[TechDraw] Simplify return logic
Easy warmup
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committed by
WandererFan
parent
122ab14d92
commit
70c9cf0fc0
@@ -155,8 +155,7 @@ Base::Vector3d LandmarkDimension::projectPoint(const Base::Vector3d& pt, DrawVie
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gp_Pnt2d prjPnt;
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projector.Project(gPt, prjPnt);
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Base::Vector3d result(prjPnt.X(), prjPnt.Y(), 0.0);
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result = DrawUtil::invertY(result);
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return result;
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return DrawUtil::invertY(result);
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}
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int LandmarkDimension::getRefType() const
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@@ -171,10 +170,7 @@ DrawViewPart* LandmarkDimension::getViewPart() const
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std::vector<App::DocumentObject*> refs2d = References2D.getValues();
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App::DocumentObject* obj = refs2d.front();
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DrawViewPart* dvp = dynamic_cast<DrawViewPart*>(obj);
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if (dvp) {
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result = dvp;
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}
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return result;
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return dvp;
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}
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void LandmarkDimension::onDocumentRestored()
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