Made the rest of the PartDesign features aware of the Body
This commit is contained in:
committed by
Stefan Tröger
parent
4bb14de504
commit
7330d4357e
@@ -87,12 +87,14 @@ App::DocumentObjectExecReturn *Draft::execute(void)
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{
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// Get parameters
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// Base shape
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App::DocumentObject* link = Base.getValue();
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App::DocumentObject* link = BaseFeature.getValue();
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if (!link)
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link = Base.getValue(); // For legacy features
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if (!link)
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return new App::DocumentObjectExecReturn("No object linked");
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if (!link->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
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return new App::DocumentObjectExecReturn("Linked object is not a Part object");
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Part::Feature *base = static_cast<Part::Feature*>(Base.getValue());
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Part::Feature *base = static_cast<Part::Feature*>(link);
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const Part::TopoShape& TopShape = base->Shape.getShape();
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if (TopShape._Shape.IsNull())
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return new App::DocumentObjectExecReturn("Cannot draft invalid shape");
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@@ -239,7 +241,7 @@ App::DocumentObjectExecReturn *Draft::execute(void)
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if (reversed)
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angle *= -1.0;
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this->positionByBase();
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this->positionByBaseFeature();
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// create an untransformed copy of the base shape
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Part::TopoShape baseShape(TopShape);
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baseShape.setTransform(Base::Matrix4D());
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