Gui: Better visualization of the Active Object
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@@ -29,42 +29,38 @@
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#include <map>
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#include "Tree.h"
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namespace App {
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class DocumentObject;
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class DocumentObject;
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}
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namespace Gui
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{
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class Document;
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class ViewProviderDocumentObject;
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/** List of active or special objects
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* This class holds a list of objects with a special name.
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* Its mainly used to points to something like the active Body or Part in a edit session.
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* The class is used the viewer (editor) of a document.
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* @see Gui::MDIViewer
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* @author Jürgen Riegel
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*/
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class GuiExport ActiveObjectList
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{
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public:
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template<typename _T>
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inline _T getObject(const char* name) const
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{
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std::map<std::string, App::DocumentObject*>::const_iterator pos = _ObjectMap.find(name);
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return pos == _ObjectMap.end() ? 0 : dynamic_cast<_T>(pos->second);
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}
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void setObject(App::DocumentObject*, const char*, const Gui::HighlightMode& m = Gui::LightBlue);
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bool hasObject(const char*)const;
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void objectDeleted(const ViewProviderDocumentObject& viewProviderIn);
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protected:
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std::map<std::string, App::DocumentObject*> _ObjectMap;
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};
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class Document;
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class ViewProviderDocumentObject;
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/** List of active or special objects
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* This class holds a list of objects with a special name.
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* Its mainly used to points to something like the active Body or Part in a edit session.
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* The class is used the viewer (editor) of a document.
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* @see Gui::MDIViewer
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* @author Jürgen Riegel
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*/
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class GuiExport ActiveObjectList
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{
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public:
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template<typename _T>
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inline _T getObject(const char* name) const
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{
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std::map<std::string, App::DocumentObject*>::const_iterator pos = _ObjectMap.find(name);
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return pos == _ObjectMap.end() ? 0 : dynamic_cast<_T>(pos->second);
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}
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void setObject(App::DocumentObject*, const char*, const Gui::HighlightMode& m = Gui::UserDefined);
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bool hasObject(const char*)const;
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void objectDeleted(const ViewProviderDocumentObject& viewProviderIn);
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protected:
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std::map<std::string, App::DocumentObject*> _ObjectMap;
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};
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} //namespace Gui
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