Qt4's qglobal.h defined TRUE and FALSE. Qt5 does not do it anymore. Replace it with true and false.

158f39ec78

This change is Qt4/Qt5 neutral.
This commit is contained in:
Mateusz Skowroński
2015-12-21 06:15:07 +01:00
committed by wmayer
parent db345cb624
commit 7d0e892d36
96 changed files with 560 additions and 560 deletions

View File

@@ -459,7 +459,7 @@ inline void MeshFacetGrid::AddFacet (const MeshGeomFacet &rclFacet, unsigned lon
{
for (ulZ = ulZ1; ulZ <= ulZ2; ulZ++)
{
if (CMeshFacetFunc::BBoxContainFacet(GetBoundBox(ulX, ulY, ulZ), rclFacet) == TRUE)
if (CMeshFacetFunc::BBoxContainFacet(GetBoundBox(ulX, ulY, ulZ), rclFacet) == true)
_aulGrid[ulX][ulY][ulZ].insert(ulFacetIndex);
}
}

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@@ -106,7 +106,7 @@ inline bool MeshHelpPoint::operator < (const MeshHelpPoint &rclObj) const
// if (fabs(_clPt.y - rclObj._clPt.y) < MeshDefinitions::_fMinPointDistanceD1)
// {
// if (fabs(_clPt.z - rclObj._clPt.z) < MeshDefinitions::_fMinPointDistanceD1)
// return FALSE;
// return false;
// else
// return _clPt.z < rclObj._clPt.z;
// }
@@ -136,15 +136,15 @@ inline bool MeshHelpPoint::operator == (const MeshHelpPoint &rclObj) const
if (fabs(_clPt.y - rclObj._clPt.y) < (MeshDefinitions::_fMinPointDistanceD1 + 1.0e-2f))
{
if (fabs(_clPt.z - rclObj._clPt.z) < (MeshDefinitions::_fMinPointDistanceD1 + 1.0e-2f))
return TRUE;
return true;
else
return FALSE;
return false;
}
else
return FALSE;
return false;
}
else
return FALSE;
return false;
*/
}

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@@ -2422,9 +2422,9 @@ bool MeshOutput::SaveVRML (std::ostream &rstrOut) const
rstrOut << " ]\n }\n";
if (_material->binding == MeshIO::PER_VERTEX)
rstrOut << " colorPerVertex TRUE\n";
rstrOut << " colorPerVertex true\n";
else
rstrOut << " colorPerVertex FALSE\n";
rstrOut << " colorPerVertex false\n";
}
// write face index

View File

@@ -31,7 +31,7 @@
if |dv|<EPSILON then dv=0.0;
else no check is done (which is less robust)
*/
#define USE_EPSILON_TEST TRUE
#define USE_EPSILON_TEST 1
#define EPSILON 0.000001
@@ -237,7 +237,7 @@ int tri_tri_intersect(float V0[3],float V1[3],float V2[3],
du2=DOT(N1,U2)+d1;
/* coplanarity robustness check */
#if USE_EPSILON_TEST==TRUE
#if USE_EPSILON_TEST
if(fabs(du0)<EPSILON) du0=0.0;
if(fabs(du1)<EPSILON) du1=0.0;
if(fabs(du2)<EPSILON) du2=0.0;
@@ -260,7 +260,7 @@ int tri_tri_intersect(float V0[3],float V1[3],float V2[3],
dv1=DOT(N2,V1)+d2;
dv2=DOT(N2,V2)+d2;
#if USE_EPSILON_TEST==TRUE
#if USE_EPSILON_TEST
if(fabs(dv0)<EPSILON) dv0=0.0;
if(fabs(dv1)<EPSILON) dv1=0.0;
if(fabs(dv2)<EPSILON) dv2=0.0;
@@ -371,7 +371,7 @@ int NoDivTriTriIsect(float V0[3],float V1[3],float V2[3],
du2=DOT(N1,U2)+d1;
/* coplanarity robustness check */
#if USE_EPSILON_TEST==TRUE
#if USE_EPSILON_TEST
if(FABS(du0)<EPSILON) du0=0.0;
if(FABS(du1)<EPSILON) du1=0.0;
if(FABS(du2)<EPSILON) du2=0.0;
@@ -394,7 +394,7 @@ int NoDivTriTriIsect(float V0[3],float V1[3],float V2[3],
dv1=DOT(N2,V1)+d2;
dv2=DOT(N2,V2)+d2;
#if USE_EPSILON_TEST==TRUE
#if USE_EPSILON_TEST
if(FABS(dv0)<EPSILON) dv0=0.0;
if(FABS(dv1)<EPSILON) dv1=0.0;
if(FABS(dv2)<EPSILON) dv2=0.0;
@@ -597,7 +597,7 @@ int tri_tri_intersect_with_isectline(float V0[3],float V1[3],float V2[3],
du2=DOT(N1,U2)+d1;
/* coplanarity robustness check */
#if USE_EPSILON_TEST==TRUE
#if USE_EPSILON_TEST
if(fabs(du0)<EPSILON) du0=0.0;
if(fabs(du1)<EPSILON) du1=0.0;
if(fabs(du2)<EPSILON) du2=0.0;
@@ -620,7 +620,7 @@ int tri_tri_intersect_with_isectline(float V0[3],float V1[3],float V2[3],
dv1=DOT(N2,V1)+d2;
dv2=DOT(N2,V2)+d2;
#if USE_EPSILON_TEST==TRUE
#if USE_EPSILON_TEST
if(fabs(dv0)<EPSILON) dv0=0.0;
if(fabs(dv1)<EPSILON) dv1=0.0;
if(fabs(dv2)<EPSILON) dv2=0.0;

View File

@@ -38,7 +38,7 @@ public:
// Input:
// A[iSize][iSize], entries are A[row][col]
// Output:
// return value is TRUE if successful, FALSE if pivoting failed
// return value is true if successful, false if pivoting failed
// InvA[iSize][iSize], inverse matrix
bool Inverse (const GMatrix<Real>& rkA, GMatrix<Real>& rkInvA);
@@ -46,7 +46,7 @@ public:
// A[iSize][iSize] coefficient matrix, entries are A[row][col]
// B[iSize] vector, entries are B[row]
// Output:
// return value is TRUE if successful, FALSE if pivoting failed
// return value is true if successful, false if pivoting failed
// X[iSize] is solution X to AX = B
bool Solve (const GMatrix<Real>& rkA, const Real* afB, Real* afX);
@@ -57,7 +57,7 @@ public:
// Upper diagonal C[iSize-1]
// Right-hand side R[iSize]
// Output:
// return value is TRUE if successful, FALSE if pivoting failed
// return value is true if successful, false if pivoting failed
// U[iSize] is solution
bool SolveTri (int iSize, Real* afA, Real* afB, Real* afC, Real* afR,
Real* afU);
@@ -69,7 +69,7 @@ public:
// Upper diagonal is constant, C
// Right-hand side Rr[iSize]
// Output:
// return value is TRUE if successful, FALSE if pivoting failed
// return value is true if successful, false if pivoting failed
// U[iSize] is solution
bool SolveConstTri (int iSize, Real fA, Real fB, Real fC, Real* afR,
Real* afU);
@@ -102,7 +102,7 @@ public:
// A, a banded matrix
// B[iSize] vector, entries are B[row]
// Output:
// return value is TRUE if successful, FALSE if pivoting failed
// return value is true if successful, false if pivoting failed
// X[iSize] is solution X to AX = B
bool SolveBanded (const BandedMatrix<Real>& rkA, const Real* afB,
Real* afX);
@@ -111,7 +111,7 @@ public:
// Input:
// A, a banded matrix
// Output:
// return value is TRUE if the inverse exists, FALSE otherwise
// return value is true if the inverse exists, false otherwise
// InvA, the inverse of A
bool Invert (const BandedMatrix<Real>& rkA, GMatrix<Real>& rkInvA);

View File

@@ -170,7 +170,7 @@ void DlgEvaluateMeshImp::slotDeletedDocument(const App::Document& Doc)
* name 'name' and widget flags set to 'f'
*
* The dialog will by default be modeless, unless you set 'modal' to
* TRUE to construct a modal dialog.
* true to construct a modal dialog.
*/
DlgEvaluateMeshImp::DlgEvaluateMeshImp(QWidget* parent, Qt::WindowFlags fl)
: QDialog(parent, fl), d(new Private())

View File

@@ -49,7 +49,7 @@ using namespace MeshGui;
* name 'name' and widget flags set to 'f'.
*
* The dialog will by default be modeless, unless you set 'modal' to
* TRUE to construct a modal dialog.
* true to construct a modal dialog.
*/
MeshGui::DlgRegularSolidImp::DlgRegularSolidImp(QWidget* parent, Qt::WindowFlags fl)
: QDialog( parent, fl )

View File

@@ -95,7 +95,7 @@ void SoFCIndexedFaceSet::GLRender(SoGLRenderAction *action)
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, TRUE, FALSE);
SoTextureCoordinateBundle tb(action, true, false);
SbBool sendNormals = !mb.isColorOnly() || tb.isFunction();
this->getVertexData(state, coords, normals, cindices,
@@ -129,14 +129,14 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
float size = std::min<float>((float)mod,3.0f);
glPointSize(size);
SbBool per_face = FALSE;
SbBool per_vert = FALSE;
SbBool per_face = false;
SbBool per_vert = false;
switch (binding) {
case SoMaterialBindingElement::PER_FACE:
per_face = TRUE;
per_face = true;
break;
case SoMaterialBindingElement::PER_VERTEX:
per_vert = TRUE;
per_vert = true;
break;
default:
break;
@@ -153,10 +153,10 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
for (int index=0; index<numindices; ct++) {
if (ct%mod==0) {
if (per_face)
materials->send(ct, TRUE);
materials->send(ct, true);
v1 = *viptr++; index++;
if (per_vert)
materials->send(v1, TRUE);
materials->send(v1, true);
if (normals)
currnormal = &normals[*normalindices++];
glNormal3fv((const GLfloat*)currnormal);
@@ -164,7 +164,7 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
v2 = *viptr++; index++;
if (per_vert)
materials->send(v2, TRUE);
materials->send(v2, true);
if (normals)
currnormal = &normals[*normalindices++];
glNormal3fv((const GLfloat*)currnormal);
@@ -172,7 +172,7 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
v3 = *viptr++; index++;
if (per_vert)
materials->send(v3, TRUE);
materials->send(v3, true);
if (normals)
currnormal = &normals[*normalindices++];
glNormal3fv((const GLfloat*)currnormal);
@@ -199,7 +199,7 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
// thus we search there for it.
SoSearchAction sa;
sa.setInterest(SoSearchAction::FIRST);
sa.setSearchingAll(FALSE);
sa.setSearchingAll(false);
sa.setType(SoCoordinate3::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();
@@ -221,7 +221,7 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
// thus we search there for it.
SoSearchAction sa;
sa.setInterest(SoSearchAction::FIRST);
sa.setSearchingAll(FALSE);
sa.setSearchingAll(false);
sa.setType(SoCoordinate3::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();

View File

@@ -176,7 +176,7 @@ void SoSFMeshObject::initClass()
SO_SFIELD_INIT_CLASS(SoSFMeshObject, SoSField);
}
// This reads the value of a field from a file. It returns FALSE if the value could not be read
// This reads the value of a field from a file. It returns false if the value could not be read
// successfully.
SbBool SoSFMeshObject::readValue(SoInput *in)
{
@@ -191,7 +191,7 @@ SbBool SoSFMeshObject::readValue(SoInput *in)
// during initial scene graph import.
this->valueChanged();
return TRUE;
return true;
}
int32_t countPt;
@@ -235,7 +235,7 @@ SbBool SoSFMeshObject::readValue(SoInput *in)
// during initial scene graph import.
this->valueChanged();
return TRUE;
return true;
}
// This writes the value of a field to a file.
@@ -626,9 +626,9 @@ void SoFCMeshObjectShape::GLRender(SoGLRenderAction *action)
SbBool needNormals = !mb.isColorOnly()/* || tb.isFunction()*/;
mb.sendFirst(); // make sure we have the correct material
SbBool ccw = TRUE;
SbBool ccw = true;
if (SoShapeHintsElement::getVertexOrdering(state) == SoShapeHintsElement::CLOCKWISE)
ccw = FALSE;
ccw = false;
if (mode == false || mesh->countFacets() <= this->renderTriangleLimit) {
if (mbind != OVERALL)
@@ -708,16 +708,16 @@ void SoFCMeshObjectShape::drawFaces(const Mesh::MeshObject * mesh, SoMaterialBun
n[2] = (v1.x-v0.x)*(v2.y-v0.y)-(v1.y-v0.y)*(v2.x-v0.x);
if(perFace)
mb->send(it-rFacets.begin(), TRUE);
mb->send(it-rFacets.begin(), true);
glNormal(n);
if(perVertex)
mb->send(it->_aulPoints[0], TRUE);
mb->send(it->_aulPoints[0], true);
glVertex(v0);
if(perVertex)
mb->send(it->_aulPoints[1], TRUE);
mb->send(it->_aulPoints[1], true);
glVertex(v1);
if(perVertex)
mb->send(it->_aulPoints[2], TRUE);
mb->send(it->_aulPoints[2], true);
glVertex(v2);
}
}
@@ -852,7 +852,7 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
// thus we search there for it.
SoSearchAction sa;
sa.setInterest(SoSearchAction::FIRST);
sa.setSearchingAll(FALSE);
sa.setSearchingAll(false);
sa.setType(SoFCMeshObjectNode::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();
@@ -961,8 +961,8 @@ void SoFCMeshObjectShape::renderSelectionGeometry(const Mesh::MeshObject* mesh)
//static SbBool
//SoFCMeshObjectShape_ray_intersect(SoRayPickAction * action, const SbBox3f & box)
//{
// if (box.isEmpty()) return FALSE;
// return action->intersect(box, TRUE);
// if (box.isEmpty()) return false;
// return action->intersect(box, true);
//}
/**
@@ -1163,9 +1163,9 @@ void SoFCMeshSegmentShape::GLRender(SoGLRenderAction *action)
SbBool needNormals = !mb.isColorOnly()/* || tb.isFunction()*/;
mb.sendFirst(); // make sure we have the correct material
SbBool ccw = TRUE;
SbBool ccw = true;
if (SoShapeHintsElement::getVertexOrdering(state) == SoShapeHintsElement::CLOCKWISE)
ccw = FALSE;
ccw = false;
if (mode == false || mesh->countFacets() <= this->renderTriangleLimit) {
if (mbind != OVERALL)
@@ -1250,16 +1250,16 @@ void SoFCMeshSegmentShape::drawFaces(const Mesh::MeshObject * mesh, SoMaterialBu
n[2] = (v1.x-v0.x)*(v2.y-v0.y)-(v1.y-v0.y)*(v2.x-v0.x);
if(perFace)
mb->send(*it, TRUE);
mb->send(*it, true);
glNormal(n);
if(perVertex)
mb->send(f._aulPoints[0], TRUE);
mb->send(f._aulPoints[0], true);
glVertex(v0);
if(perVertex)
mb->send(f._aulPoints[1], TRUE);
mb->send(f._aulPoints[1], true);
glVertex(v1);
if(perVertex)
mb->send(f._aulPoints[2], TRUE);
mb->send(f._aulPoints[2], true);
glVertex(v2);
}
}
@@ -1556,7 +1556,7 @@ void SoFCMeshObjectBoundary::GLRender(SoGLRenderAction *action)
if (!mesh) return;
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, TRUE, FALSE);
SoTextureCoordinateBundle tb(action, true, false);
SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
mb.sendFirst(); // make sure we have the correct material

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@@ -68,8 +68,8 @@ SoPolygon::SoPolygon()
SO_NODE_ADD_FIELD(startIndex, (0));
SO_NODE_ADD_FIELD(numVertices, (0));
SO_NODE_ADD_FIELD(highlight, (FALSE));
SO_NODE_ADD_FIELD(render, (TRUE));
SO_NODE_ADD_FIELD(highlight, (false));
SO_NODE_ADD_FIELD(render, (true));
}
/**
@@ -86,7 +86,7 @@ void SoPolygon::GLRender(SoGLRenderAction *action)
if (!points) return;
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, TRUE, FALSE);
SoTextureCoordinateBundle tb(action, true, false);
SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
mb.sendFirst(); // make sure we have the correct material