From 74ee4a8bd9c5fa2607e6f6b7f3afbccbddcb1669 Mon Sep 17 00:00:00 2001 From: Bernd Hahnebach Date: Thu, 7 Jun 2018 09:16:11 +0200 Subject: [PATCH] Material: editor, move poisson ration into mechanical properties --- src/Mod/Material/MaterialEditor.py | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/Mod/Material/MaterialEditor.py b/src/Mod/Material/MaterialEditor.py index d7ee606fcb..2aa8a9822d 100644 --- a/src/Mod/Material/MaterialEditor.py +++ b/src/Mod/Material/MaterialEditor.py @@ -388,8 +388,7 @@ def editMaterial(material): material_properties = ( ('Meta information', ['Card Name', 'Author And License', 'Source']), ('General', ['Name', 'Father', 'Description', 'Denisty', 'Vendor', 'ProductURL', 'SpecificPrice']), - ('Mechanical', ['Youngs Modulus', 'Ultimate Tensile Strength', 'Compressive Strength', 'Elasticity', 'Fracture Toughness']), - ('FEM', ['Poisson Ratio']), + ('Mechanical', ['Youngs Modulus', 'Poisson Ratio', 'Ultimate Tensile Strength', 'Compressive Strength', 'Elasticity', 'Fracture Toughness']), ('Architectural', ['Execution Instructions', 'Fire Resistance Class', 'Standard Code', 'Thermal Conductivity', 'Sound Transmission Class', 'Color', 'Finish', 'Units Per Quantity', 'Environmental Efficiency Class']), ('Rendering', ['Diffuse Color', 'Ambient Color', 'Specular Color', 'Shininess', 'Emissive Color', 'Transparency', 'Vertex Shader', 'Fragment Shader', 'Texture Path', 'Texture Scaling']), ('Vector rendering', ['View Color', 'Father', 'View Linewidth', 'Section Color', 'Section Fill Pattern', 'Section Linewidth']),