Part: improve tooltip of measure commands

Also update the text of the buttons in the `TaskDimension` task panel.

Remove tabs in the source code, as there was a mix of tabs
and spaces. Further cleaning is necessary as the indentation
is inconsistent and mostly 2 spaces instead of 4 spaces.
This commit is contained in:
vocx-fc
2020-10-06 22:00:27 -05:00
committed by wwmayer
parent ee22b487c3
commit 716c2d67eb
2 changed files with 88 additions and 79 deletions

View File

@@ -2197,7 +2197,9 @@ CmdMeasureLinear::CmdMeasureLinear()
sAppModule = "Part";
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Measure Linear");
sToolTipText = QT_TR_NOOP("Measure Linear");
sToolTipText = QT_TR_NOOP("Measure the linear distance between two points;\n"
"if edges or faces are picked, it will measure\n"
"between two vertices of them.");
sWhatsThis = "Part_Measure_Linear";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Linear";
@@ -2226,7 +2228,7 @@ CmdMeasureAngular::CmdMeasureAngular()
sAppModule = "Part";
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Measure Angular");
sToolTipText = QT_TR_NOOP("Measure Angular");
sToolTipText = QT_TR_NOOP("Measure the angle between two edges.");
sWhatsThis = "Part_Measure_Angular";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Angular";
@@ -2255,7 +2257,8 @@ CmdMeasureRefresh::CmdMeasureRefresh()
sAppModule = "Part";
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Refresh");
sToolTipText = QT_TR_NOOP("Refresh");
sToolTipText = QT_TR_NOOP("Recalculate the dimensions\n"
"if the measured points have moved.");
sWhatsThis = "Part_Measure_Refresh";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Refresh";
@@ -2284,7 +2287,7 @@ CmdMeasureClearAll::CmdMeasureClearAll()
sAppModule = "Part";
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Clear All");
sToolTipText = QT_TR_NOOP("Clear All");
sToolTipText = QT_TR_NOOP("Clear all dimensions from the screen.");
sWhatsThis = "Part_Measure_Clear_All";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Clear_All";
@@ -2313,7 +2316,9 @@ CmdMeasureToggleAll::CmdMeasureToggleAll()
sAppModule = "Part";
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Toggle All");
sToolTipText = QT_TR_NOOP("Toggle All");
sToolTipText = QT_TR_NOOP("Toggle on and off "
"all currently visible dimensions,\n"
"direct, orthogonal, and angular.");
sWhatsThis = "Part_Measure_Toggle_All";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Toggle_All";
@@ -2349,7 +2354,8 @@ CmdMeasureToggle3d::CmdMeasureToggle3d()
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Toggle 3D");
sToolTipText = QT_TR_NOOP("Toggle on and off "
"the dimensions on the 3D view");
"all direct dimensions,\n"
"including angular.");
sWhatsThis = "Part_Measure_Toggle_3D";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Toggle_3D";
@@ -2378,7 +2384,10 @@ CmdMeasureToggleDelta::CmdMeasureToggleDelta()
sAppModule = "Part";
sGroup = QT_TR_NOOP("Part");
sMenuText = QT_TR_NOOP("Toggle Delta");
sToolTipText = QT_TR_NOOP("Toggle Delta");
sToolTipText = QT_TR_NOOP("Toggle on and off "
"all orthogonal dimensions,\n"
"meaning that a direct dimension will be decomposed\n"
"into its X, Y, and Z components.");
sWhatsThis = "Part_Measure_Toggle_Delta";
sStatusTip = sToolTipText;
sPixmap = "Part_Measure_Toggle_Delta";

View File

@@ -861,14 +861,14 @@ bool PartGui::evaluateAngularPreSelection(VectorAdapter &vector1Out, VectorAdapt
TopoDS_Vertex currentVertex = TopoDS::Vertex(shape);
if (!lastVertex.IsNull())
{
//need something here for 0 length vector.
//create a point half way between to vertices.
adapters.emplace_back(currentVertex, lastVertex);
lastVertex = TopoDS_Vertex();
//need something here for 0 length vector.
//create a point half way between to vertices.
adapters.emplace_back(currentVertex, lastVertex);
lastVertex = TopoDS_Vertex();
}
else
{
lastVertex = currentVertex;
lastVertex = currentVertex;
}
continue;
}
@@ -906,10 +906,10 @@ bool PartGui::evaluateAngularPreSelection(VectorAdapter &vector1Out, VectorAdapt
double lastDistance = (lastPoint - pickPoint).Magnitude();
if (lastDistance > firstDistance)
{
if (edge.Orientation() == TopAbs_FORWARD)
edge.Orientation(TopAbs_REVERSED);
else
edge.Orientation(TopAbs_FORWARD);
if (edge.Orientation() == TopAbs_FORWARD)
edge.Orientation(TopAbs_REVERSED);
else
edge.Orientation(TopAbs_FORWARD);
}
adapters.emplace_back(edge, pickPoint);
continue;
@@ -1007,9 +1007,9 @@ void PartGui::goDimensionAngularNoTask(const VectorAdapter &vector1Adapter, cons
if (xAxis.IsParallel(vector1, Precision::Angular()))
{
if (!xAxis.IsParallel(gp_Vec(0.0, 0.0, 1.0), Precision::Angular()))
zAxis = gp_Vec(0.0, 0.0, 1.0);
zAxis = gp_Vec(0.0, 0.0, 1.0);
else
zAxis = gp_Vec(0.0, 1.0, 0.0);
zAxis = gp_Vec(0.0, 1.0, 0.0);
}
else
zAxis = xAxis.Crossed(vector1).Normalized();
@@ -1139,8 +1139,8 @@ PartGui::DimensionAngular::DimensionAngular()
SO_NODE_ADD_FIELD(dColor, (1.0, 0.0, 0.0));//dimension color.
SO_NODE_ADD_FIELD(matrix, (1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
}
PartGui::DimensionAngular::~DimensionAngular()
@@ -1454,21 +1454,21 @@ PartGui::DimensionControl::DimensionControl(QWidget* parent): QWidget(parent)
this->setLayout(commandLayout);
resetButton = new QPushButton(Gui::BitmapFactory().pixmap("Part_Measure_Linear"),
QObject::tr("Reset Dialog"), this);
QObject::tr("Reset selection"), this);
commandLayout->addWidget(resetButton);
QPushButton *toggle3dButton = new QPushButton(Gui::BitmapFactory().pixmap("Part_Measure_Toggle_3D"),
QObject::tr("Toggle 3D"), this);
QObject::tr("Toggle direct dimensions"), this);
QObject::connect(toggle3dButton, SIGNAL(clicked(bool)), this, SLOT(toggle3dSlot(bool)));
commandLayout->addWidget(toggle3dButton);
QPushButton *toggleDeltaButton = new QPushButton(Gui::BitmapFactory().pixmap("Part_Measure_Toggle_Delta"),
QObject::tr("Toggle Delta"), this);
QObject::tr("Toggle orthogonal dimensions"), this);
QObject::connect(toggleDeltaButton, SIGNAL(clicked(bool)), this, SLOT(toggleDeltaSlot(bool)));
commandLayout->addWidget(toggleDeltaButton);
QPushButton *clearAllButton = new QPushButton(Gui::BitmapFactory().pixmap("Part_Measure_Clear_All"),
QObject::tr("Clear All"), this);
QObject::tr("Clear all dimensions"), this);
QObject::connect(clearAllButton, SIGNAL(clicked(bool)), this, SLOT(clearAllSlot(bool)));
commandLayout->addWidget(clearAllButton);
}
@@ -1524,29 +1524,29 @@ void PartGui::TaskMeasureAngular::onSelectionChanged(const Gui::SelectionChanges
{
if (shape.ShapeType() == TopAbs_VERTEX)
{
//if we have previous selection it should be only one vertex.
if (selections1.selections.size() > 1)
selections1.selections.clear();
else if(selections1.selections.size() == 1)
{
//make sure it is a vertex.
if (selections1.selections.at(0).shapeType != DimSelections::Vertex)
selections1.selections.clear();
}
//if we have previous selection it should be only one vertex.
if (selections1.selections.size() > 1)
selections1.selections.clear();
else if(selections1.selections.size() == 1)
{
//make sure it is a vertex.
if (selections1.selections.at(0).shapeType != DimSelections::Vertex)
selections1.selections.clear();
}
newSelection.shapeType = DimSelections::Vertex;
selections1.selections.push_back(newSelection);
if (selections1.selections.size() == 1)
return;
//here we should have 2 vertices, but will check to make sure.
assert(selections1.selections.size() == 2);
assert(selections1.selections.at(0).shapeType == DimSelections::Vertex);
assert(selections1.selections.at(1).shapeType == DimSelections::Vertex);
QTimer::singleShot(0, this, SLOT(selectionClearDelayedSlot()));
stepped->getButton(1)->setEnabled(true);
stepped->getButton(1)->setChecked(true);
return;
newSelection.shapeType = DimSelections::Vertex;
selections1.selections.push_back(newSelection);
if (selections1.selections.size() == 1)
return;
//here we should have 2 vertices, but will check to make sure.
assert(selections1.selections.size() == 2);
assert(selections1.selections.at(0).shapeType == DimSelections::Vertex);
assert(selections1.selections.at(1).shapeType == DimSelections::Vertex);
QTimer::singleShot(0, this, SLOT(selectionClearDelayedSlot()));
stepped->getButton(1)->setEnabled(true);
stepped->getButton(1)->setChecked(true);
return;
}
//here there should only be one in the selections container. so just clear it.
@@ -1554,14 +1554,14 @@ void PartGui::TaskMeasureAngular::onSelectionChanged(const Gui::SelectionChanges
if (shape.ShapeType() == TopAbs_EDGE)
{
newSelection.shapeType = DimSelections::Edge;
selections1.selections. push_back(newSelection);
newSelection.shapeType = DimSelections::Edge;
selections1.selections. push_back(newSelection);
}
if (shape.ShapeType() == TopAbs_FACE)
{
newSelection.shapeType = DimSelections::Face;
selections1.selections.push_back(newSelection);
newSelection.shapeType = DimSelections::Face;
selections1.selections.push_back(newSelection);
}
QTimer::singleShot(0, this, SLOT(selectionClearDelayedSlot()));
@@ -1576,45 +1576,45 @@ void PartGui::TaskMeasureAngular::onSelectionChanged(const Gui::SelectionChanges
{
if (shape.ShapeType() == TopAbs_VERTEX)
{
//if we have previous selection it should be only one vertex.
if (selections2.selections.size() > 1)
selections2.selections.clear();
else if(selections2.selections.size() == 1)
{
//make sure it is a vertex.
if (selections2.selections.at(0).shapeType != DimSelections::Vertex)
selections2.selections.clear();
}
//if we have previous selection it should be only one vertex.
if (selections2.selections.size() > 1)
selections2.selections.clear();
else if(selections2.selections.size() == 1)
{
//make sure it is a vertex.
if (selections2.selections.at(0).shapeType != DimSelections::Vertex)
selections2.selections.clear();
}
newSelection.shapeType = DimSelections::Vertex;
selections2.selections.push_back(newSelection);
if (selections2.selections.size() == 1)
return;
//here we should have 2 vertices, but will check to make sure.
assert(selections2.selections.size() == 2);
assert(selections2.selections.at(0).shapeType == DimSelections::Vertex);
assert(selections2.selections.at(1).shapeType == DimSelections::Vertex);
newSelection.shapeType = DimSelections::Vertex;
selections2.selections.push_back(newSelection);
if (selections2.selections.size() == 1)
return;
//here we should have 2 vertices, but will check to make sure.
assert(selections2.selections.size() == 2);
assert(selections2.selections.at(0).shapeType == DimSelections::Vertex);
assert(selections2.selections.at(1).shapeType == DimSelections::Vertex);
buildDimension();
clearSelection();
QTimer::singleShot(0, this, SLOT(selectionClearDelayedSlot()));
stepped->getButton(0)->setChecked(true);
stepped->getButton(1)->setEnabled(false);
return;
buildDimension();
clearSelection();
QTimer::singleShot(0, this, SLOT(selectionClearDelayedSlot()));
stepped->getButton(0)->setChecked(true);
stepped->getButton(1)->setEnabled(false);
return;
}
//vertices have to be selected in succession. if we get here,clear temp selection.
selections2.selections.clear();
if (shape.ShapeType() == TopAbs_EDGE)
{
newSelection.shapeType = DimSelections::Edge;
selections2.selections. push_back(newSelection);
newSelection.shapeType = DimSelections::Edge;
selections2.selections. push_back(newSelection);
}
if (shape.ShapeType() == TopAbs_FACE)
{
newSelection.shapeType = DimSelections::Face;
selections2.selections.push_back(newSelection);
newSelection.shapeType = DimSelections::Face;
selections2.selections.push_back(newSelection);
}
buildDimension();
@@ -1676,7 +1676,7 @@ PartGui::VectorAdapter PartGui::TaskMeasureAngular::buildAdapter(const PartGui::
{
TopoDS_Shape faceShape;
if (!getShapeFromStrings(faceShape, current.documentName, current.objectName, current.subObjectName,&mat))
return VectorAdapter();
return VectorAdapter();
TopoDS_Face face = TopoDS::Face(faceShape);
Base::Vector3d v(current.x,current.y,current.z);
@@ -1719,7 +1719,7 @@ void PartGui::TaskMeasureAngular::buildDimension(const DimSelections &sel1, cons
return;
}
auto doc = App::GetApplication().getActiveDocument();
if(doc)
if(doc)
_Measures[doc->getName()].emplace_back(sel1,sel2,false);
goDimensionAngularNoTask(adapt1, adapt2);
}