MeshPart: modernize C++: use range-based for loop
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@@ -101,8 +101,8 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
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if(fliped.empty())
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break;
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for(std::set<MeshCore::FacetIndex>::iterator It= fliped.begin();It!=fliped.end();++It)
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alg.CollapseFacet(*It);
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for(MeshCore::FacetIndex It : fliped)
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alg.CollapseFacet(It);
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fliped.clear();
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}
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@@ -448,9 +448,9 @@ void MeshAlgos::cutByCurve(MeshCore::MeshKernel* pMesh,const std::vector<CurvePr
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{
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MeshTopoAlgorithm cTopAlg(*pMesh);
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for (std::vector<CurveProjector::FaceSplitEdge>::const_iterator it = vSplitEdges.begin();it!=vSplitEdges.end();++it)
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for (const auto & it : vSplitEdges)
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{
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cTopAlg.SplitFacet( it->ulFaceIndex, it->p1, it->p2 );
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cTopAlg.SplitFacet( it.ulFaceIndex, it.p1, it.p2 );
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}
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}
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