Gui: Use auto and range-based for (#7481)
* On lines where the variable type is obvious from inspection, avoid repeating the type using auto. * When possible use a ranged for loop instead of begin() and end() iterators
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@@ -49,7 +49,7 @@ SoFCInteractiveElement::~SoFCInteractiveElement()
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void SoFCInteractiveElement::set(SoState * const state, SoNode * const node, SbBool mode)
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{
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SoFCInteractiveElement * elem = (SoFCInteractiveElement *)
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auto elem = (SoFCInteractiveElement *)
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SoReplacedElement::getElement(state, classStackIndex, node);
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elem->setElt(mode);
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}
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@@ -92,14 +92,14 @@ SoGLWidgetElement::~SoGLWidgetElement()
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void SoGLWidgetElement::set(SoState * state, QtGLWidget * window)
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{
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SoGLWidgetElement * elem = static_cast<SoGLWidgetElement *>
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auto elem = static_cast<SoGLWidgetElement *>
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(SoElement::getElement(state, classStackIndex));
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elem->window = window;
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}
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void SoGLWidgetElement::get(SoState * state, QtGLWidget *& window)
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{
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const SoGLWidgetElement* that = static_cast<const SoGLWidgetElement *>
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const auto that = static_cast<const SoGLWidgetElement *>
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(SoElement::getConstElement(state, classStackIndex));
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window = that->window;
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}
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@@ -147,14 +147,14 @@ SoGLRenderActionElement::~SoGLRenderActionElement()
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void SoGLRenderActionElement::set(SoState * state, SoGLRenderAction * action)
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{
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SoGLRenderActionElement * elem = static_cast<SoGLRenderActionElement *>
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auto elem = static_cast<SoGLRenderActionElement *>
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(SoElement::getElement(state, classStackIndex));
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elem->glRenderAction = action;
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}
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void SoGLRenderActionElement::get(SoState * state, SoGLRenderAction * & action)
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{
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const SoGLRenderActionElement* that = static_cast<const SoGLRenderActionElement *>
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const auto that = static_cast<const SoGLRenderActionElement *>
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(SoElement::getConstElement(state, classStackIndex));
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action = that->glRenderAction;
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}
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@@ -241,14 +241,14 @@ SoGLVBOActivatedElement::~SoGLVBOActivatedElement()
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void SoGLVBOActivatedElement::set(SoState * state, SbBool active)
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{
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SoGLVBOActivatedElement * elem = static_cast<SoGLVBOActivatedElement *>
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auto elem = static_cast<SoGLVBOActivatedElement *>
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(SoElement::getElement(state, classStackIndex));
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elem->active = active;
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}
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void SoGLVBOActivatedElement::get(SoState * state, SbBool& active)
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{
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const SoGLVBOActivatedElement* self = static_cast<const SoGLVBOActivatedElement *>
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const auto self = static_cast<const SoGLVBOActivatedElement *>
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(SoElement::getConstElement(state, classStackIndex));
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active = self->active;
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if(active) {
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