New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
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src/Mod/CAM/PathSimulator/AppGL/StockObject.cpp
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src/Mod/CAM/PathSimulator/AppGL/StockObject.cpp
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/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "StockObject.h"
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#include "Shader.h"
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#include <stdlib.h>
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#define NUM_PROFILE_POINTS 4
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MillSim::StockObject::StockObject()
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{
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mat4x4_identity(mModelMat);
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vec3_set(center, 0, 0, 0);
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}
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MillSim::StockObject::~StockObject()
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{
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shape.FreeResources();
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}
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void MillSim::StockObject::render()
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{
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// glCallList(mDisplayListId);
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// UpdateObjColor(color);
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shape.Render(mModelMat, mModelMat); // model is not rotated hence both are identity matrix
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}
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void MillSim::StockObject::SetPosition(vec3 position)
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{
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mat4x4_translate(mModelMat, position[0], position[1], position[2]);
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}
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void MillSim::StockObject::GenerateBoxStock(float x, float y, float z, float l, float w, float h)
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{
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int idx = 0;
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SET_DUAL(mProfile, idx, y + w, z + h);
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SET_DUAL(mProfile, idx, y + w, z);
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SET_DUAL(mProfile, idx, y, z);
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SET_DUAL(mProfile, idx, y, z + h);
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vec3_set(center, x + l / 2, y + w / 2, z + h / 2);
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vec3_set(size, l, w, h);
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shape.ExtrudeProfileLinear(mProfile, NUM_PROFILE_POINTS, x, x + l, 0, 0, true, true);
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}
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