Part: modernize C++11
* use nullptr
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@@ -1035,25 +1035,25 @@ void SoBrepFaceSet::generatePrimitives(SoAction * action)
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if (doTextures) {
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if (tb.isFunction() && !tb.needIndices()) {
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tbind = NONE;
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tindices = NULL;
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tindices = nullptr;
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}
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// FIXME: just call inherited::areTexCoordsIndexed() instead of
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// the if-check? 20020110 mortene.
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else if (SoTextureCoordinateBindingElement::get(state) ==
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SoTextureCoordinateBindingElement::PER_VERTEX) {
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tbind = PER_VERTEX;
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tindices = NULL;
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tindices = nullptr;
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}
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else {
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tbind = PER_VERTEX_INDEXED;
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if (tindices == NULL) tindices = cindices;
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if (tindices == nullptr) tindices = cindices;
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}
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}
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if (nbind == PER_VERTEX_INDEXED && nindices == NULL) {
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if (nbind == PER_VERTEX_INDEXED && nindices == nullptr) {
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nindices = cindices;
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}
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if (mbind == PER_VERTEX_INDEXED && mindices == NULL) {
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if (mbind == PER_VERTEX_INDEXED && mindices == nullptr) {
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mindices = cindices;
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}
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@@ -1410,8 +1410,8 @@ void SoBrepFaceSet::VBO::render(SoGLRenderAction * action,
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SbBool texture)
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{
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(void)texcoords; (void)texindices; (void)texture;
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const SbVec3f * coords3d = NULL;
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SbVec3f * cur_coords3d = NULL;
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const SbVec3f * coords3d = nullptr;
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SbVec3f * cur_coords3d = nullptr;
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coords3d = vertexlist->getArrayPtr3();
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cur_coords3d = ( SbVec3f *)coords3d;
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@@ -1429,8 +1429,8 @@ void SoBrepFaceSet::VBO::render(SoGLRenderAction * action,
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int matnr = 0;
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int trinr = 0;
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float * vertex_array = NULL;
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GLuint * index_array = NULL;
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float * vertex_array = nullptr;
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GLuint * index_array = nullptr;
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SbColor mycolor1,mycolor2,mycolor3;
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SbVec3f *mynormal1 = (SbVec3f *)currnormal;
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SbVec3f *mynormal2 = (SbVec3f *)currnormal;
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@@ -1706,11 +1706,11 @@ void SoBrepFaceSet::VBO::render(SoGLRenderAction * action,
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glEnableClientState(GL_NORMAL_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(3,GL_FLOAT,10*sizeof(GLfloat),0);
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glVertexPointer(3,GL_FLOAT,10*sizeof(GLfloat),nullptr);
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glNormalPointer(GL_FLOAT,10*sizeof(GLfloat),(GLvoid *)(3*sizeof(GLfloat)));
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glColorPointer(4,GL_FLOAT,10*sizeof(GLfloat),(GLvoid *)(6*sizeof(GLfloat)));
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glDrawElements(GL_TRIANGLES, this->indice_array, GL_UNSIGNED_INT, (void *)0);
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glDrawElements(GL_TRIANGLES, this->indice_array, GL_UNSIGNED_INT, (void *)nullptr);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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@@ -1753,7 +1753,7 @@ void SoBrepFaceSet::renderShape(SoGLRenderAction * action,
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int texidx = 0;
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const SbVec3f * coords3d = NULL;
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const SbVec3f * coords3d = nullptr;
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coords3d = vertexlist->getArrayPtr3();
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const int32_t *viptr = vertexindices;
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