[Part] allow to edit helices via a dialog
+ add class ViewProviderPrimitive to avoid to re-implement setEdit/unsetEdit methods for each sub-class separately + avoid using global variables + when editing a feature directly pass it to the dialogs + when editing a feature then do not use active document as this could point to the wrong object + fix undo/redo message + re-add '3D View' button to location dialog
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@@ -30,6 +30,7 @@
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#include <Gui/Application.h>
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#include <Gui/Control.h>
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#include <Mod/Part/App/PrimitiveFeature.h>
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#include "DlgPrimitives.h"
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#include "ViewProviderHelixParametric.h"
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@@ -67,19 +68,13 @@ void ViewProviderHelixParametric::setupContextMenu(QMenu* menu, QObject* receive
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ViewProviderSpline::setupContextMenu(menu, receiver, member);
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}
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void ViewProviderHelixParametric::updateData(const App::Property* prop)
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{
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PartGui::ViewProviderSpline::updateData(prop);
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}
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bool ViewProviderHelixParametric::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default) {
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if (Gui::Control().activeDialog())
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return false;
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auto ObjectName = getObject()->getNameInDocument();
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PartGui::TaskPrimitivesEdit* dlg
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= new PartGui::TaskPrimitivesEdit(PartGui::DlgPrimitives::PrimitiveType::Helix, ObjectName);
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= new PartGui::TaskPrimitivesEdit(dynamic_cast<Part::Primitive*>(getObject()));
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Gui::Control().showDialog(dlg);
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return true;
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}
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