Qt4's qglobal.h defined TRUE and FALSE. Qt5 does not do it anymore. Replace it with true and false.

158f39ec78

This change is Qt4/Qt5 neutral.
This commit is contained in:
Mateusz Skowroński
2015-12-21 06:15:07 +01:00
committed by wmayer
parent db345cb624
commit 7d0e892d36
96 changed files with 560 additions and 560 deletions

View File

@@ -107,9 +107,9 @@ SoFCSelection::SoFCSelection()
SO_NODE_DEFINE_ENUM_VALUE(Selected, SELECTED);
SO_NODE_SET_SF_ENUM_TYPE(selected, Selected);
highlighted = FALSE;
bShift = FALSE;
bCtrl = FALSE;
highlighted = false;
bShift = false;
bCtrl = false;
selected = NOTSELECTED;
}
@@ -332,9 +332,9 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
SoFCSelection::turnoffcurrent(action);
SoFCSelection::currenthighlight = (SoFullPath*)action->getCurPath()->copy();
SoFCSelection::currenthighlight->ref();
highlighted = TRUE;
highlighted = true;
this->touch(); // force scene redraw
this->redrawHighlighted(action, TRUE);
this->redrawHighlighted(action, true);
}
}
@@ -353,7 +353,7 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
SoFCSelection::turnoffcurrent(action);
//FIXME: I think we should set 'highlighted' to false whenever no point is picked
//else
highlighted = FALSE;
highlighted = false;
Gui::Selection().rmvPreselect();
}
}
@@ -465,17 +465,17 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
//
if (event->isOfType(SoLocation2Event::getClassTypeId())) {
// check to see if the mouse is over our geometry...
SbBool underTheMouse = FALSE;
SbBool underTheMouse = false;
const SoPickedPoint * pp = this->getPickedPoint(action);
SoFullPath *pPath = (pp != NULL) ? (SoFullPath *) pp->getPath() : NULL;
if (pPath && pPath->containsPath(action->getCurPath())) {
// Make sure I'm the lowest LocHL in the pick path!
underTheMouse = TRUE;
underTheMouse = true;
for (int i = 0; i < pPath->getLength(); i++) {
SoNode *node = pPath->getNodeFromTail(i);
if (node->isOfType(SoFCSelection::getClassTypeId())) {
if (node != this)
underTheMouse = FALSE;
underTheMouse = false;
break; // found the lowest LocHL - look no further
}
}
@@ -485,7 +485,7 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
if (! underTheMouse) {
// re-draw the object with it's normal color
//if(mymode != OFF)
redrawHighlighted(action, FALSE);
redrawHighlighted(action, false);
Gui::Selection().rmvPreselect();
}
else {
@@ -502,7 +502,7 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
if (underTheMouse) {
// draw this object highlighted
if (mymode != OFF)
redrawHighlighted(action, TRUE);
redrawHighlighted(action, true);
//const SoPickedPoint * pp = action->getPickedPoint();
Gui::Selection().setPreselect(documentName.getValue().getString()
,objectName.getValue().getString()
@@ -513,10 +513,10 @@ SoFCSelection::handleEvent(SoHandleEventAction * action)
}
}
//if(selected == SELECTED){
// redrawHighlighted(action, TRUE);
// redrawHighlighted(action, true);
//}
//if(selectionCleared ){
// redrawHighlighted(action, FALSE);
// redrawHighlighted(action, false);
// selectionCleared = false;
//}
}
@@ -696,7 +696,7 @@ SoFCSelection::preRender(SoGLRenderAction *action, GLint &oldDepthFunc)
{
// If not performing locate highlighting, just return.
if (highlightMode.getValue() == OFF)
return FALSE;
return false;
SoState *state = action->getState();
@@ -718,12 +718,12 @@ SoFCSelection::preRender(SoGLRenderAction *action, GLint &oldDepthFunc)
// Emissive Color
SoLazyElement::setEmissive(state, &col);
SoOverrideElement::setEmissiveColorOverride(state, this, TRUE);
SoOverrideElement::setEmissiveColorOverride(state, this, true);
// Diffuse Color
if (style.getValue() == EMISSIVE_DIFFUSE) {
SoLazyElement::setDiffuse(state, this, 1, &col, &colorpacker);
SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
SoOverrideElement::setDiffuseColorOverride(state, this, true);
}
}
@@ -759,7 +759,7 @@ SoFCSelection::redrawHighlighted(SoAction * action , SbBool doHighlight )
SoNode *tail = currenthighlight->getTail();
if (tail->isOfType( SoFCSelection::getClassTypeId()))
((SoFCSelection *)tail)->redrawHighlighted(action, FALSE);
((SoFCSelection *)tail)->redrawHighlighted(action, false);
else {
// Just get rid of the path. It's no longer valid for redraw.
currenthighlight->unref();
@@ -823,9 +823,9 @@ SoFCSelection::redrawHighlighted(SoAction * action , SbBool doHighlight )
if (whichBuffer != GL_FRONT)
glDrawBuffer(GL_FRONT);
highlighted = TRUE;
highlighted = true;
glAction->apply(pathToRender);
highlighted = FALSE;
highlighted = false;
// restore the buffering type
if (whichBuffer != GL_FRONT)
@@ -855,7 +855,7 @@ SoFCSelection::setOverride(SoGLRenderAction * action)
SoLazyElement::setEmissive(state, &this->colorSelection.getValue());
else
SoLazyElement::setEmissive(state, &this->colorHighlight.getValue());
SoOverrideElement::setEmissiveColorOverride(state, this, TRUE);
SoOverrideElement::setEmissiveColorOverride(state, this, true);
Styles mystyle = (Styles) this->style.getValue();
if (mystyle == SoFCSelection::EMISSIVE_DIFFUSE) {
@@ -863,7 +863,7 @@ SoFCSelection::setOverride(SoGLRenderAction * action)
SoLazyElement::setDiffuse(state, this,1, &this->colorSelection.getValue(),&colorpacker);
else
SoLazyElement::setDiffuse(state, this,1, &this->colorHighlight.getValue(),&colorpacker);
SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
SoOverrideElement::setDiffuseColorOverride(state, this, true);
}
}
@@ -876,9 +876,9 @@ SoFCSelection::turnoffcurrent(SoAction * action)
SoFCSelection::currenthighlight->getLength()) {
SoNode * tail = SoFCSelection::currenthighlight->getTail();
if (tail->isOfType(SoFCSelection::getClassTypeId())) {
((SoFCSelection*)tail)->highlighted = FALSE;
((SoFCSelection*)tail)->highlighted = false;
((SoFCSelection*)tail)->touch(); // force scene redraw
if (action) ((SoFCSelection*)tail)->redrawHighlighted(action, FALSE);
if (action) ((SoFCSelection*)tail)->redrawHighlighted(action, false);
}
}
if (SoFCSelection::currenthighlight) {
@@ -896,7 +896,7 @@ SoFCSelection::turnoffcurrent(SoAction * action)
// (processing events during render abort might cause this)
SoState *state = action->getState();
if (state && state->getDepth() == 1)
((SoFCSelection *)tail)->redrawHighlighted(action, FALSE);
((SoFCSelection *)tail)->redrawHighlighted(action, false);
}
else {
// Just get rid of the path. It's no longer valid for redraw.