = 0
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else:
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knot = point
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elif style == 'Tangent' and point > 0 and point < len(pts)-1:
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prev, next = obj.Proxy.tangentpoles(pts[point], pts[point-1], pts[point+1])
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pts[point-1] = prev
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pts[point+1] = next
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knot = point # index for continuity
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elif style == 'Symmetric' and point > 0 and point < len(pts)-1:
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prev, next = obj.Proxy.symmetricpoles(pts[point], pts[point-1], pts[point+1])
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pts[point-1] = prev
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pts[point+1] = next
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knot = point # index for continuity
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elif obj.Closed and (style == 'Symmetric' or style == 'Tangent'):
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if style == 'Tangent':
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pts[1], pts[-1] = obj.Proxy.tangentpoles(pts[0], pts[1], pts[-1])
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elif style == 'Symmetric':
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pts[1], pts[-1] = obj.Proxy.symmetricpoles(pts[0], pts[1], pts[-1])
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knot = 0
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else:
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App.Console.PrintWarning(translate("draft",
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"Endpoint of BezCurve can't be smoothed")
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+ "\n")
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return
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segment = knot // deg # segment index
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newcont = obj.Continuity[:] # don't edit a property inplace !!!
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if not obj.Closed and (len(obj.Continuity) == segment -1 or
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segment == 0) :
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pass # open curve
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elif (len(obj.Continuity) >= segment or obj.Closed and segment == 0 and
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len(obj.Continuity) >1):
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newcont[segment-1] = style2cont.get(style)
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else: #should not happen
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App.Console.PrintWarning('Continuity indexing error:'
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+ 'point:%d deg:%d len(cont):%d' % (knot,deg,
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len(obj.Continuity)))
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obj.Points = pts
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obj.Continuity = newcont
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# -------------------------------------------------------------------------
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# EDIT OBJECT TOOLS : Rectangle
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# -------------------------------------------------------------------------
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def getRectanglePts(obj):
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"""Return the list of edipoints for the given Draft Rectangle.
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0 : Placement.Base
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1 : Length
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2 : Height
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"""
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editpoints = []
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editpoints.append(obj.getGlobalPlacement().Base)
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editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Length,0,0)))
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editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(0,obj.Height,0)))
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return editpoints
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def updateRectangle(obj, nodeIndex, v):
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delta = obj.getGlobalPlacement().inverse().multVec(v)
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if nodeIndex == 0:
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# p = obj.getGlobalPlacement()
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# p.move(delta)
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obj.Placement.move(delta)
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elif nodeIndex == 1:
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obj.Length = DraftVecUtils.project(delta,App.Vector(1,0,0)).Length
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elif nodeIndex == 2:
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obj.Height = DraftVecUtils.project(delta,App.Vector(0,1,0)).Length
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# -------------------------------------------------------------------------
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# EDIT OBJECT TOOLS : Ellipse (# TODO: yet to be implemented)
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# -------------------------------------------------------------------------
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def setEllipsePts(obj):
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return
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def updateEllipse(obj, nodeIndex, v):
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return
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# -------------------------------------------------------------------------
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# EDIT OBJECT TOOLS : Circle/Arc
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# -------------------------------------------------------------------------
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def getCirclePts(obj):
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"""Return the list of edipoints for the given Draft Arc or Circle.
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circle:
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0 : Placement.Base or center
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1 : radius
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arc:
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0 : Placement.Base or center
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1 : first endpoint
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2 : second endpoint
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3 : midpoint
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"""
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editpoints = []
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editpoints.append(obj.getGlobalPlacement().Base)
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if obj.FirstAngle == obj.LastAngle:
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# obj is a circle
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editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Radius,0,0)))
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else:
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# obj is an arc
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editpoints.append(getArcStart(obj, global_placement=True))#First endpoint
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editpoints.append(getArcEnd(obj, global_placement=True))#Second endpoint
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editpoints.append(getArcMid(obj, global_placement=True))#Midpoint
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return editpoints
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def updateCircle(obj, nodeIndex, v, alt_edit_mode=0):
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delta = obj.getGlobalPlacement().inverse().multVec(v)
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local_v = obj.Placement.multVec(delta)
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if obj.FirstAngle == obj.LastAngle:
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# object is a circle
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if nodeIndex == 0:
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obj.Placement.Base = local_v
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elif nodeIndex == 1:
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obj.Radius = delta.Length
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else:
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# obj is an arc
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if alt_edit_mode == 0:
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# edit arc by 3 points
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import Part
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if nodeIndex == 0:
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# center point
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p1 = getArcStart(obj)
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p2 = getArcEnd(obj)
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p0 = DraftVecUtils.project(delta, getArcMid(obj))
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obj.Radius = p1.sub(p0).Length
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obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0)))
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obj.LastAngle = -math.degrees(DraftVecUtils.angle(p2.sub(p0)))
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obj.Placement.Base = obj.Placement.multVec(p0)
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else:
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if nodeIndex == 1: # first point
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p1 = v
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p2 = getArcMid(obj, global_placement=True)
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p3 = getArcEnd(obj, global_placement=True)
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elif nodeIndex == 3: # midpoint
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p1 = getArcStart(obj, global_placement=True)
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p2 = v
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p3 = getArcEnd(obj, global_placement=True)
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elif nodeIndex == 2: # second point
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p1 = getArcStart(obj, global_placement=True)
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p2 = getArcMid(obj, global_placement=True)
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p3 = v
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arc=Part.ArcOfCircle(p1,p2,p3)
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obj.Placement.Base = obj.Placement.multVec(obj.getGlobalPlacement().inverse().multVec(arc.Location))
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obj.Radius = arc.Radius
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delta = obj.Placement.inverse().multVec(p1)
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obj.FirstAngle = math.degrees(math.atan2(delta[1],delta[0]))
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delta = obj.Placement.inverse().multVec(p3)
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obj.LastAngle = math.degrees(math.atan2(delta[1],delta[0]))
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elif alt_edit_mode == 1:
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# edit arc by center radius FirstAngle LastAngle
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if nodeIndex == 0:
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obj.Placement.Base = local_v
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else:
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dangle = math.degrees(math.atan2(delta[1],delta[0]))
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if nodeIndex == 1:
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obj.FirstAngle = dangle
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elif nodeIndex == 2:
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obj.LastAngle = dangle
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elif nodeIndex == 3:
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obj.Radius = delta.Length
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obj.recompute()
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def getArcStart(obj, global_placement=False):#Returns object midpoint
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if utils.get_type(obj) == "Circle":
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return pointOnCircle(obj, obj.FirstAngle, global_placement)
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def getArcEnd(obj, global_placement=False):#Returns object midpoint
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if utils.get_type(obj) == "Circle":
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return pointOnCircle(obj, obj.LastAngle, global_placement)
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def getArcMid(obj, global_placement=False):#Returns object midpoint
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if utils.get_type(obj) == "Circle":
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if obj.LastAngle > obj.FirstAngle:
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midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
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else:
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midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
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midAngle += App.Units.Quantity(180,App.Units.Angle)
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return pointOnCircle(obj, midAngle, global_placement)
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def pointOnCircle(obj, angle, global_placement=False):
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if utils.get_type(obj) == "Circle":
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px = obj.Radius * math.cos(math.radians(angle))
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py = obj.Radius * math.sin(math.radians(angle))
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p = App.Vector(px, py, 0.0)
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if global_placement == True:
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p = obj.getGlobalPlacement().multVec(p)
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return p
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return None
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def arcInvert(obj):
|
||||
obj.FirstAngle, obj.LastAngle = obj.LastAngle, obj.FirstAngle
|
||||
obj.recompute()
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# EDIT OBJECT TOOLS : Polygon (maybe could also rotate the polygon)
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def getPolygonPts(obj):
|
||||
editpoints = []
|
||||
editpoints.append(obj.Placement.Base)
|
||||
editpoints.append(obj.Shape.Vertexes[0].Point)
|
||||
return editpoints
|
||||
|
||||
|
||||
def updatePolygon(obj, nodeIndex, v):
|
||||
delta = v.sub(obj.Placement.Base)
|
||||
if nodeIndex == 0:
|
||||
p = obj.Placement
|
||||
p.move(delta)
|
||||
obj.Placement = p
|
||||
elif nodeIndex == 1:
|
||||
if obj.DrawMode == 'inscribed':
|
||||
obj.Radius = delta.Length
|
||||
else:
|
||||
halfangle = ((math.pi*2)/obj.FacesNumber)/2
|
||||
rad = math.cos(halfangle)*delta.Length
|
||||
obj.Radius = rad
|
||||
obj.recompute()
|
||||
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# EDIT OBJECT TOOLS : Dimension (point on dimension line is not clickable)
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
def getDimensionPts(obj):
|
||||
editpoints = []
|
||||
p = obj.ViewObject.Proxy.textpos.translation.getValue()
|
||||
editpoints.append(obj.Start)
|
||||
editpoints.append(obj.End)
|
||||
editpoints.append(obj.Dimline)
|
||||
editpoints.append(App.Vector(p[0], p[1], p[2]))
|
||||
return editpoints
|
||||
|
||||
def updateDimension(obj, nodeIndex, v):
|
||||
if nodeIndex == 0:
|
||||
obj.Start = v
|
||||
elif nodeIndex == 1:
|
||||
obj.End = v
|
||||
elif nodeIndex == 2:
|
||||
obj.Dimline = v
|
||||
elif nodeIndex == 3:
|
||||
obj.ViewObject.TextPosition = v
|
||||
|
||||
|
||||
Reference in New Issue
Block a user