Mesh: [skip ci] restore comment
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@@ -592,6 +592,9 @@ void SoFCIndexedFaceSet::drawFaces(SoGLRenderAction *action)
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drawCoords(static_cast<const SoGLCoordinateElement*>(coords), cindices, numindices,
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normals, nindices, &mb, mindices, binding, &tb, tindices);
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// getVertexData() internally calls readLockNormalCache() that read locks
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// the normal cache. When the cache is not needed any more we must call
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// readUnlockNormalCache()
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if (normalCacheUsed)
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this->readUnlockNormalCache();
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