Mod: Use override etc 2

This commit is contained in:
berniev
2022-08-09 11:53:46 +10:00
committed by wwmayer
parent 75fa455c5d
commit 71dc5ead2f
697 changed files with 4956 additions and 4956 deletions

View File

@@ -97,7 +97,7 @@ namespace Path {
{
initialize("Working with Voronoi diagrams and data structures");
}
virtual ~VoronoiModule() {}
~VoronoiModule() override {}
};
class Module : public Py::ExtensionModule<Module>
@@ -144,7 +144,7 @@ namespace Path {
PyModule_AddObject(m_module, "Voronoi", voronoi.module().ptr());
}
virtual ~Module() {}
~Module() override {}
private:

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@@ -173,7 +173,7 @@ public:
Area(const AreaParams* params = nullptr);
Area(const Area& other, bool deep_copy = true);
virtual ~Area();
~Area() override;
bool isBuilt() const;

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@@ -41,18 +41,18 @@ class PathExport FeatureArea : public Part::Feature
public:
/// Constructor
FeatureArea();
virtual ~FeatureArea();
~FeatureArea() override;
Area &getArea();
const std::vector<TopoDS_Shape> &getShapes();
/// returns the type name of the ViewProvider
virtual const char* getViewProviderName() const {
const char* getViewProviderName() const override {
return "PathGui::ViewProviderArea";
}
virtual App::DocumentObjectExecReturn *execute();
virtual short mustExecute() const;
virtual PyObject *getPyObject();
App::DocumentObjectExecReturn *execute() override;
short mustExecute() const override;
PyObject *getPyObject() override;
App::PropertyLinkList Sources;
Part::PropertyPartShape WorkPlane;
@@ -82,10 +82,10 @@ public:
std::list<TopoDS_Shape> getShapes();
virtual const char* getViewProviderName() const {
const char* getViewProviderName() const override {
return "PathGui::ViewProviderAreaView";
}
virtual App::DocumentObjectExecReturn *execute();
App::DocumentObjectExecReturn *execute() override;
App::PropertyLink Source;
App::PropertyInteger SectionIndex;

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@@ -220,21 +220,21 @@ public:
BoundBoxSegmentVisitor()
{ }
virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
{
(void)id;
processPt(last);
processPts(pts);
processPt(next);
}
virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
{
(void)id;
processPt(last);
processPts(pts);
processPt(next);
}
virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center)
void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center) override
{
(void)id;
(void)center;
@@ -242,8 +242,8 @@ public:
processPts(pts);
processPt(next);
}
virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q)
void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q) override
{
(void)id;
(void)q; // always within the bounds of p
@@ -252,7 +252,7 @@ public:
processPts(p);
processPt(next);
}
virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next)
void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next) override
{
(void)id;
processPt(last);

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@@ -63,7 +63,7 @@ public:
initialize("This module is the PathGui module."); // register with Python
}
virtual ~Module() {}
~Module() override {}
private:
Py::Object open(const Py::Tuple& args)

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@@ -37,12 +37,12 @@ class DlgProcessorChooser : public QDialog
public:
DlgProcessorChooser(std::vector<std::string> &scriptnames, bool withArguments = false);
~DlgProcessorChooser();
~DlgProcessorChooser() override;
std::string getProcessor();
std::string getArguments();
void accept();
void accept() override;
protected Q_SLOTS:

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@@ -36,13 +36,13 @@ class DlgSettingsPathColor : public Gui::Dialog::PreferencePage
public:
DlgSettingsPathColor(QWidget* parent = nullptr);
~DlgSettingsPathColor();
~DlgSettingsPathColor() override;
void saveSettings();
void loadSettings();
void saveSettings() override;
void loadSettings() override;
protected:
void changeEvent(QEvent *e);
void changeEvent(QEvent *e) override;
private:
std::unique_ptr<Ui_DlgSettingsPathColor> ui;

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@@ -42,12 +42,12 @@ class TaskWidgetPathCompound : public Gui::TaskView::TaskBox
public:
TaskWidgetPathCompound(ViewProviderPathCompound *CompoundView, QWidget *parent=nullptr);
~TaskWidgetPathCompound();
~TaskWidgetPathCompound() override;
std::vector<std::string> getList() const;
protected:
void changeEvent(QEvent *e);
void changeEvent(QEvent *e) override;
private:
QWidget* proxy;

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@@ -90,7 +90,7 @@ public:
}
}
void onSelectionChanged(const Gui::SelectionChanges& msg) {
void onSelectionChanged(const Gui::SelectionChanges& msg) override {
if(msg.Type == Gui::SelectionChanges::RmvPreselect) {
setArrow();
return;
@@ -492,33 +492,33 @@ public:
command2Edge.resize(tp.getSize(),-1);
}
virtual void setup(const Base::Vector3d &last)
void setup(const Base::Vector3d &last) override
{
points.push_back(last);
markers.push_back(last);
}
virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
{
(void)last;
gx(id, &next, pts, 0);
}
virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
{
(void)last;
gx(id, &next, pts, 1);
}
virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center)
void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center) override
{
(void)last;
gx(id, &next, pts, 1);
markers.push_back(center);
}
virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q)
void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q) override
{
(void)last;
@@ -547,7 +547,7 @@ public:
pushCommand(id);
}
virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next)
void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next) override
{
#if 0
Base::Vector3d p1(next.x,next.y,last.z);

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@@ -46,7 +46,7 @@ public:
initialize("This module is the PathSimulator module."); // register with Python
}
virtual ~Module() {}
~Module() override {}
private:
};