[FEM] ViewProviderFemConstrain*: remove unused includes - part 1

- also sort includes
- also fix warnings about too long lines
This commit is contained in:
Uwe
2022-10-03 17:10:36 +02:00
parent ef62fc3530
commit 79d17d13bf
11 changed files with 401 additions and 419 deletions

View File

@@ -21,27 +21,23 @@
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Standard_math.hxx>
# include <Precision.hxx>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoTranslation.h>
# include <Inventor/nodes/SoRotation.h>
# include <Inventor/nodes/SoMultipleCopy.h>
# include <QMessageBox>
# include <Precision.hxx>
# include <Inventor/SbRotation.h>
# include <Inventor/SbVec3f.h>
# include <Inventor/nodes/SoMultipleCopy.h>
# include <Inventor/nodes/SoSeparator.h>
#endif
#include "ViewProviderFemConstraintForce.h"
#include <Mod/Fem/App/FemConstraintForce.h>
#include "TaskFemConstraintForce.h"
#include "Gui/Control.h"
#include <Base/Console.h>
#include "ViewProviderFemConstraintForce.h"
#include "TaskFemConstraintForce.h"
using namespace FemGui;
@@ -109,7 +105,7 @@ bool ViewProviderFemConstraintForce::setEdit(int ModNum)
}
#define ARROWLENGTH (4)
#define ARROWHEADRADIUS (ARROWLENGTH/3.0f)
#define ARROWHEADRADIUS (ARROWLENGTH / 3.0f)
//#define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled arrows on initial drawing - so disable
void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
@@ -153,13 +149,15 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
SbRotation rot(SbVec3f(0,1,0), dir);
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end();
p++) {
SbVec3f base(p->x, p->y, p->z);
if (forceDirection.GetAngle(normal) < M_PI_2) // Move arrow so it doesn't disappear inside the solid
if (forceDirection.GetAngle(normal)
< M_PI_2)// Move arrow so it doesn't disappear inside the solid
base = base + dir * scaledlength; //OvG: Scaling
#ifdef USE_MULTIPLE_COPY
SbMatrix m;
m.setTransform(base, rot, SbVec3f(1,1,1));
m.setTransform(base, rot, SbVec3f(1, 1, 1));
matrices[idx] = m;
idx++;
#else
@@ -181,7 +179,7 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
forceDirection = normal;
SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
SbRotation rot(SbVec3f(0,1,0), dir);
SbRotation rot(SbVec3f(0, 1, 0), dir);
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
@@ -192,13 +190,14 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
#endif
int idx = 0;
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end();
p++) {
SbVec3f base(p->x, p->y, p->z);
if (forceDirection.GetAngle(normal) < M_PI_2)
base = base + dir * scaledlength; //OvG: Scaling
#ifdef USE_MULTIPLE_COPY
SbMatrix m;
m.setTransform(base, rot, SbVec3f(1,1,1));
m.setTransform(base, rot, SbVec3f(1, 1, 1));
matrices[idx] = m;
#else
SoSeparator* sep = static_cast<SoSeparator*>(pShapeSep->getChild(idx));