New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)

* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
This commit is contained in:
Shai Seger
2024-05-22 18:16:34 +03:00
committed by GitHub
parent 65f4dfd55d
commit 63c3bab94a
55 changed files with 6427 additions and 5 deletions

View File

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/***************************************************************************
* Copyright (c) 2017 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "CAMSim.h"
#include "DlgCAMSimulator.h"
#include <stdio.h>
using namespace Base;
using namespace CAMSimulator;
TYPESYSTEM_SOURCE(CAMSimulator::CAMSim, Base::BaseClass);
#define MAX_GCODE_LINE_LEN 120
CAMSim::CAMSim()
{}
CAMSim::~CAMSim()
{}
void CAMSim::BeginSimulation(Part::TopoShape* stock, float quality)
{
Base::BoundBox3d bbox = stock->getBoundBox();
SimStock stk = {(float)bbox.MinX,
(float)bbox.MinY,
(float)bbox.MinZ,
(float)bbox.LengthX(),
(float)bbox.LengthY(),
(float)bbox.LengthZ(),
quality};
DlgCAMSimulator::GetInstance()->startSimulation(&stk, quality);
}
void CAMSimulator::CAMSim::resetSimulation()
{
DlgCAMSimulator::GetInstance()->resetSimulation();
}
void CAMSim::addTool(const std::vector<float> toolProfilePoints,
int toolNumber,
float diameter,
float resolution)
{
DlgCAMSimulator::GetInstance()->addTool(toolProfilePoints, toolNumber, diameter, resolution);
}
void CAMSim::AddCommand(Command* cmd)
{
std::string gline = cmd->toGCode();
DlgCAMSimulator::GetInstance()->addGcodeCommand(gline.c_str());
}