Qt4's qglobal.h defined TRUE and FALSE. Qt5 does not do it anymore. Replace it with true and false.

158f39ec78

This change is Qt4/Qt5 neutral.
This commit is contained in:
Mateusz Skowroński
2015-12-21 06:15:07 +01:00
committed by wmayer
parent db345cb624
commit 7d0e892d36
96 changed files with 560 additions and 560 deletions

View File

@@ -95,7 +95,7 @@ void SoFCIndexedFaceSet::GLRender(SoGLRenderAction *action)
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, TRUE, FALSE);
SoTextureCoordinateBundle tb(action, true, false);
SbBool sendNormals = !mb.isColorOnly() || tb.isFunction();
this->getVertexData(state, coords, normals, cindices,
@@ -129,14 +129,14 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
float size = std::min<float>((float)mod,3.0f);
glPointSize(size);
SbBool per_face = FALSE;
SbBool per_vert = FALSE;
SbBool per_face = false;
SbBool per_vert = false;
switch (binding) {
case SoMaterialBindingElement::PER_FACE:
per_face = TRUE;
per_face = true;
break;
case SoMaterialBindingElement::PER_VERTEX:
per_vert = TRUE;
per_vert = true;
break;
default:
break;
@@ -153,10 +153,10 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
for (int index=0; index<numindices; ct++) {
if (ct%mod==0) {
if (per_face)
materials->send(ct, TRUE);
materials->send(ct, true);
v1 = *viptr++; index++;
if (per_vert)
materials->send(v1, TRUE);
materials->send(v1, true);
if (normals)
currnormal = &normals[*normalindices++];
glNormal3fv((const GLfloat*)currnormal);
@@ -164,7 +164,7 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
v2 = *viptr++; index++;
if (per_vert)
materials->send(v2, TRUE);
materials->send(v2, true);
if (normals)
currnormal = &normals[*normalindices++];
glNormal3fv((const GLfloat*)currnormal);
@@ -172,7 +172,7 @@ void SoFCIndexedFaceSet::drawCoords(const SoGLCoordinateElement * const vertexli
v3 = *viptr++; index++;
if (per_vert)
materials->send(v3, TRUE);
materials->send(v3, true);
if (normals)
currnormal = &normals[*normalindices++];
glNormal3fv((const GLfloat*)currnormal);
@@ -199,7 +199,7 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
// thus we search there for it.
SoSearchAction sa;
sa.setInterest(SoSearchAction::FIRST);
sa.setSearchingAll(FALSE);
sa.setSearchingAll(false);
sa.setType(SoCoordinate3::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();
@@ -221,7 +221,7 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
// thus we search there for it.
SoSearchAction sa;
sa.setInterest(SoSearchAction::FIRST);
sa.setSearchingAll(FALSE);
sa.setSearchingAll(false);
sa.setType(SoCoordinate3::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();