Cam simulator feature update (#15597)
* remove redundant code * Improve lighting, add ambient occlusion * Add cleanup code. Dialog is now deleted when cloesd. * change back to ambient occlusion * Fix G8x drill sequence bug. issue #14369 * fix bad simulation artifacts under Linux and QT. Issue #14369 * fix merge issue * fix border artifact on buttons * support showing path lines. revise the gui. * add option for arbitrary solids. wip * use vectors instead of mallocs * Handle arbitrary stock shapes + show base shape. * Complete the base shape display feature. eliminate co-planar artifacts. * support window scaling. upstream issue #14334 * Apply lint fixes * some missing lints. * Attend pylint issues * Apply code fixes based on @kadet1090 review * fix some clang-tidy warnings. * CAM: Linter cleanup round 1 --------- Co-authored-by: Chris Hennes <chennes@gmail.com>
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@@ -22,34 +22,15 @@
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#include "StockObject.h"
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#include "Shader.h"
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#include <stdlib.h>
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#define NUM_PROFILE_POINTS 4
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using namespace MillSim;
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MillSim::StockObject::StockObject()
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StockObject::StockObject()
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{
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mat4x4_identity(mModelMat);
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vec3_set(center, 0, 0, 0);
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}
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MillSim::StockObject::~StockObject()
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{
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shape.FreeResources();
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}
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void MillSim::StockObject::render()
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{
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// glCallList(mDisplayListId);
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// UpdateObjColor(color);
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shape.Render(mModelMat, mModelMat); // model is not rotated hence both are identity matrix
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}
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void MillSim::StockObject::SetPosition(vec3 position)
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{
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mat4x4_translate(mModelMat, position[0], position[1], position[2]);
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}
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void MillSim::StockObject::GenerateBoxStock(float x, float y, float z, float l, float w, float h)
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void StockObject::GenerateBoxStock(float x, float y, float z, float l, float w, float h)
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{
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int idx = 0;
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SET_DUAL(mProfile, idx, y + w, z + h);
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@@ -57,6 +38,7 @@ void MillSim::StockObject::GenerateBoxStock(float x, float y, float z, float l,
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SET_DUAL(mProfile, idx, y, z);
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SET_DUAL(mProfile, idx, y, z + h);
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vec3_set(position, x, y, z);
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vec3_set(center, x + l / 2, y + w / 2, z + h / 2);
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vec3_set(size, l, w, h);
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