Made the rest of the PartDesign features aware of the Body
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committed by
Stefan Tröger
parent
4bb14de504
commit
7330d4357e
73
src/Mod/PartDesign/App/FeatureDressUp.cpp.orig
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73
src/Mod/PartDesign/App/FeatureDressUp.cpp.orig
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@@ -0,0 +1,73 @@
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/***************************************************************************
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* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "FeatureDressUp.h"
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using namespace PartDesign;
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namespace PartDesign {
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PROPERTY_SOURCE(PartDesign::DressUp, PartDesign::Feature)
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DressUp::DressUp()
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{
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ADD_PROPERTY(Base,(0));
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}
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short DressUp::mustExecute() const
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{
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if (Base.getValue() && Base.getValue()->isTouched())
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return 1;
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return PartDesign::Feature::mustExecute();
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}
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void DressUp::positionByBaseFeature(void)
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{
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Part::Feature *base = static_cast<Part::Feature*>(BaseFeature.getValue());
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if (base && base->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
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this->Placement.setValue(base->Placement.getValue());
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}
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void DressUp::onChanged(const App::Property* prop)
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{
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if (prop == &BaseFeature) {
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// if attached to a sketch then mark it as read-only
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<<<<<<< 9a36c6ffa0c7768669f16ea256e11820bfea6b82
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this->Placement.setStatus(App::Property::ReadOnly, Base.getValue() != 0);
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=======
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this->Placement.StatusBits.set(2, BaseFeature.getValue() != 0);
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>>>>>>> Made the rest of the PartDesign features aware of the Body
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}
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Feature::onChanged(prop);
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}
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}
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