Qt4's qglobal.h defined TRUE and FALSE. Qt5 does not do it anymore. Replace it with true and false.
158f39ec78
This change is Qt4/Qt5 neutral.
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committed by
wmayer
parent
db345cb624
commit
7d0e892d36
@@ -176,7 +176,7 @@ void SoSFMeshObject::initClass()
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SO_SFIELD_INIT_CLASS(SoSFMeshObject, SoSField);
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}
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// This reads the value of a field from a file. It returns FALSE if the value could not be read
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// This reads the value of a field from a file. It returns false if the value could not be read
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// successfully.
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SbBool SoSFMeshObject::readValue(SoInput *in)
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{
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@@ -191,7 +191,7 @@ SbBool SoSFMeshObject::readValue(SoInput *in)
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// during initial scene graph import.
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this->valueChanged();
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return TRUE;
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return true;
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}
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int32_t countPt;
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@@ -235,7 +235,7 @@ SbBool SoSFMeshObject::readValue(SoInput *in)
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// during initial scene graph import.
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this->valueChanged();
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return TRUE;
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return true;
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}
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// This writes the value of a field to a file.
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@@ -626,9 +626,9 @@ void SoFCMeshObjectShape::GLRender(SoGLRenderAction *action)
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SbBool needNormals = !mb.isColorOnly()/* || tb.isFunction()*/;
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mb.sendFirst(); // make sure we have the correct material
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SbBool ccw = TRUE;
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SbBool ccw = true;
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if (SoShapeHintsElement::getVertexOrdering(state) == SoShapeHintsElement::CLOCKWISE)
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ccw = FALSE;
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ccw = false;
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if (mode == false || mesh->countFacets() <= this->renderTriangleLimit) {
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if (mbind != OVERALL)
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@@ -708,16 +708,16 @@ void SoFCMeshObjectShape::drawFaces(const Mesh::MeshObject * mesh, SoMaterialBun
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n[2] = (v1.x-v0.x)*(v2.y-v0.y)-(v1.y-v0.y)*(v2.x-v0.x);
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if(perFace)
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mb->send(it-rFacets.begin(), TRUE);
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mb->send(it-rFacets.begin(), true);
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glNormal(n);
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if(perVertex)
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mb->send(it->_aulPoints[0], TRUE);
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mb->send(it->_aulPoints[0], true);
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glVertex(v0);
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if(perVertex)
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mb->send(it->_aulPoints[1], TRUE);
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mb->send(it->_aulPoints[1], true);
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glVertex(v1);
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if(perVertex)
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mb->send(it->_aulPoints[2], TRUE);
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mb->send(it->_aulPoints[2], true);
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glVertex(v2);
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}
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}
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@@ -852,7 +852,7 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
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// thus we search there for it.
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SoSearchAction sa;
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sa.setInterest(SoSearchAction::FIRST);
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sa.setSearchingAll(FALSE);
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sa.setSearchingAll(false);
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sa.setType(SoFCMeshObjectNode::getClassTypeId(), 1);
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sa.apply(node);
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SoPath * path = sa.getPath();
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@@ -961,8 +961,8 @@ void SoFCMeshObjectShape::renderSelectionGeometry(const Mesh::MeshObject* mesh)
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//static SbBool
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//SoFCMeshObjectShape_ray_intersect(SoRayPickAction * action, const SbBox3f & box)
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//{
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// if (box.isEmpty()) return FALSE;
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// return action->intersect(box, TRUE);
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// if (box.isEmpty()) return false;
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// return action->intersect(box, true);
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//}
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/**
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@@ -1163,9 +1163,9 @@ void SoFCMeshSegmentShape::GLRender(SoGLRenderAction *action)
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SbBool needNormals = !mb.isColorOnly()/* || tb.isFunction()*/;
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mb.sendFirst(); // make sure we have the correct material
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SbBool ccw = TRUE;
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SbBool ccw = true;
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if (SoShapeHintsElement::getVertexOrdering(state) == SoShapeHintsElement::CLOCKWISE)
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ccw = FALSE;
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ccw = false;
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if (mode == false || mesh->countFacets() <= this->renderTriangleLimit) {
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if (mbind != OVERALL)
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@@ -1250,16 +1250,16 @@ void SoFCMeshSegmentShape::drawFaces(const Mesh::MeshObject * mesh, SoMaterialBu
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n[2] = (v1.x-v0.x)*(v2.y-v0.y)-(v1.y-v0.y)*(v2.x-v0.x);
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if(perFace)
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mb->send(*it, TRUE);
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mb->send(*it, true);
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glNormal(n);
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if(perVertex)
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mb->send(f._aulPoints[0], TRUE);
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mb->send(f._aulPoints[0], true);
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glVertex(v0);
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if(perVertex)
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mb->send(f._aulPoints[1], TRUE);
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mb->send(f._aulPoints[1], true);
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glVertex(v1);
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if(perVertex)
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mb->send(f._aulPoints[2], TRUE);
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mb->send(f._aulPoints[2], true);
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glVertex(v2);
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}
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}
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@@ -1556,7 +1556,7 @@ void SoFCMeshObjectBoundary::GLRender(SoGLRenderAction *action)
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if (!mesh) return;
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SoMaterialBundle mb(action);
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SoTextureCoordinateBundle tb(action, TRUE, FALSE);
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SoTextureCoordinateBundle tb(action, true, false);
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SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
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mb.sendFirst(); // make sure we have the correct material
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