New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)

* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
This commit is contained in:
Shai Seger
2024-05-22 18:16:34 +03:00
committed by GitHub
parent 65f4dfd55d
commit 63c3bab94a
55 changed files with 6427 additions and 5 deletions

View File

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/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "StockObject.h"
#include "Shader.h"
#include <stdlib.h>
#define NUM_PROFILE_POINTS 4
MillSim::StockObject::StockObject()
{
mat4x4_identity(mModelMat);
vec3_set(center, 0, 0, 0);
}
MillSim::StockObject::~StockObject()
{
shape.FreeResources();
}
void MillSim::StockObject::render()
{
// glCallList(mDisplayListId);
// UpdateObjColor(color);
shape.Render(mModelMat, mModelMat); // model is not rotated hence both are identity matrix
}
void MillSim::StockObject::SetPosition(vec3 position)
{
mat4x4_translate(mModelMat, position[0], position[1], position[2]);
}
void MillSim::StockObject::GenerateBoxStock(float x, float y, float z, float l, float w, float h)
{
int idx = 0;
SET_DUAL(mProfile, idx, y + w, z + h);
SET_DUAL(mProfile, idx, y + w, z);
SET_DUAL(mProfile, idx, y, z);
SET_DUAL(mProfile, idx, y, z + h);
vec3_set(center, x + l / 2, y + w / 2, z + h / 2);
vec3_set(size, l, w, h);
shape.ExtrudeProfileLinear(mProfile, NUM_PROFILE_POINTS, x, x + l, 0, 0, true, true);
}