New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)

* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
This commit is contained in:
Shai Seger
2024-05-22 18:16:34 +03:00
committed by GitHub
parent 65f4dfd55d
commit 63c3bab94a
55 changed files with 6427 additions and 5 deletions

View File

@@ -0,0 +1,98 @@
/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "TextureLoader.h"
using namespace MillSim;
TextureItem texItems[] = {
{1, 36, 0, 0},
{1, 1, 0, 0},
{70, 1, 0, 0},
{100, 1, 0, 0},
{134, 1, 0, 0},
{172, 1, 0, 0},
{210, 1, 0, 0},
{2, 50, 0, 0},
{70, 50, 0, 0},
{27, 50, 0, 0},
{44, 50, 0, 0},
};
#define NUM_TEX_ITEMS (sizeof(texItems) / sizeof(TextureItem))
int sssize = -1;
TextureLoader::TextureLoader(std::string imgFolder, std::vector<std::string> fileNames, int textureSize)
: mImageFolder(imgFolder)
{
int buffsize = textureSize * textureSize * sizeof(unsigned int);
mRawData = (unsigned int*)malloc(buffsize);
if (mRawData == nullptr) {
return;
}
memset(mRawData, 0x80, buffsize);
for (int i = 0; i < fileNames.size(); i++) {
QImage pixmap((imgFolder + fileNames[i]).c_str());
AddImage(&(texItems[i]), pixmap, mRawData, textureSize);
}
}
// parse compressed image into a texture buffer
bool TextureLoader::AddImage(TextureItem* texItem,
QImage& pixmap,
unsigned int* buffPos,
int stride)
{
int width = pixmap.width();
int height = pixmap.height();
int buffLen = width * height;
buffPos += stride * texItem->ty + texItem->tx;
for (int i = 0; i < height; i++) {
unsigned int* line = reinterpret_cast<unsigned int *>(pixmap.scanLine(i));
for (int j = 0; j < width; j++) {
buffPos[j] = line[j];
}
buffPos += stride;
}
texItem->w = width;
texItem->h = height;
return true;
}
MillSim::TextureLoader::~TextureLoader()
{
if (mRawData != nullptr) {
free(mRawData);
}
}
unsigned int* MillSim::TextureLoader::GetRawData()
{
return mRawData;
}
TextureItem* MillSim::TextureLoader::GetTextureItem(int i)
{
return texItems + i;
}