Path (and PathSimulator): Trim trailing Newlines
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@@ -363,7 +363,7 @@ void MillSim::Shape::GenerateModel(float* vbuffer, GLushort* ibuffer, int numVer
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, x));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, nx));
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numIndices = nIndices;
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}
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