From 79008331b30d098b2c32e59752e24e0705b350bc Mon Sep 17 00:00:00 2001 From: Luz Paz Date: Sun, 6 Apr 2025 08:01:36 -0400 Subject: [PATCH] Mesh: Fix source typo Modified so it wouldn't show up in codespell results. --- src/Mod/Mesh/App/Mesh.cpp | 12 ++++++------ src/Mod/MeshPart/App/MeshAlgos.cpp | 10 +++++----- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/Mod/Mesh/App/Mesh.cpp b/src/Mod/Mesh/App/Mesh.cpp index dffcaaf981..42d551e589 100644 --- a/src/Mod/Mesh/App/Mesh.cpp +++ b/src/Mod/Mesh/App/Mesh.cpp @@ -952,7 +952,7 @@ void MeshObject::offsetSpecial2(float fSize) Base::Builder3D builder; std::vector PointNormals = _kernel.CalcVertexNormals(); std::vector FaceNormals; - std::set fliped; + std::set flipped; MeshCore::MeshFacetIterator it(_kernel); for (it.Init(); it.More(); it.Next()) { @@ -988,20 +988,20 @@ void MeshObject::offsetSpecial2(float fSize) drawStyle, Base::ColorRGB {1.0F, 0.0F, 0.0F}}; builder.addNode(item); - fliped.insert(it.Position()); + flipped.insert(it.Position()); } } // if there are no flipped triangles -> stop - // int f =fliped.size(); - if (fliped.empty()) { + // int f =flipped.size(); + if (flipped.empty()) { break; } - for (FacetIndex It : fliped) { + for (FacetIndex It : flipped) { alg.CollapseFacet(It); } - fliped.clear(); + flipped.clear(); } alg.Cleanup(); diff --git a/src/Mod/MeshPart/App/MeshAlgos.cpp b/src/Mod/MeshPart/App/MeshAlgos.cpp index 96c5169d5e..573402bfb1 100644 --- a/src/Mod/MeshPart/App/MeshAlgos.cpp +++ b/src/Mod/MeshPart/App/MeshAlgos.cpp @@ -61,7 +61,7 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize) Base::Builder3D builder; std::vector PointNormals = Mesh->CalcVertexNormals(); std::vector FaceNormals; - std::set fliped; + std::set flipped; MeshFacetIterator it(*Mesh); for (it.Init(); it.More(); it.Next()) { @@ -98,18 +98,18 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize) drawStyle, Base::ColorRGB {1.0F, 0.0F, 0.0F}}; builder.addNode(item); - fliped.insert(it.Position()); + flipped.insert(it.Position()); } } - if (fliped.empty()) { + if (flipped.empty()) { break; } - for (MeshCore::FacetIndex It : fliped) { + for (MeshCore::FacetIndex It : flipped) { alg.CollapseFacet(It); } - fliped.clear(); + flipped.clear(); } alg.Cleanup();