Fix #2888 Crash on Delete View

This commit is contained in:
WandererFan
2017-02-05 17:59:20 -05:00
parent 613d8eeda1
commit 75f3566812
6 changed files with 110 additions and 167 deletions

View File

@@ -320,6 +320,7 @@ bool MDIViewPage::attachView(App::DocumentObject *obj)
} else if (typeId.isDerivedFrom(TechDraw::DrawHatch::getClassTypeId()) ) {
//Hatch is not attached like other Views (since it isn't really a View)
return true;
//DrawGeomHatch??
} else {
Base::Console().Log("Logic Error - Unknown view type in MDIViewPage::attachView\n");
@@ -328,11 +329,6 @@ bool MDIViewPage::attachView(App::DocumentObject *obj)
return (qview != nullptr);
}
void MDIViewPage::removeView(QGIView *view)
{
(void) m_view->removeView(view);
}
void MDIViewPage::onDeleteObject(const App::DocumentObject& obj)
{
if (obj.isDerivedFrom(TechDraw::DrawView::getClassTypeId())) {
@@ -341,7 +337,7 @@ void MDIViewPage::onDeleteObject(const App::DocumentObject& obj)
TechDraw::DrawPage* dvPg = dv->findParentPage();
if (dvPg == m_vpPage->getDrawPage()) {
//this is a DV that is on our page
(void) m_view->removeView(dv);
(void) m_view->removeQViewByDrawView(dv);
}
}
}
@@ -374,88 +370,35 @@ void MDIViewPage::updateTemplate(bool forceUpdate)
void MDIViewPage::updateDrawing(bool forceUpdate)
{
// We cannot guarantee if the number of graphical representations (QGIVxxxx) have changed so check the number (MLP)
// WF: this should be fixed now with onDeletedObject signal from App side?
// WF: the QGVP views list may still not be 100% reliable
// TODO: build list of QGIV's from scene everytime?
//logging counters
// int qgvpIn = 0;
// int qgvpValid = 0;
// int qgvpClean = 0;
// int dpIn = 0;
const std::vector<QGIView *> &graphicsList = m_view->getViews();
// qgvpIn = graphicsList.size();
const std::vector<App::DocumentObject*> &pageChildren = m_vpPage->getDrawPage()->Views.getValues();
// Count total # DocumentObjects in Page
unsigned int docObjCount = 0;
for(std::vector<App::DocumentObject*>::const_iterator it = pageChildren.begin(); it != pageChildren.end(); ++it) {
App::DocumentObject *docObj = *it;
if(docObj->getTypeId().isDerivedFrom(TechDraw::DrawViewCollection::getClassTypeId())) {
TechDraw::DrawViewCollection *collection = dynamic_cast<TechDraw::DrawViewCollection *>(docObj);
docObjCount += collection->countChildren(); // Include self
// get all the DrawViews for this page, including the second level ones
// if we ever have collections of collections, we'll need to revisit this
std::vector<App::DocumentObject*> pChildren = m_vpPage->getDrawPage()->Views.getValues();
std::vector<App::DocumentObject*> appendChildren;
for (auto& pc: pChildren) {
if(pc->getTypeId().isDerivedFrom(TechDraw::DrawViewCollection::getClassTypeId())) {
TechDraw::DrawViewCollection *collect = dynamic_cast<TechDraw::DrawViewCollection *>(pc);
std::vector<App::DocumentObject*> cChildren = collect->Views.getValues();
appendChildren.insert(std::end(appendChildren), std::begin(cChildren), std::end(cChildren));
}
docObjCount += 1;
}
// dpIn = docObjCount;
//TODO: should prune QGVP.views first always, then check if view in Page missing QGIVP
// this makes assumption that = numbers mean everythign is OK, but could be double failure - 1 extra QGIV, 1 DV missing graphics!
if(graphicsList.size() < docObjCount) {
// there are more DocumentObjects than graphical representations (QGIVxxxx's)
// Find which DocumentObjects have no graphical representation (QGIVxxxx)
// Iterate over DocumentObjects without graphical representations and create the QGIVxxxx
// TODO think of a better algorithm to deal with any changes to views list
std::vector<App::DocumentObject*> notFnd;
findMissingViews(pageChildren, notFnd);
for(std::vector<App::DocumentObject*>::const_iterator it = notFnd.begin(); it != notFnd.end(); ++it) {
attachView(*it);
pChildren.insert(std::end(pChildren),std::begin(appendChildren),std::end(appendChildren));
// if dv doesn't have a graphic, make one
for (auto& dv: pChildren) {
QGIView* qv = m_view->findQViewForDocObj(dv);
if (qv == nullptr) {
attachView(dv);
}
} else if(graphicsList.size() > docObjCount) {
// prune any invalid entries in QGVP.views
// TODO: revisit this mess. is it still required with onDeletedItem signal implementation?
std::vector<QGIView *> newGraphicsList;
QList<QGraphicsItem *> items = m_view->scene()->items();
for (auto& v: graphicsList) { //check that everything in QGVP views is valid
for (auto& i:items) {
if (v == i) { //this one is OK
newGraphicsList.push_back(v);
break;
}
}
}
// if qView doesn't have a Feature, delete it
std::vector<QGIView*> qvs = m_view->getViews();
App::Document* doc = getAppDocument();
for (auto& qv: qvs) {
App::DocumentObject* obj = doc->getObject(qv->getViewName());
if (obj == nullptr) {
m_view->removeQView(qv);
}
// qgvpValid = newGraphicsList.size();
//newGraphicsList now only contains valid QGIV's
//now prune the ones without docObjs
std::vector<QGIView *> cleanItems;
for (auto& i: newGraphicsList) {
std::string viewName = (i->data(1).toString()).toStdString();
App::DocumentObject* dObj = getAppDocument()->getObject(viewName.c_str());
if (dObj == nullptr) {
//need to remove from group/scene
QGraphicsItemGroup* grp = i->group();
if (grp) {
grp->removeFromGroup(i);
}
if (i->parentItem()) { //not top level
i->setParentItem(0);
}
if (i->scene()) {
i->scene()->removeItem(i);
}
//should delete i too to prevent leak? might be garbage pointer, though.
//add to delete list and delete outside of loop
} else {
QGIView* v = static_cast<QGIView*>(i);
cleanItems.push_back(v);
}
}
// qgvpClean = cleanItems.size();
m_view->setViews(cleanItems);
// Base::Console().Message("Log - MDIVP::updateDrawing pruning: docObjs: %d views in: %d valid views: %d views out: %d\n",
// dpIn,qgvpIn,qgvpValid, qgvpClean);
}
// Update all the QGIVxxxx
@@ -1004,7 +947,7 @@ void MDIViewPage::selectFeature(App::DocumentObject *obj, const bool isSelected)
if (hatchObj) { //Hatch does not have a QGIV of it's own. mark parent as selected.
objCopy = hatchObj->getSourceView(); //possible to highlight subObject?
}
QGIView *view = m_view->findView(objCopy);
QGIView *view = m_view->findQViewForDocObj(objCopy);
blockSelection(true);
if(view) {