Draft: Split Draft Edit into 4 modules

One for interaction handling and 3 for object editing functions, divided between Draft, Part, Arch
This commit is contained in:
carlopav
2020-05-23 19:33:39 +02:00
committed by Yorik van Havre
parent 8d23cd676a
commit 61dd57407e
5 changed files with 841 additions and 723 deletions

View File

@@ -0,0 +1,482 @@
# ***************************************************************************
# * Copyright (c) 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2020 Carlo Pavan <carlopav@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provide the Draft_Edit command used by the Draft workbench."""
## @package gui_edit_draft_objects
# \ingroup DRAFT
# \brief Provide the Draft_Edit command used by the Draft workbench
__title__ = "FreeCAD Draft Edit Tool"
__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
"Dmitry Chigrin, Carlo Pavan")
__url__ = "https://www.freecadweb.org"
import math
import FreeCAD as App
import DraftVecUtils
from draftutils.translate import translate
import draftutils.utils as utils
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Line/Wire/Bspline/Bezcurve
# -------------------------------------------------------------------------
def getWirePts(obj):
editpoints = []
for p in obj.Points:
p = obj.getGlobalPlacement().multVec(p)
editpoints.append(p)
return editpoints
def updateWire(obj, nodeIndex, v): #TODO: Fix it
pts = obj.Points
editPnt = obj.getGlobalPlacement().inverse().multVec(v)
# DNC: allows to close the curve by placing ends close to each other
tol = 0.001
if ( ( nodeIndex == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
nodeIndex == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
obj.Closed = True
# DNC: fix error message if edited point coincides with one of the existing points
if ( editPnt in pts ) == True: # checks if point enter is equal to other, this could cause a OCC problem
App.Console.PrintMessage(translate("draft",
"This object does not support possible "
"coincident points, please try again.")
+ "\n")
if utils.get_type(obj) in ["BezCurve"]: # TODO: Remove code to recompute trackers
self.resetTrackers(obj)
else:
self.trackers[obj.Name][nodeIndex].set(obj.getGlobalPlacement().
multVec(obj.Points[nodeIndex]))
return
if utils.get_type(obj) in ["BezCurve"]:
pts = recomputePointsBezier(obj,pts,nodeIndex,v,obj.Degree,moveTrackers=False)
if obj.Closed:
# check that the new point lies on the plane of the wire
if hasattr(obj.Shape,"normalAt"):
normal = obj.Shape.normalAt(0,0)
point_on_plane = obj.Shape.Vertexes[0].Point
print(v)
v.projectToPlane(point_on_plane, normal)
print(v)
editPnt = obj.getGlobalPlacement().inverse().multVec(v)
pts[nodeIndex] = editPnt
obj.Points = pts
def recomputePointsBezier(obj, pts, idx, v,
degree, moveTrackers=True):
"""
(object, Points as list, nodeIndex as Int, App.Vector of new point, moveTrackers as Bool)
return the new point list, applying the App.Vector to the given index point
"""
editPnt = v
# DNC: allows to close the curve by placing ends close to each other
tol = 0.001
if ( ( idx == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
idx == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
obj.Closed = True
# DNC: fix error message if edited point coincides with one of the existing points
#if ( editPnt in pts ) == False:
knot = None
ispole = idx % degree
if ispole == 0: #knot
if degree >= 3:
if idx >= 1: #move left pole
knotidx = idx if idx < len(pts) else 0
pts[idx-1] = pts[idx-1] + editPnt - pts[knotidx]
if moveTrackers:
self.trackers[obj.Name][idx-1].set(pts[idx-1]) # TODO: Remove code to recompute trackers
if idx < len(pts)-1: #move right pole
pts[idx+1] = pts[idx+1] + editPnt - pts[idx]
if moveTrackers:
self.trackers[obj.Name][idx+1].set(pts[idx+1])
if idx == 0 and obj.Closed: # move last pole
pts[-1] = pts [-1] + editPnt -pts[idx]
if moveTrackers:
self.trackers[obj.Name][-1].set(pts[-1])
elif ispole == 1 and (idx >=2 or obj.Closed): #right pole
knot = idx -1
changep = idx - 2 # -1 in case of closed curve
elif ispole == degree-1 and idx <= len(pts)-3: # left pole
knot = idx + 1
changep = idx + 2
elif ispole == degree-1 and obj.Closed and idx == len(pts)-1: #last pole
knot = 0
changep = 1
if knot is not None: # we need to modify the opposite pole
segment = int(knot / degree) - 1
cont = obj.Continuity[segment] if len(obj.Continuity) > segment else 0
if cont == 1: #tangent
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
editPnt,pts[changep])
if moveTrackers:
self.trackers[obj.Name][changep].set(pts[changep])
elif cont == 2: #symmetric
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],editPnt)
if moveTrackers:
self.trackers[obj.Name][changep].set(pts[changep])
pts[idx] = v
return pts # returns the list of new points, taking into account knot continuity
def resetTrackersBezier(obj):
# in future move tracker definition to DraftTrackers
from pivy import coin
knotmarkers = (coin.SoMarkerSet.DIAMOND_FILLED_9_9,#sharp
coin.SoMarkerSet.SQUARE_FILLED_9_9, #tangent
coin.SoMarkerSet.HOURGLASS_FILLED_9_9) #symmetric
polemarker = coin.SoMarkerSet.CIRCLE_FILLED_9_9 #pole
self.trackers[obj.Name] = []
cont = obj.Continuity
firstknotcont = cont[-1] if (obj.Closed and cont) else 0
pointswithmarkers = [(obj.Shape.Edges[0].Curve.
getPole(1),knotmarkers[firstknotcont])]
for edgeindex, edge in enumerate(obj.Shape.Edges):
poles = edge.Curve.getPoles()
pointswithmarkers.extend([(point,polemarker) for point in poles[1:-1]])
if not obj.Closed or len(obj.Shape.Edges) > edgeindex +1:
knotmarkeri = cont[edgeindex] if len(cont) > edgeindex else 0
pointswithmarkers.append((poles[-1],knotmarkers[knotmarkeri]))
for index, pwm in enumerate(pointswithmarkers):
p, marker = pwm
# if self.pl: p = self.pl.multVec(p)
self.trackers[obj.Name].append(trackers.editTracker(p,obj.Name,
index,obj.ViewObject.LineColor,marker=marker))
def smoothBezPoint(obj, point, style='Symmetric'):
"called when changing the continuity of a knot"
style2cont = {'Sharp':0,'Tangent':1,'Symmetric':2}
if point is None:
return
if not (utils.get_type(obj) == "BezCurve"):
return
pts = obj.Points
deg = obj.Degree
if deg < 2:
return
if point % deg != 0: # point is a pole
if deg >=3: # allow to select poles
if (point % deg == 1) and (point > 2 or obj.Closed): #right pole
knot = point -1
keepp = point
changep = point -2
elif point < len(pts) -3 and point % deg == deg -1: #left pole
knot = point +1
keepp = point
changep = point +2
elif point == len(pts)-1 and obj.Closed: #last pole
# if the curve is closed the last pole has the last
# index in the points lists
knot = 0
keepp = point
changep = 1
else:
App.Console.PrintWarning(translate("draft",
"Can't change Knot belonging to pole %d"%point)
+ "\n")
return
if knot:
if style == 'Tangent':
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
pts[keepp],pts[changep])
elif style == 'Symmetric':
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],
pts[keepp])
else: #sharp
pass #
else:
App.Console.PrintWarning(translate("draft",
"Selection is not a Knot")
+ "\n")
return
else: #point is a knot
if style == 'Sharp':
if obj.Closed and point == len(pts)-1:
knot = 0
else:
knot = point
elif style == 'Tangent' and point > 0 and point < len(pts)-1:
prev, next = obj.Proxy.tangentpoles(pts[point], pts[point-1], pts[point+1])
pts[point-1] = prev
pts[point+1] = next
knot = point # index for continuity
elif style == 'Symmetric' and point > 0 and point < len(pts)-1:
prev, next = obj.Proxy.symmetricpoles(pts[point], pts[point-1], pts[point+1])
pts[point-1] = prev
pts[point+1] = next
knot = point # index for continuity
elif obj.Closed and (style == 'Symmetric' or style == 'Tangent'):
if style == 'Tangent':
pts[1], pts[-1] = obj.Proxy.tangentpoles(pts[0], pts[1], pts[-1])
elif style == 'Symmetric':
pts[1], pts[-1] = obj.Proxy.symmetricpoles(pts[0], pts[1], pts[-1])
knot = 0
else:
App.Console.PrintWarning(translate("draft",
"Endpoint of BezCurve can't be smoothed")
+ "\n")
return
segment = knot // deg # segment index
newcont = obj.Continuity[:] # don't edit a property inplace !!!
if not obj.Closed and (len(obj.Continuity) == segment -1 or
segment == 0) :
pass # open curve
elif (len(obj.Continuity) >= segment or obj.Closed and segment == 0 and
len(obj.Continuity) >1):
newcont[segment-1] = style2cont.get(style)
else: #should not happen
App.Console.PrintWarning('Continuity indexing error:'
+ 'point:%d deg:%d len(cont):%d' % (knot,deg,
len(obj.Continuity)))
obj.Points = pts
obj.Continuity = newcont
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Rectangle
# -------------------------------------------------------------------------
def getRectanglePts(obj):
"""Return the list of edipoints for the given Draft Rectangle.
0 : Placement.Base
1 : Length
2 : Height
"""
editpoints = []
editpoints.append(obj.getGlobalPlacement().Base)
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Length,0,0)))
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(0,obj.Height,0)))
return editpoints
def updateRectangle(obj, nodeIndex, v):
delta = obj.getGlobalPlacement().inverse().multVec(v)
if nodeIndex == 0:
# p = obj.getGlobalPlacement()
# p.move(delta)
obj.Placement.move(delta)
elif nodeIndex == 1:
obj.Length = DraftVecUtils.project(delta,App.Vector(1,0,0)).Length
elif nodeIndex == 2:
obj.Height = DraftVecUtils.project(delta,App.Vector(0,1,0)).Length
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Ellipse (# TODO: yet to be implemented)
# -------------------------------------------------------------------------
def setEllipsePts(obj):
return
def updateEllipse(obj, nodeIndex, v):
return
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Circle/Arc
# -------------------------------------------------------------------------
def getCirclePts(obj):
"""Return the list of edipoints for the given Draft Arc or Circle.
circle:
0 : Placement.Base or center
1 : radius
arc:
0 : Placement.Base or center
1 : first endpoint
2 : second endpoint
3 : midpoint
"""
editpoints = []
editpoints.append(obj.getGlobalPlacement().Base)
if obj.FirstAngle == obj.LastAngle:
# obj is a circle
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Radius,0,0)))
else:
# obj is an arc
editpoints.append(getArcStart(obj, global_placement=True))#First endpoint
editpoints.append(getArcEnd(obj, global_placement=True))#Second endpoint
editpoints.append(getArcMid(obj, global_placement=True))#Midpoint
return editpoints
def updateCircle(obj, nodeIndex, v, alt_edit_mode=0):
delta = obj.getGlobalPlacement().inverse().multVec(v)
local_v = obj.Placement.multVec(delta)
if obj.FirstAngle == obj.LastAngle:
# object is a circle
if nodeIndex == 0:
obj.Placement.Base = local_v
elif nodeIndex == 1:
obj.Radius = delta.Length
else:
# obj is an arc
if alt_edit_mode == 0:
# edit arc by 3 points
import Part
if nodeIndex == 0:
# center point
p1 = getArcStart(obj)
p2 = getArcEnd(obj)
p0 = DraftVecUtils.project(delta, getArcMid(obj))
obj.Radius = p1.sub(p0).Length
obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0)))
obj.LastAngle = -math.degrees(DraftVecUtils.angle(p2.sub(p0)))
obj.Placement.Base = obj.Placement.multVec(p0)
else:
if nodeIndex == 1: # first point
p1 = v
p2 = getArcMid(obj, global_placement=True)
p3 = getArcEnd(obj, global_placement=True)
elif nodeIndex == 3: # midpoint
p1 = getArcStart(obj, global_placement=True)
p2 = v
p3 = getArcEnd(obj, global_placement=True)
elif nodeIndex == 2: # second point
p1 = getArcStart(obj, global_placement=True)
p2 = getArcMid(obj, global_placement=True)
p3 = v
arc=Part.ArcOfCircle(p1,p2,p3)
obj.Placement.Base = obj.Placement.multVec(obj.getGlobalPlacement().inverse().multVec(arc.Location))
obj.Radius = arc.Radius
delta = obj.Placement.inverse().multVec(p1)
obj.FirstAngle = math.degrees(math.atan2(delta[1],delta[0]))
delta = obj.Placement.inverse().multVec(p3)
obj.LastAngle = math.degrees(math.atan2(delta[1],delta[0]))
elif alt_edit_mode == 1:
# edit arc by center radius FirstAngle LastAngle
if nodeIndex == 0:
obj.Placement.Base = local_v
else:
dangle = math.degrees(math.atan2(delta[1],delta[0]))
if nodeIndex == 1:
obj.FirstAngle = dangle
elif nodeIndex == 2:
obj.LastAngle = dangle
elif nodeIndex == 3:
obj.Radius = delta.Length
obj.recompute()
def getArcStart(obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
return pointOnCircle(obj, obj.FirstAngle, global_placement)
def getArcEnd(obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
return pointOnCircle(obj, obj.LastAngle, global_placement)
def getArcMid(obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
if obj.LastAngle > obj.FirstAngle:
midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
else:
midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
midAngle += App.Units.Quantity(180,App.Units.Angle)
return pointOnCircle(obj, midAngle, global_placement)
def pointOnCircle(obj, angle, global_placement=False):
if utils.get_type(obj) == "Circle":
px = obj.Radius * math.cos(math.radians(angle))
py = obj.Radius * math.sin(math.radians(angle))
p = App.Vector(px, py, 0.0)
if global_placement == True:
p = obj.getGlobalPlacement().multVec(p)
return p
return None
def arcInvert(obj):
obj.FirstAngle, obj.LastAngle = obj.LastAngle, obj.FirstAngle
obj.recompute()
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Polygon (maybe could also rotate the polygon)
# -------------------------------------------------------------------------
def getPolygonPts(obj):
editpoints = []
editpoints.append(obj.Placement.Base)
editpoints.append(obj.Shape.Vertexes[0].Point)
return editpoints
def updatePolygon(obj, nodeIndex, v):
delta = v.sub(obj.Placement.Base)
if nodeIndex == 0:
p = obj.Placement
p.move(delta)
obj.Placement = p
elif nodeIndex == 1:
if obj.DrawMode == 'inscribed':
obj.Radius = delta.Length
else:
halfangle = ((math.pi*2)/obj.FacesNumber)/2
rad = math.cos(halfangle)*delta.Length
obj.Radius = rad
obj.recompute()
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Dimension (point on dimension line is not clickable)
# -------------------------------------------------------------------------
def getDimensionPts(obj):
editpoints = []
p = obj.ViewObject.Proxy.textpos.translation.getValue()
editpoints.append(obj.Start)
editpoints.append(obj.End)
editpoints.append(obj.Dimline)
editpoints.append(App.Vector(p[0], p[1], p[2]))
return editpoints
def updateDimension(obj, nodeIndex, v):
if nodeIndex == 0:
obj.Start = v
elif nodeIndex == 1:
obj.End = v
elif nodeIndex == 2:
obj.Dimline = v
elif nodeIndex == 3:
obj.ViewObject.TextPosition = v