Add nullify method to Matrix class
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@@ -26,7 +26,7 @@
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#include <cassert>
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#include <cmath>
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#include <cstdio>
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#include <cstdio>
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#include <string>
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#include "Vector3D.h"
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@@ -104,7 +104,9 @@ public:
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/** @name Manipulation */
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//@{
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/// Makes unity matrix
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void setToUnity (void);
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void setToUnity(void);
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/// Makes a null matrix
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void nullify(void);
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/// moves the coordinatesystem for the x,y,z value
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void move (float x, float y, float z)
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{ move(Vector3f(x,y,z)); }
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