+ fix author note, fix various crashes, improve mesh selection stuff
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@@ -1129,8 +1129,7 @@ void MeshObject::removeSelfIntersections()
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if (!selfIntersections.empty()) {
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MeshCore::MeshFixSelfIntersection cMeshFix(_kernel, selfIntersections);
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cMeshFix.Fixup();
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this->_segments.clear();
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deleteFacets(cMeshFix.GetFacets());
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}
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}
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