Consolidated all depth calculations.
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@@ -169,11 +169,8 @@ class ObjectOp(PathOp.ObjectOp):
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if PathUtils.isDrillable(self.baseobject, edge, tooldiameter):
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PathLog.debug('Found drillable hole edges: {}'.format(edge))
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features.append((self.baseobject, "%d.%d.%d" % (holeNr, wireNr, edgeNr)))
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self.setDepths(obj, None, None, self.baseobject.Shape.BoundBox)
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else:
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features = self.findHoles(obj, self.baseobject)
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self.setupDepthsFrom(obj, features, self.baseobject)
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obj.Base = features
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obj.Disabled = []
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@@ -199,60 +196,6 @@ class ObjectOp(PathOp.ObjectOp):
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Must be overwritten by subclasses.'''
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pass
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def opOnChanged(self, obj, prop):
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'''opOnChange(obj, prop) ... implements depth calculation if Base changes.
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Do not overwrite.'''
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if 'Base' == prop and not 'Restore' in obj.State and obj.Base:
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features = []
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for base, subs in obj.Base:
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for sub in subs:
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features.append((base, sub))
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job = PathUtils.findParentJob(obj)
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if not job or not job.Base:
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return
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self.setupDepthsFrom(obj, features, job.Base)
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def setupDepthsFrom(self, obj, features, baseobject):
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'''setupDepthsFrom(obj, features, baseobject) ... determins the min and max Z values necessary.
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Note that the algorithm calculates "safe" values,
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it determines the highest top Z value of all features
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and it also determines the highest bottom Z value of all features.
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The result is that all features can be drilled safely and the operation
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does not drill deeper than any of the features requires.'''
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zmax = None
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zmin = None
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if not self.baseIsArchPanel(obj, baseobject):
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for base,sub in features:
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shape = base.Shape.getElement(sub)
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bb = shape.BoundBox
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# find the highes zmax and the highes zmin levels, those provide
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# the safest values for StartDepth and FinalDepth
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if zmax is None or zmax < bb.ZMax:
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zmax = bb.ZMax
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if zmin is None or zmin < bb.ZMin:
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zmin = bb.ZMin
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self.setDepths(obj, zmax, zmin, baseobject.Shape.BoundBox)
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def setDepths(self, obj, zmax, zmin, bb):
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'''setDepths(obj, zmax, zmin, bb) ... set properties according to the provided values.'''
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PathLog.track(obj.Label, zmax, zmin, bb)
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if zmax is None:
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zmax = bb.ZMax
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if zmin is None:
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zmin = bb.ZMin
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if zmin > zmax:
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zmax = zmin
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PathLog.debug("setDepths(%s): z=%.2f -> %.2f bb.z=%.2f -> %.2f" % (obj.Label, zmin, zmax, bb.ZMin, bb.ZMax))
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obj.StartDepth = zmax
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obj.ClearanceHeight = max(bb.ZMax, zmax) + 5.0
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obj.SafeHeight = max(bb.ZMax, zmax) + 3.0
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obj.FinalDepth = zmin
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def findHoles(self, obj, baseobject):
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'''findHoles(obj, baseobject) ... inspect baseobject and identify all features that resemble a straight cricular hole.'''
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shape = baseobject.Shape
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