cross-section of meshes
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@@ -42,6 +42,7 @@
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include "Tessellation.h"
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#include "CrossSections.h"
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#include "TaskCurveOnMesh.h"
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using namespace std;
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@@ -263,6 +264,45 @@ bool CmdMeshPartSection::isActive(void)
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return true;
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}
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//===========================================================================
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// MeshPart_CrossSections
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//===========================================================================
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DEF_STD_CMD_A(CmdMeshPartCrossSections)
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CmdMeshPartCrossSections::CmdMeshPartCrossSections()
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:Command("MeshPart_CrossSections")
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{
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sAppModule = "MeshPart";
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sGroup = QT_TR_NOOP("MeshPart");
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sMenuText = QT_TR_NOOP("Cross-sections...");
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sToolTipText = QT_TR_NOOP("Cross-sections");
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sWhatsThis = "MeshPart_CrossSections";
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sStatusTip = sToolTipText;
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//sPixmap = "MeshPart_CrossSections";
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}
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void CmdMeshPartCrossSections::activated(int iMsg)
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{
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Q_UNUSED(iMsg);
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Gui::TaskView::TaskDialog* dlg = Gui::Control().activeDialog();
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if (!dlg) {
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std::vector<App::DocumentObject*> obj = Gui::Selection().getObjectsOfType
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(Mesh::Feature::getClassTypeId());
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Base::BoundBox3d bbox;
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for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it) {
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bbox.Add(static_cast<Mesh::Feature*>(*it)->Mesh.getBoundingBox());
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}
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dlg = new MeshPartGui::TaskCrossSections(bbox);
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}
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Gui::Control().showDialog(dlg);
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}
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bool CmdMeshPartCrossSections::isActive(void)
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{
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return (Gui::Selection().countObjectsOfType(Mesh::Feature::getClassTypeId()) > 0 &&
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!Gui::Control().activeDialog());
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}
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DEF_STD_CMD_A(CmdMeshPartCurveOnMesh)
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CmdMeshPartCurveOnMesh::CmdMeshPartCurveOnMesh()
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@@ -307,5 +347,6 @@ void CreateMeshPartCommands(void)
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rcCmdMgr.addCommand(new CmdMeshPartMesher());
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rcCmdMgr.addCommand(new CmdMeshPartTrimByPlane());
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rcCmdMgr.addCommand(new CmdMeshPartSection());
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rcCmdMgr.addCommand(new CmdMeshPartCrossSections());
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rcCmdMgr.addCommand(new CmdMeshPartCurveOnMesh());
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}
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