Gui: by default radial gradient is off
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@@ -96,27 +96,28 @@ void SoFCBackgroundGradient::GLRender (SoGLRenderAction * /*action*/)
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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if(!radial){ // linear gradient
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glBegin(GL_TRIANGLE_STRIP);
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if (mCol[0] < 0) {
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
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}
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else {
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
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glEnd();
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if (!radial) { // linear gradient
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glBegin(GL_TRIANGLE_STRIP);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
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if (mCol[0] < 0) {
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
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}
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else {
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f(-1, 1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
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glColor3f(fCol[0],fCol[1],fCol[2]); glVertex2f( 1, 1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
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glEnd();
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glBegin(GL_TRIANGLE_STRIP);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f(-1, 0);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f(-1,-1);
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glColor3f(mCol[0],mCol[1],mCol[2]); glVertex2f( 1, 0);
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glColor3f(tCol[0],tCol[1],tCol[2]); glVertex2f( 1,-1);
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}
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}
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} else { // radial gradient
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else { // radial gradient
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glBegin(GL_TRIANGLE_FAN);
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glColor3f(fCol[0], fCol[1], fCol[2]); glVertex2f(0.0f, 0.0f);
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@@ -133,9 +134,10 @@ void SoFCBackgroundGradient::GLRender (SoGLRenderAction * /*action*/)
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glEnd();
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glBegin(GL_TRIANGLE_STRIP);
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for (std::size_t i = 0; i < small_oval.size(); i++){
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for (std::size_t i = 0; i < small_oval.size(); i++) {
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glColor3f(mCol[0], mCol[1], mCol[2]); glVertex2fv( small_oval[i] );
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glColor3f(tCol[0], tCol[1], tCol[2]); glVertex2fv( big_circle[i] ); }
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glColor3f(tCol[0], tCol[1], tCol[2]); glVertex2fv( big_circle[i] );
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}
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glColor3f(mCol[0], mCol[1], mCol[2]); glVertex2fv( small_oval.front() );
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glColor3f(tCol[0], tCol[1], tCol[2]); glVertex2fv( big_circle.front() );
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