New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
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src/Mod/CAM/PathSimulator/AppGL/CAMSim.cpp
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src/Mod/CAM/PathSimulator/AppGL/CAMSim.cpp
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/***************************************************************************
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* Copyright (c) 2017 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "CAMSim.h"
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#include "DlgCAMSimulator.h"
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#include <stdio.h>
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using namespace Base;
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using namespace CAMSimulator;
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TYPESYSTEM_SOURCE(CAMSimulator::CAMSim, Base::BaseClass);
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#define MAX_GCODE_LINE_LEN 120
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CAMSim::CAMSim()
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{}
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CAMSim::~CAMSim()
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{}
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void CAMSim::BeginSimulation(Part::TopoShape* stock, float quality)
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{
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Base::BoundBox3d bbox = stock->getBoundBox();
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SimStock stk = {(float)bbox.MinX,
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(float)bbox.MinY,
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(float)bbox.MinZ,
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(float)bbox.LengthX(),
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(float)bbox.LengthY(),
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(float)bbox.LengthZ(),
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quality};
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DlgCAMSimulator::GetInstance()->startSimulation(&stk, quality);
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}
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void CAMSimulator::CAMSim::resetSimulation()
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{
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DlgCAMSimulator::GetInstance()->resetSimulation();
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}
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void CAMSim::addTool(const std::vector<float> toolProfilePoints,
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int toolNumber,
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float diameter,
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float resolution)
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{
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DlgCAMSimulator::GetInstance()->addTool(toolProfilePoints, toolNumber, diameter, resolution);
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}
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void CAMSim::AddCommand(Command* cmd)
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{
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std::string gline = cmd->toGCode();
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DlgCAMSimulator::GetInstance()->addGcodeCommand(gline.c_str());
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}
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