Gui: add ShortcutManager to unify shortcut handling
Support longest key sequence match with user defined delay (configurable through 'Customize -> Keyboard -> Key sequence delay'). Support user defined priority to resolve shortcut conflict through 'Customize -> Keyboard') Add 'All' category in 'Customize -> Keyboard' to list all command and showing their shortcuts Unify macro command shortcut setting (BaseApp/Preferences/Shortcut).
This commit is contained in:
455
src/Gui/ShortcutManager.cpp
Normal file
455
src/Gui/ShortcutManager.cpp
Normal file
@@ -0,0 +1,455 @@
|
||||
/****************************************************************************
|
||||
* Copyright (c) 2022 Zheng Lei (realthunder) <realthunder.dev@gmail.com> *
|
||||
* *
|
||||
* This file is part of the FreeCAD CAx development system. *
|
||||
* *
|
||||
* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Library General Public *
|
||||
* License as published by the Free Software Foundation; either *
|
||||
* version 2 of the License, or (at your option) any later version. *
|
||||
* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Library General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Library General Public *
|
||||
* License along with this library; see the file COPYING.LIB. If not, *
|
||||
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
||||
* Suite 330, Boston, MA 02111-1307, USA *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
#include "PreCompiled.h"
|
||||
#ifndef _PreComp_
|
||||
# include <QShortcutEvent>
|
||||
# include <QApplication>
|
||||
#endif
|
||||
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
|
||||
#include <Base/Console.h>
|
||||
#include <Base/Tools.h>
|
||||
#include "ShortcutManager.h"
|
||||
#include "Command.h"
|
||||
#include "Window.h"
|
||||
#include "Action.h"
|
||||
|
||||
using namespace Gui;
|
||||
|
||||
ShortcutManager::ShortcutManager()
|
||||
{
|
||||
hShortcuts = WindowParameter::getDefaultParameter()->GetGroup("Shortcut");
|
||||
hShortcuts->Attach(this);
|
||||
hPriorities = hShortcuts->GetGroup("Priorities");
|
||||
hPriorities->Attach(this);
|
||||
hSetting = hShortcuts->GetGroup("Settings");
|
||||
hSetting->Attach(this);
|
||||
timeout = hSetting->GetInt("ShortcutTimeout", 300);
|
||||
timer.setSingleShot(true);
|
||||
|
||||
QObject::connect(&timer, &QTimer::timeout, [this](){onTimer();});
|
||||
|
||||
topPriority = 0;
|
||||
for (const auto &v : hPriorities->GetIntMap()) {
|
||||
priorities[v.first] = v.second;
|
||||
if (topPriority < v.second)
|
||||
topPriority = v.second;
|
||||
}
|
||||
if (topPriority == 0)
|
||||
topPriority = 100;
|
||||
|
||||
QApplication::instance()->installEventFilter(this);
|
||||
}
|
||||
|
||||
ShortcutManager::~ShortcutManager()
|
||||
{
|
||||
hShortcuts->Detach(this);
|
||||
hSetting->Detach(this);
|
||||
hPriorities->Detach(this);
|
||||
}
|
||||
|
||||
static ShortcutManager *Instance;
|
||||
ShortcutManager *ShortcutManager::instance()
|
||||
{
|
||||
if (!Instance)
|
||||
Instance = new ShortcutManager;
|
||||
return Instance;
|
||||
}
|
||||
|
||||
void ShortcutManager::destroy()
|
||||
{
|
||||
delete Instance;
|
||||
Instance = nullptr;
|
||||
}
|
||||
|
||||
void ShortcutManager::OnChange(Base::Subject<const char*> &src, const char *reason)
|
||||
{
|
||||
if (hSetting == &src) {
|
||||
if (boost::equals(reason, "ShortcutTimeout"))
|
||||
timeout = hSetting->GetInt("ShortcutTimeout");
|
||||
return;
|
||||
}
|
||||
|
||||
if (busy)
|
||||
return;
|
||||
|
||||
if (hPriorities == &src) {
|
||||
int p = hPriorities->GetInt(reason, 0);
|
||||
if (p == 0)
|
||||
priorities.erase(reason);
|
||||
else
|
||||
priorities[reason] = p;
|
||||
if (topPriority < p)
|
||||
topPriority = p;
|
||||
priorityChanged(reason, p);
|
||||
return;
|
||||
}
|
||||
|
||||
Base::StateLocker lock(busy);
|
||||
auto cmd = Application::Instance->commandManager().getCommandByName(reason);
|
||||
if (cmd) {
|
||||
auto accel = cmd->getAccel();
|
||||
if (!accel) accel = "";
|
||||
QKeySequence oldShortcut = cmd->getShortcut();
|
||||
QKeySequence newShortcut = getShortcut(reason, accel);
|
||||
if (oldShortcut != newShortcut) {
|
||||
cmd->setShortcut(newShortcut.toString());
|
||||
shortcutChanged(reason, oldShortcut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShortcutManager::reset(const char *cmd)
|
||||
{
|
||||
if (cmd && cmd[0]) {
|
||||
QKeySequence oldShortcut = getShortcut(cmd);
|
||||
hShortcuts->RemoveASCII(cmd);
|
||||
if (oldShortcut != getShortcut(cmd))
|
||||
shortcutChanged(cmd, oldShortcut);
|
||||
|
||||
int oldPriority = getPriority(cmd);
|
||||
hPriorities->RemoveInt(cmd);
|
||||
if (oldPriority != getPriority(cmd))
|
||||
priorityChanged(cmd, oldPriority);
|
||||
}
|
||||
}
|
||||
|
||||
void ShortcutManager::resetAll()
|
||||
{
|
||||
{
|
||||
Base::StateLocker lock(busy);
|
||||
hShortcuts->Clear();
|
||||
hPriorities->Clear();
|
||||
for (auto cmd : Application::Instance->commandManager().getAllCommands()) {
|
||||
if (cmd->getAction()) {
|
||||
auto accel = cmd->getAccel();
|
||||
if (!accel) accel = "";
|
||||
cmd->setShortcut(getShortcut(nullptr, accel));
|
||||
}
|
||||
}
|
||||
}
|
||||
shortcutChanged("", QKeySequence());
|
||||
priorityChanged("", 0);
|
||||
}
|
||||
|
||||
QString ShortcutManager::getShortcut(const char *cmdName, const char *accel)
|
||||
{
|
||||
if (!accel) {
|
||||
if (auto cmd = Application::Instance->commandManager().getCommandByName(cmdName)) {
|
||||
accel = cmd->getAccel();
|
||||
if (!accel)
|
||||
accel = "";
|
||||
}
|
||||
}
|
||||
QString shortcut;
|
||||
if (cmdName)
|
||||
shortcut = QString::fromLatin1(hShortcuts->GetASCII(cmdName, accel).c_str());
|
||||
else
|
||||
shortcut = QString::fromLatin1(accel);
|
||||
return QKeySequence(shortcut).toString(QKeySequence::NativeText);
|
||||
}
|
||||
|
||||
void ShortcutManager::setShortcut(const char *cmdName, const char *accel)
|
||||
{
|
||||
if (cmdName && cmdName[0]) {
|
||||
setTopPriority(cmdName);
|
||||
if (!accel)
|
||||
accel = "";
|
||||
if (auto cmd = Application::Instance->commandManager().getCommandByName(cmdName)) {
|
||||
auto defaultAccel = cmd->getAccel();
|
||||
if (!defaultAccel)
|
||||
defaultAccel = "";
|
||||
if (QKeySequence(QString::fromLatin1(accel)) == QKeySequence(QString::fromLatin1(defaultAccel))) {
|
||||
hShortcuts->RemoveASCII(cmdName);
|
||||
return;
|
||||
}
|
||||
}
|
||||
hShortcuts->SetASCII(cmdName, accel);
|
||||
}
|
||||
}
|
||||
|
||||
bool ShortcutManager::checkShortcut(QObject *o, const QKeySequence &key)
|
||||
{
|
||||
auto focus = QApplication::focusWidget();
|
||||
if (!focus)
|
||||
return false;
|
||||
auto action = qobject_cast<QAction*>(o);
|
||||
if (!action)
|
||||
return false;
|
||||
|
||||
const auto &index = actionMap.get<1>();
|
||||
auto iter = index.lower_bound(ActionKey(key));
|
||||
if (iter == index.end())
|
||||
return false;
|
||||
|
||||
auto it = iter;
|
||||
// skip to the first not exact matched key
|
||||
for (; it != index.end() && key == it->key.shortcut; ++it);
|
||||
|
||||
// check for potential partial match, i.e. longer key sequences
|
||||
bool flush = true;
|
||||
for (; it != index.end(); ++it) {
|
||||
if (key.matches(it->key.shortcut) == QKeySequence::NoMatch)
|
||||
break;
|
||||
if (it->action && it->action->isEnabled()) {
|
||||
flush = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
for (it = iter; it != index.end() && key == it->key.shortcut; ++it) {
|
||||
if (it->action && it->action->isEnabled()) {
|
||||
if (!flush) {
|
||||
// temporary disable the action so that we can try potential
|
||||
// match with further keystrokes.
|
||||
it->action->setEnabled(false);
|
||||
}
|
||||
pendingActions.emplace_back(it->action, key.count(), getPriority(it->key.name));
|
||||
++count;
|
||||
}
|
||||
}
|
||||
if (!count) {
|
||||
// action not found in the map, shouldn't happen!
|
||||
pendingActions.emplace_back(action, key.count(), 0);
|
||||
}
|
||||
if (flush) {
|
||||
// We'll flush now because there is no poential match with further
|
||||
// keystrokes, so no need to wait for timer.
|
||||
lastFocus = nullptr;
|
||||
onTimer();
|
||||
return true;
|
||||
}
|
||||
|
||||
lastFocus = focus;
|
||||
pendingSequence = key;
|
||||
|
||||
// Qt's shortcut state machine favors shortest match (which is ridiculous,
|
||||
// unless I'm mistaken?). We'll do longest match. We've disabled all
|
||||
// shortcuts that can match the current key sequence. Now reply the sequence
|
||||
// and wait for the next keystroke.
|
||||
for (int i=0; i<key.count(); ++i) {
|
||||
int k = key[i];
|
||||
Qt::KeyboardModifiers modifiers;
|
||||
if (k & Qt::SHIFT)
|
||||
modifiers |= Qt::ShiftModifier;
|
||||
if (k & Qt::CTRL)
|
||||
modifiers |= Qt::ControlModifier;
|
||||
if (k & Qt::ALT)
|
||||
modifiers |= Qt::AltModifier;
|
||||
if (k & Qt::META)
|
||||
modifiers |= Qt::MetaModifier;
|
||||
k &= ~(Qt::SHIFT|Qt::CTRL|Qt::ALT|Qt::META);
|
||||
QKeyEvent *kev = new QKeyEvent(QEvent::KeyPress, k, modifiers, 0, 0, 0);
|
||||
QApplication::postEvent(focus, kev);
|
||||
kev = new QKeyEvent(QEvent::KeyRelease, k, modifiers, 0, 0, 0);
|
||||
QApplication::postEvent(focus, kev);
|
||||
}
|
||||
timer.start(timeout);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShortcutManager::eventFilter(QObject *o, QEvent *ev)
|
||||
{
|
||||
switch(ev->type()) {
|
||||
case QEvent::KeyPress:
|
||||
lastFocus = nullptr;
|
||||
break;
|
||||
case QEvent::Shortcut:
|
||||
if (timeout > 0) {
|
||||
auto sev = static_cast<QShortcutEvent*>(ev);
|
||||
if (checkShortcut(o, sev->key())) {
|
||||
// shortcut event handled here, so filter out the event
|
||||
return true;
|
||||
} else {
|
||||
// Not handled. Clear any existing pending actions.
|
||||
timer.stop();
|
||||
for (const auto &info : pendingActions) {
|
||||
if (info.action)
|
||||
info.action->setEnabled(true);
|
||||
}
|
||||
pendingActions.clear();
|
||||
lastFocus = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case QEvent::ActionChanged:
|
||||
if (auto action = qobject_cast<QAction*>(o)) {
|
||||
auto &index = actionMap.get<0>();
|
||||
auto it = index.find(reinterpret_cast<intptr_t>(action));
|
||||
if (action->shortcut().isEmpty()) {
|
||||
if (it != index.end()) {
|
||||
QKeySequence oldShortcut = it->key.shortcut;
|
||||
index.erase(it);
|
||||
actionShortcutChanged(action, oldShortcut);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
QByteArray name;
|
||||
if (auto fcAction = qobject_cast<Action*>(action->parent())) {
|
||||
if (fcAction->command() && fcAction->command()->getName())
|
||||
name = fcAction->command()->getName();
|
||||
}
|
||||
if (name.isEmpty()) {
|
||||
name = action->objectName().size() ?
|
||||
action->objectName().toUtf8() : action->text().toUtf8();
|
||||
if (name.isEmpty())
|
||||
name = "~";
|
||||
else
|
||||
name = QByteArray("~ ") + name;
|
||||
}
|
||||
if (it != index.end()) {
|
||||
if (it->key.shortcut == action->shortcut() && it->key.name == name)
|
||||
break;
|
||||
QKeySequence oldShortcut = it->key.shortcut;
|
||||
index.replace(it, {action, name});
|
||||
actionShortcutChanged(action, oldShortcut);
|
||||
} else {
|
||||
index.insert({action, name});
|
||||
actionShortcutChanged(action, QKeySequence());
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::pair<QByteArray, QAction*>> ShortcutManager::getActionsByShortcut(const QKeySequence &shortcut)
|
||||
{
|
||||
const auto &index = actionMap.get<1>();
|
||||
std::vector<std::pair<QByteArray, QAction*>> res;
|
||||
std::multimap<int, const ActionData*, std::greater<int>> map;
|
||||
for (auto it = index.lower_bound(ActionKey(shortcut)); it != index.end(); ++it) {
|
||||
if (it->key.shortcut != shortcut)
|
||||
break;
|
||||
if (it->key.name != "~" && it->action)
|
||||
map.emplace(getPriority(it->key.name), &(*it));
|
||||
}
|
||||
for (const auto &v : map)
|
||||
res.emplace_back(v.second->key.name, v.second->action);
|
||||
return res;
|
||||
}
|
||||
|
||||
void ShortcutManager::setPriorities(const std::vector<QByteArray> &actions)
|
||||
{
|
||||
if (actions.empty())
|
||||
return;
|
||||
// Keep the same top priority of the given action, and adjust the rest. Can
|
||||
// go negative if necessary
|
||||
int current = 0;
|
||||
for (const auto &name : actions)
|
||||
current = std::max(current, getPriority(name));
|
||||
if (current == 0)
|
||||
current = (int)actions.size();
|
||||
setPriority(actions.front(), current);
|
||||
++current;
|
||||
for (const auto &name : actions) {
|
||||
int p = getPriority(name);
|
||||
if (p <= 0 || p >= current) {
|
||||
if (--current == 0)
|
||||
--current;
|
||||
setPriority(name, current);
|
||||
} else
|
||||
current = p;
|
||||
}
|
||||
}
|
||||
|
||||
int ShortcutManager::getPriority(const char *cmdName)
|
||||
{
|
||||
if (!cmdName)
|
||||
return 0;
|
||||
auto it = priorities.find(cmdName);
|
||||
if (it == priorities.end())
|
||||
return 0;
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void ShortcutManager::setPriority(const char *cmdName, int p)
|
||||
{
|
||||
if (p == 0)
|
||||
hPriorities->RemoveInt(cmdName);
|
||||
else
|
||||
hPriorities->SetInt(cmdName, p);
|
||||
}
|
||||
|
||||
void ShortcutManager::setTopPriority(const char *cmdName)
|
||||
{
|
||||
++topPriority;
|
||||
hPriorities->SetInt(cmdName, topPriority);
|
||||
}
|
||||
|
||||
void ShortcutManager::onTimer()
|
||||
{
|
||||
QAction *found = nullptr;
|
||||
int priority = -INT_MAX;
|
||||
int seq_length = 0;
|
||||
for (const auto &info : pendingActions) {
|
||||
if (info.action) {
|
||||
info.action->setEnabled(true);
|
||||
if (info.seq_length > seq_length
|
||||
|| (info.seq_length == seq_length
|
||||
&& info.priority > priority))
|
||||
{
|
||||
priority = info.priority;
|
||||
seq_length = info.seq_length;
|
||||
found = info.action;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (found)
|
||||
found->activate(QAction::Trigger);
|
||||
pendingActions.clear();
|
||||
|
||||
if (lastFocus && lastFocus == QApplication::focusWidget()) {
|
||||
// We are here because we have withheld some previous triggered action.
|
||||
// We then disabled the action, and faked the same key strokes in order
|
||||
// to wait for more for potential match of longer key sequence. We use
|
||||
// a timer to end the wait and triggered the pending action.
|
||||
//
|
||||
// However, Qt's internal shorcutmap state machine is still armed with
|
||||
// our fake key strokes. So we try to fake some more obscure symbol key
|
||||
// stroke below, hoping to reset Qt's state machine.
|
||||
|
||||
const auto &index = actionMap.get<1>();
|
||||
static const std::string symbols = "~!@#$%^&*()_+";
|
||||
QString shortcut = pendingSequence.toString() + QStringLiteral(", Ctrl+");
|
||||
for (int s : symbols) {
|
||||
QKeySequence k(shortcut + QLatin1Char(s));
|
||||
auto it = index.lower_bound(ActionKey(k));
|
||||
if (it->key.shortcut != k) {
|
||||
QKeyEvent *kev = new QKeyEvent(QEvent::KeyPress, s, Qt::ControlModifier, 0, 0, 0);
|
||||
QApplication::postEvent(lastFocus, kev);
|
||||
kev = new QKeyEvent(QEvent::KeyRelease, s, Qt::ControlModifier, 0, 0, 0);
|
||||
QApplication::postEvent(lastFocus, kev);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
timer.stop();
|
||||
}
|
||||
|
||||
#include "moc_ShortcutManager.cpp"
|
||||
Reference in New Issue
Block a user