Gui: Use auto and range-based for (#7481)

* On lines where the variable type is obvious from inspection, avoid repeating the type using auto. 
* When possible use a ranged for loop instead of begin() and end() iterators
This commit is contained in:
berniev
2022-09-15 04:25:13 +10:00
committed by GitHub
parent d7792826b4
commit 75acacd1b7
175 changed files with 2051 additions and 2057 deletions

View File

@@ -169,7 +169,7 @@ int OpenGLBuffer::size() const
void OpenGLBuffer::context_destruction_cb(uint32_t context, void * userdata)
{
OpenGLBuffer * self = static_cast<OpenGLBuffer*>(userdata);
auto self = static_cast<OpenGLBuffer*>(userdata);
if (self->context == context && self->bufferId) {
const cc_glglue * glue = cc_glglue_instance((int) context);
@@ -183,7 +183,7 @@ void OpenGLBuffer::context_destruction_cb(uint32_t context, void * userdata)
void OpenGLBuffer::buffer_delete(void * closure, uint32_t contextid)
{
const cc_glglue * glue = cc_glglue_instance((int) contextid);
GLuint id = (GLuint) ((uintptr_t) closure);
auto id = (GLuint) ((uintptr_t) closure);
cc_glglue_glDeleteBuffers(glue, 1, &id);
}
@@ -288,7 +288,7 @@ int OpenGLMultiBuffer::size() const
void OpenGLMultiBuffer::context_destruction_cb(uint32_t context, void * userdata)
{
OpenGLMultiBuffer * self = static_cast<OpenGLMultiBuffer*>(userdata);
auto self = static_cast<OpenGLMultiBuffer*>(userdata);
auto it = self->bufs.find(context);
if (it != self->bufs.end() && it->second) {
@@ -304,7 +304,7 @@ void OpenGLMultiBuffer::context_destruction_cb(uint32_t context, void * userdata
void OpenGLMultiBuffer::buffer_delete(void * closure, uint32_t contextid)
{
const cc_glglue * glue = cc_glglue_instance((int) contextid);
GLuint id = (GLuint) ((uintptr_t) closure);
auto id = (GLuint) ((uintptr_t) closure);
cc_glglue_glDeleteBuffers(glue, 1, &id);
}