improve whitespaces
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@@ -538,8 +538,8 @@ struct Vertex2d_EqualTo : public std::binary_function<const Base::Vector3f&, co
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{
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bool operator()(const Base::Vector3f& p, const Base::Vector3f& q) const
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{
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if (fabs(p.x - q.x) < MeshDefinitions::_fMinPointDistanceD1
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&& fabs(p.y - q.y) < MeshDefinitions::_fMinPointDistanceD1)
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if (fabs(p.x - q.x) < MeshDefinitions::_fMinPointDistanceD1 &&
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fabs(p.y - q.y) < MeshDefinitions::_fMinPointDistanceD1)
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return true;
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return false;
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