Qt4's qglobal.h defined TRUE and FALSE. Qt5 does not do it anymore. Replace it with true and false.

158f39ec78

This change is Qt4/Qt5 neutral.
This commit is contained in:
Mateusz Skowroński
2015-12-21 06:15:07 +01:00
committed by wmayer
parent db345cb624
commit 7d0e892d36
96 changed files with 560 additions and 560 deletions

View File

@@ -192,7 +192,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
const SoMouseButtonEvent * const event = (const SoMouseButtonEvent *) ev;
const int button = event->getButton();
const SbBool press //the button was pressed (if false -> released)
= event->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
= event->getState() == SoButtonEvent::DOWN ? true : false;
switch (button) {
case SoMouseButtonEvent::BUTTON1:
this->button1down = press;
@@ -268,7 +268,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
//----------all this were preparations. Now comes the event handling! ----------
SbBool processed = FALSE;//a return value for the BlahblahblahNavigationStyle::processSoEvent
SbBool processed = false;//a return value for the BlahblahblahNavigationStyle::processSoEvent
bool propagated = false;//an internal flag indicating that the event has been already passed to inherited, to suppress the automatic doing of this at the end.
//goto finalize = return processed. Might be important to do something before done (none now).
@@ -282,10 +282,10 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
// Mode-independent keyboard handling
if (evIsKeyboard) {
const SoKeyboardEvent * const event = (const SoKeyboardEvent *) ev;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? true : false;
switch (event->getKey()) {
case SoKeyboardEvent::H:
processed = TRUE;
processed = true;
if(!press){
SbBool ret = NavigationStyle::lookAtPoint(event->getPosition());
if(!ret){
@@ -306,7 +306,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
const SoMotion3Event * const event = static_cast<const SoMotion3Event * const>(ev);
if (event)
this->processMotionEvent(event);
processed = TRUE;
processed = true;
}
if (processed)
goto finalize;
@@ -321,7 +321,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
//keyboard
if (evIsKeyboard) {
const SoKeyboardEvent * const event = (const SoKeyboardEvent *) ev;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? true : false;
switch(event->getKey()){
case SoKeyboardEvent::S:
@@ -335,15 +335,15 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
break;
case SoKeyboardEvent::PAGE_UP:
if(press){
doZoom(viewer->getSoRenderManager()->getCamera(), TRUE, posn);
doZoom(viewer->getSoRenderManager()->getCamera(), true, posn);
}
processed = TRUE;
processed = true;
break;
case SoKeyboardEvent::PAGE_DOWN:
if(press){
doZoom(viewer->getSoRenderManager()->getCamera(), FALSE, posn);
doZoom(viewer->getSoRenderManager()->getCamera(), false, posn);
}
processed = TRUE;
processed = true;
break;
default:
break;
@@ -358,7 +358,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
const SoMouseButtonEvent * const event = (const SoMouseButtonEvent *) ev;
const int button = event->getButton();
const SbBool press //the button was pressed (if false -> released)
= event->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
= event->getState() == SoButtonEvent::DOWN ? true : false;
switch(button){
case SoMouseButtonEvent::BUTTON1:
case SoMouseButtonEvent::BUTTON2:
@@ -399,7 +399,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
}
break;
case SoMouseButtonEvent::BUTTON3://press the wheel
processed = TRUE;
processed = true;
if(press){
SbBool ret = NavigationStyle::lookAtPoint(event->getPosition());
if(!ret){
@@ -409,12 +409,12 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
}
break;
case SoMouseButtonEvent::BUTTON4: //(wheel?)
doZoom(viewer->getSoRenderManager()->getCamera(), TRUE, posn);
processed = TRUE;
doZoom(viewer->getSoRenderManager()->getCamera(), true, posn);
processed = true;
break;
case SoMouseButtonEvent::BUTTON5: //(wheel?)
doZoom(viewer->getSoRenderManager()->getCamera(), FALSE, posn);
processed = TRUE;
doZoom(viewer->getSoRenderManager()->getCamera(), false, posn);
processed = true;
break;
}
}
@@ -479,7 +479,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
const SoMouseButtonEvent * const event = (const SoMouseButtonEvent *) ev;
const int button = event->getButton();
//const SbBool press //the button was pressed (if false -> released)
// = event->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
// = event->getState() == SoButtonEvent::DOWN ? true : false;
switch(button){
case SoMouseButtonEvent::BUTTON1:
case SoMouseButtonEvent::BUTTON2:
@@ -502,23 +502,23 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
//const SoLocation2Event * const event = (const SoLocation2Event *) ev;
if (curmode == NavigationStyle::ZOOMING) {//doesn't happen
this->zoomByCursor(posn, prevnormalized);
processed = TRUE;
processed = true;
} else if (curmode == NavigationStyle::PANNING) {
panCamera(viewer->getSoRenderManager()->getCamera(), ratio, this->panningplane, posn, prevnormalized);
processed = TRUE;
processed = true;
} else if (curmode == NavigationStyle::DRAGGING) {
if (comboAfter & BUTTON1DOWN && comboAfter & BUTTON2DOWN) {
//two mouse buttons down - tilting!
NavigationStyle::doRotate(viewer->getSoRenderManager()->getCamera(),
(posn - prevnormalized)[0]*(-2),
SbVec2f(0.5,0.5));
processed = TRUE;
processed = true;
} else {//one mouse button - normal spinning
//this will also handle the single-finger drag (there's no gesture used, pseudomouse is enough)
//this->addToLog(event->getPosition(), event->getTime());
this->spin_simplified(viewer->getSoRenderManager()->getCamera(),
posn, prevnormalized);
processed = TRUE;
processed = true;
}
}
}
@@ -564,7 +564,7 @@ SbBool GestureNavigationStyle::processSoEvent(const SoEvent * const ev)
if (evIsButton) {
const SoMouseButtonEvent * const event = (const SoMouseButtonEvent *) ev;
const int button = event->getButton();
const SbBool press = event->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
const SbBool press = event->getState() == SoButtonEvent::DOWN ? true : false;
if (button == SoMouseButtonEvent::BUTTON1 && press) {
this->seekToPoint(pos); // implicitly calls interactiveCountInc()
this->setViewingMode(NavigationStyle::SEEK_MODE);