Core/Sketcher: Create ToolHandler class in core for core reuse accross other wbs.
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src/Gui/ToolHandler.cpp
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299
src/Gui/ToolHandler.cpp
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/***************************************************************************
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* Copyright (c) 2024 Pierre-Louis Boyer <development@ondsel.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <cmath>
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#include <QGuiApplication>
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#include <QPainter>
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#include <Inventor/events/SoKeyboardEvent.h>
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#endif // #ifndef _PreComp_
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include "Application.h"
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#include "BitmapFactory.h"
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#include "CommandT.h"
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#include "MainWindow.h"
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "ToolHandler.h"
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using namespace Gui;
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/**************************** ToolHandler *******************************************/
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ToolHandler::ToolHandler()
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{}
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ToolHandler::~ToolHandler()
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{}
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QString ToolHandler::getCrosshairCursorSVGName() const
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{
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return QString::fromLatin1("None");
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}
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bool ToolHandler::activate()
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{
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// save the cursor at the time the DSH is activated
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QWidget* cw = getCursorWidget();
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if (cw) {
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oldCursor = cw->cursor();
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updateCursor();
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this->preActivated();
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this->activated();
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return true;
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}
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return false;
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}
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void ToolHandler::deactivate()
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{
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this->deactivated();
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this->postDeactivated();
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unsetCursor();
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}
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//**************************************************************************
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// Helpers
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unsigned long ToolHandler::getCrosshairColor()
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{
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unsigned long color = 0xFFFFFFFF; // white
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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color = hGrp->GetUnsigned("CursorCrosshairColor", color);
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// from rgba to rgb
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color = (color >> 8) & 0xFFFFFF;
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return color;
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}
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void ToolHandler::setCrosshairCursor(const QString& svgName)
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{
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const unsigned long defaultCrosshairColor = 0xFFFFFF;
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unsigned long color = getCrosshairColor();
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auto colorMapping = std::map<unsigned long, unsigned long>();
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colorMapping[defaultCrosshairColor] = color;
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// hot spot of all SVG icons should be 8,8 for 32x32 size (16x16 for 64x64)
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int hotX = 8;
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int hotY = 8;
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setSvgCursor(svgName, hotX, hotY, colorMapping);
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}
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void ToolHandler::setCrosshairCursor(const char* svgName)
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{
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QString cursorName = QString::fromLatin1(svgName);
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setCrosshairCursor(cursorName);
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}
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void ToolHandler::setSvgCursor(const QString& cursorName,
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int x,
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int y,
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const std::map<unsigned long, unsigned long>& colorMapping)
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{
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// The TechDraw_Pointer_*.svg icons have a default size of 64x64. When directly creating
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// them with a size of 32x32 they look very bad.
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// As a workaround the icons are created with 64x64 and afterwards the pixmap is scaled to
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// 32x32. This workaround is only needed if pRatio is equal to 1.0
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//
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qreal pRatio = devicePixelRatio();
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bool isRatioOne = (pRatio == 1.0);
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qreal defaultCursorSize = isRatioOne ? 64 : 32;
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qreal hotX = x;
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qreal hotY = y;
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#if !defined(Q_OS_WIN32) && !defined(Q_OS_MAC)
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if (qGuiApp->platformName() == QLatin1String("xcb")) {
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hotX *= pRatio;
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hotY *= pRatio;
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}
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#endif
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qreal cursorSize = defaultCursorSize * pRatio;
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QPixmap pointer = Gui::BitmapFactory().pixmapFromSvg(cursorName.toStdString().c_str(),
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QSizeF(cursorSize, cursorSize),
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colorMapping);
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if (isRatioOne) {
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pointer = pointer.scaled(32, 32);
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}
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pointer.setDevicePixelRatio(pRatio);
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setCursor(pointer, hotX, hotY, false);
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}
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void ToolHandler::setCursor(const QPixmap& p, int x, int y, bool autoScale)
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{
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QWidget* cw = getCursorWidget();
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if (cw) {
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QCursor cursor;
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QPixmap p1(p);
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// TODO remove autoScale after all cursors are SVG-based
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if (autoScale) {
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qreal pRatio = devicePixelRatio();
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int newWidth = p.width() * pRatio;
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int newHeight = p.height() * pRatio;
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p1 = p1.scaled(newWidth, newHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
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p1.setDevicePixelRatio(pRatio);
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qreal hotX = x;
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qreal hotY = y;
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#if !defined(Q_OS_WIN32) && !defined(Q_OS_MAC)
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if (qGuiApp->platformName() == QLatin1String("xcb")) {
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hotX *= pRatio;
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hotY *= pRatio;
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}
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#endif
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cursor = QCursor(p1, hotX, hotY);
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}
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else {
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// already scaled
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cursor = QCursor(p1, x, y);
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}
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actCursor = cursor;
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actCursorPixmap = p1;
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setWidgetCursor(cursor);
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}
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}
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void ToolHandler::addCursorTail(std::vector<QPixmap>& pixmaps)
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{
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// Create a pixmap that will contain icon and each autoconstraint icon
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Gui::MDIView* view = Gui::getMainWindow()->activeWindow();
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if (view && view->isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
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QPixmap baseIcon = QPixmap(actCursorPixmap);
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baseIcon.setDevicePixelRatio(actCursorPixmap.devicePixelRatio());
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qreal pixelRatio = baseIcon.devicePixelRatio();
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// cursor size in device independent pixels
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qreal baseCursorWidth = baseIcon.width();
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qreal baseCursorHeight = baseIcon.height();
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int tailWidth = 0;
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for (auto const& p : pixmaps) {
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tailWidth += p.width();
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}
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int newIconWidth = baseCursorWidth + tailWidth;
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int newIconHeight = baseCursorHeight;
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QPixmap newIcon(newIconWidth, newIconHeight);
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newIcon.fill(Qt::transparent);
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QPainter qp;
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qp.begin(&newIcon);
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qp.drawPixmap(QPointF(0, 0),
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baseIcon.scaled(baseCursorWidth * pixelRatio,
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baseCursorHeight * pixelRatio,
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Qt::KeepAspectRatio,
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Qt::SmoothTransformation));
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// Iterate through pixmaps and them to the cursor pixmap
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std::vector<QPixmap>::iterator pit = pixmaps.begin();
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int i = 0;
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qreal currentIconX = baseCursorWidth;
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qreal currentIconY;
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for (; pit != pixmaps.end(); ++pit, i++) {
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QPixmap icon = *pit;
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currentIconY = baseCursorHeight - icon.height();
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qp.drawPixmap(QPointF(currentIconX, currentIconY), icon);
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currentIconX += icon.width();
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}
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qp.end(); // Finish painting
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// Create the new cursor with the icon.
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QPoint p = actCursor.hotSpot();
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newIcon.setDevicePixelRatio(pixelRatio);
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QCursor newCursor(newIcon, p.x(), p.y());
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applyCursor(newCursor);
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}
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}
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void ToolHandler::updateCursor()
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{
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auto cursorstring = getCrosshairCursorSVGName();
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if (cursorstring != QString::fromLatin1("None")) {
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setCrosshairCursor(cursorstring);
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}
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}
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void ToolHandler::applyCursor()
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{
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applyCursor(actCursor);
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}
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void ToolHandler::applyCursor(QCursor& newCursor)
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{
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setWidgetCursor(newCursor);
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}
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void ToolHandler::unsetCursor()
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{
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setWidgetCursor(oldCursor);
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}
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qreal ToolHandler::devicePixelRatio()
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{
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qreal pixelRatio = 1;
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QWidget* cw = getCursorWidget();
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if (cw) {
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pixelRatio = cw->devicePixelRatio();
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}
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return pixelRatio;
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}
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QWidget* ToolHandler::getCursorWidget()
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{
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Gui::View3DInventorViewer* viewer = getViewer();
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if (viewer) {
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return viewer->getWidget();
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}
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return nullptr;
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}
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void ToolHandler::setWidgetCursor(QCursor cursor)
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{
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QWidget* cw = getCursorWidget();
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if (cw) {
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cw->setCursor(cursor);
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}
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}
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Gui::View3DInventorViewer* ToolHandler::getViewer()
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{
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Gui::MDIView* view = Gui::getMainWindow()->activeWindow();
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if (view && view->isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
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return static_cast<Gui::View3DInventor*>(view)->getViewer();
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}
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return nullptr;
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}
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