Gui: Use override etc 2
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@@ -93,23 +93,23 @@ public:
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{
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}
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void setViewVolume (const SbViewVolume &vol)
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void setViewVolume (const SbViewVolume &vol) override
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{
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inherited::setViewVolume(vol);
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}
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void setWorkingSpace (const SbMatrix &space)
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void setWorkingSpace (const SbMatrix &space) override
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{
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//inherited::setWorkingSpace(space);
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this->worldToScreen = space.inverse();
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}
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SbVec3f project(const SbVec2f &point)
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SbVec3f project(const SbVec2f &point) override
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{
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return inherited::project(point);
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}
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SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
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SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2) override
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{
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SbRotation rot = inherited::getRotation(point1, point2);
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if (orbit == Trackball)
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