Base: Use i,j consistently for iterations Matrix4D

As discussed in https://forum.freecad.org/viewtopic.php?t=65959
use consistently i,j to iterate over rows and columns
This commit is contained in:
wmayer
2025-05-12 19:20:55 +02:00
committed by Ladislav Michl
parent e9ef35c53d
commit 7998f57048
2 changed files with 53 additions and 54 deletions

View File

@@ -241,9 +241,9 @@ inline Matrix4D Matrix4D::operator+(const Matrix4D& mat) const
{
Matrix4D clMat;
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
clMat.dMtrx4D[iz][is] = dMtrx4D[iz][is] + mat[iz][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
clMat.dMtrx4D[i][j] = dMtrx4D[i][j] + mat[i][j];
}
}
@@ -252,9 +252,9 @@ inline Matrix4D Matrix4D::operator+(const Matrix4D& mat) const
inline Matrix4D& Matrix4D::operator+=(const Matrix4D& mat)
{
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
dMtrx4D[iz][is] += mat[iz][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
dMtrx4D[i][j] += mat[i][j];
}
}
@@ -265,9 +265,9 @@ inline Matrix4D Matrix4D::operator-(const Matrix4D& mat) const
{
Matrix4D clMat;
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
clMat.dMtrx4D[iz][is] = dMtrx4D[iz][is] - mat[iz][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
clMat.dMtrx4D[i][j] = dMtrx4D[i][j] - mat[i][j];
}
}
@@ -276,9 +276,9 @@ inline Matrix4D Matrix4D::operator-(const Matrix4D& mat) const
inline Matrix4D& Matrix4D::operator-=(const Matrix4D& mat)
{
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
dMtrx4D[iz][is] -= mat[iz][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
dMtrx4D[i][j] -= mat[i][j];
}
}
@@ -289,11 +289,11 @@ inline Matrix4D& Matrix4D::operator*=(const Matrix4D& mat)
{
Matrix4D clMat;
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
clMat.dMtrx4D[iz][is] = 0;
for (int ie = 0; ie < 4; ie++) {
clMat.dMtrx4D[iz][is] += dMtrx4D[iz][ie] * mat.dMtrx4D[ie][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
clMat.dMtrx4D[i][j] = 0;
for (int e = 0; e < 4; e++) {
clMat.dMtrx4D[i][j] += dMtrx4D[i][e] * mat.dMtrx4D[e][j];
}
}
}
@@ -307,11 +307,11 @@ inline Matrix4D Matrix4D::operator*(const Matrix4D& mat) const
{
Matrix4D clMat;
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
clMat.dMtrx4D[iz][is] = 0;
for (int ie = 0; ie < 4; ie++) {
clMat.dMtrx4D[iz][is] += dMtrx4D[iz][ie] * mat.dMtrx4D[ie][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
clMat.dMtrx4D[i][j] = 0;
for (int e = 0; e < 4; e++) {
clMat.dMtrx4D[i][j] += dMtrx4D[i][e] * mat.dMtrx4D[e][j];
}
}
}
@@ -325,9 +325,9 @@ inline Matrix4D& Matrix4D::operator=(const Matrix4D& mat)
return *this;
}
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
dMtrx4D[iz][is] = mat.dMtrx4D[iz][is];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
dMtrx4D[i][j] = mat.dMtrx4D[i][j];
}
}
@@ -403,9 +403,9 @@ inline Matrix4D& Matrix4D::operator*=(double scalar)
inline bool Matrix4D::operator==(const Matrix4D& mat) const
{
for (int iz = 0; iz < 4; iz++) {
for (int is = 0; is < 4; is++) {
if (fabs(dMtrx4D[iz][is] - mat.dMtrx4D[iz][is]) > traits_type::epsilon()) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (fabs(dMtrx4D[i][j] - mat.dMtrx4D[i][j]) > traits_type::epsilon()) {
return false;
}
}