Cam simulator feature update (#15597)
* remove redundant code * Improve lighting, add ambient occlusion * Add cleanup code. Dialog is now deleted when cloesd. * change back to ambient occlusion * Fix G8x drill sequence bug. issue #14369 * fix bad simulation artifacts under Linux and QT. Issue #14369 * fix merge issue * fix border artifact on buttons * support showing path lines. revise the gui. * add option for arbitrary solids. wip * use vectors instead of mallocs * Handle arbitrary stock shapes + show base shape. * Complete the base shape display feature. eliminate co-planar artifacts. * support window scaling. upstream issue #14334 * Apply lint fixes * some missing lints. * Attend pylint issues * Apply code fixes based on @kadet1090 review * fix some clang-tidy warnings. * CAM: Linter cleanup round 1 --------- Co-authored-by: Chris Hennes <chennes@gmail.com>
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src/Mod/CAM/PathSimulator/AppGL/MillPathLine.cpp
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src/Mod/CAM/PathSimulator/AppGL/MillPathLine.cpp
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#include "MillPathLine.h"
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#include "OpenGlWrapper.h"
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#include "GlUtils.h"
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#include "Shader.h"
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namespace MillSim
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{
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MillPathLine::MillPathLine()
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{
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mVao = mVbo = 0;
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}
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void MillPathLine::GenerateModel()
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{
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mNumVerts = MillPathPointsBuffer.size();
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void* vbuffer = MillPathPointsBuffer.data();
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// vertex array
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glGenVertexArrays(1, &mVao);
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glBindVertexArray(mVao);
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// vertex buffer
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glGenBuffers(1, &mVbo);
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glBindBuffer(GL_ARRAY_BUFFER, mVbo);
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glBufferData(GL_ARRAY_BUFFER, mNumVerts * sizeof(MillPathPosition), vbuffer, GL_STATIC_DRAW);
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// vertex attribs
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(MillPathPosition),
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(void*)offsetof(MillPathPosition, X));
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glEnableVertexAttribArray(1);
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glVertexAttribIPointer(1, 1, GL_INT, sizeof(MillPathPosition),
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(void*)offsetof(MillPathPosition, SegmentId));
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// unbind and free
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glBindVertexArray(0);
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MillPathPointsBuffer.clear();
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}
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void MillPathLine::Clear()
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{
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MillPathPointsBuffer.clear();
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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GLDELETE_BUFFER(mVbo);
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GLDELETE_VERTEXARRAY(mVao);
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}
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void MillPathLine::Render()
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{
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glBindVertexArray(mVao);
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glDrawArrays(GL_LINE_STRIP, 0, mNumVerts);
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}
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} // namespace Millsim
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