New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
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src/Mod/CAM/PathSimulator/AppGL/TextureLoader.cpp
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src/Mod/CAM/PathSimulator/AppGL/TextureLoader.cpp
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/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "TextureLoader.h"
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using namespace MillSim;
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TextureItem texItems[] = {
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{1, 36, 0, 0},
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{1, 1, 0, 0},
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{70, 1, 0, 0},
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{100, 1, 0, 0},
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{134, 1, 0, 0},
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{172, 1, 0, 0},
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{210, 1, 0, 0},
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{2, 50, 0, 0},
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{70, 50, 0, 0},
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{27, 50, 0, 0},
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{44, 50, 0, 0},
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};
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#define NUM_TEX_ITEMS (sizeof(texItems) / sizeof(TextureItem))
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int sssize = -1;
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TextureLoader::TextureLoader(std::string imgFolder, std::vector<std::string> fileNames, int textureSize)
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: mImageFolder(imgFolder)
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{
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int buffsize = textureSize * textureSize * sizeof(unsigned int);
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mRawData = (unsigned int*)malloc(buffsize);
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if (mRawData == nullptr) {
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return;
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}
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memset(mRawData, 0x80, buffsize);
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for (int i = 0; i < fileNames.size(); i++) {
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QImage pixmap((imgFolder + fileNames[i]).c_str());
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AddImage(&(texItems[i]), pixmap, mRawData, textureSize);
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}
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}
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// parse compressed image into a texture buffer
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bool TextureLoader::AddImage(TextureItem* texItem,
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QImage& pixmap,
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unsigned int* buffPos,
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int stride)
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{
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int width = pixmap.width();
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int height = pixmap.height();
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int buffLen = width * height;
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buffPos += stride * texItem->ty + texItem->tx;
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for (int i = 0; i < height; i++) {
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unsigned int* line = reinterpret_cast<unsigned int *>(pixmap.scanLine(i));
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for (int j = 0; j < width; j++) {
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buffPos[j] = line[j];
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}
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buffPos += stride;
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}
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texItem->w = width;
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texItem->h = height;
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return true;
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}
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MillSim::TextureLoader::~TextureLoader()
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{
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if (mRawData != nullptr) {
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free(mRawData);
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}
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}
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unsigned int* MillSim::TextureLoader::GetRawData()
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{
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return mRawData;
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}
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TextureItem* MillSim::TextureLoader::GetTextureItem(int i)
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{
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return texItems + i;
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}
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