Qt4's qglobal.h defined TRUE and FALSE. Qt5 does not do it anymore. Replace it with true and false.
158f39ec78
This change is Qt4/Qt5 neutral.
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committed by
wmayer
parent
db345cb624
commit
7d0e892d36
@@ -194,7 +194,7 @@ void SoBrepFaceSet::GLRender(SoGLRenderAction *action)
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SoMaterialBundle mb(action);
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Binding mbind = this->findMaterialBinding(state);
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SoTextureCoordinateBundle tb(action, TRUE, FALSE);
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SoTextureCoordinateBundle tb(action, true, false);
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SbBool doTextures = tb.needCoordinates();
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int32_t hl_idx = this->highlightIndex.getValue();
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@@ -320,7 +320,7 @@ void SoBrepFaceSet::renderColoredArray(SoMaterialBundle *const materials)
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int tris = partIndex[part_id];
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if (tris > 0) {
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materials->send(part_id, TRUE);
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materials->send(part_id, true);
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glDrawElements(GL_TRIANGLES, 3 * tris, GL_UNSIGNED_INT, ptr);
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ptr += 3 * tris;
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}
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@@ -363,7 +363,7 @@ void SoBrepFaceSet::GLRender(SoGLRenderAction *action)
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SoMaterialBundle mb(action);
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SoTextureCoordinateBundle tb(action, TRUE, FALSE);
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SoTextureCoordinateBundle tb(action, true, false);
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doTextures = tb.needCoordinates();
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SbBool sendNormals = !mb.isColorOnly() || tb.isFunction();
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@@ -461,13 +461,13 @@ void SoBrepFaceSet::generatePrimitives(SoAction * action)
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SbBool sendNormals;
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SbBool normalCacheUsed;
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sendNormals = TRUE; // always generate normals
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sendNormals = true; // always generate normals
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this->getVertexData(state, coords, normals, cindices,
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nindices, tindices, mindices, numindices,
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sendNormals, normalCacheUsed);
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SoTextureCoordinateBundle tb(action, FALSE, FALSE);
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SoTextureCoordinateBundle tb(action, false, false);
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doTextures = tb.needCoordinates();
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if (!sendNormals) nbind = OVERALL;
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@@ -674,11 +674,11 @@ void SoBrepFaceSet::renderHighlight(SoGLRenderAction *action)
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state->push();
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SoLazyElement::setEmissive(state, &this->highlightColor);
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SoOverrideElement::setEmissiveColorOverride(state, this, TRUE);
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SoOverrideElement::setEmissiveColorOverride(state, this, true);
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#if 0 // disables shading effect
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// sendNormals will be FALSE
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// sendNormals will be false
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SoLazyElement::setDiffuse(state, this,1, &this->highlightColor,&this->colorpacker);
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SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
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SoOverrideElement::setDiffuseColorOverride(state, this, true);
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SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
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#endif
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@@ -697,7 +697,7 @@ void SoBrepFaceSet::renderHighlight(SoGLRenderAction *action)
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SbBool normalCacheUsed;
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SoMaterialBundle mb(action);
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SoTextureCoordinateBundle tb(action, TRUE, FALSE);
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SoTextureCoordinateBundle tb(action, true, false);
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doTextures = tb.needCoordinates();
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SbBool sendNormals = !mb.isColorOnly() || tb.isFunction();
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@@ -734,7 +734,7 @@ void SoBrepFaceSet::renderHighlight(SoGLRenderAction *action)
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// materials
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mbind = OVERALL;
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doTextures = FALSE;
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doTextures = false;
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renderShape(static_cast<const SoGLCoordinateElement*>(coords), &(cindices[start]), length,
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&(pindices[id]), 1, normals, nindices, &mb, mindices, &tb, tindices, nbind, mbind, doTextures?1:0);
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@@ -752,10 +752,10 @@ void SoBrepFaceSet::renderSelection(SoGLRenderAction *action)
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state->push();
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SoLazyElement::setEmissive(state, &this->selectionColor);
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SoOverrideElement::setEmissiveColorOverride(state, this, TRUE);
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SoOverrideElement::setEmissiveColorOverride(state, this, true);
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#if 0 // disables shading effect
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SoLazyElement::setDiffuse(state, this,1, &this->selectionColor,&this->colorpacker);
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SoOverrideElement::setDiffuseColorOverride(state, this, TRUE);
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SoOverrideElement::setDiffuseColorOverride(state, this, true);
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SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
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#endif
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@@ -774,7 +774,7 @@ void SoBrepFaceSet::renderSelection(SoGLRenderAction *action)
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SbBool normalCacheUsed;
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SoMaterialBundle mb(action);
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SoTextureCoordinateBundle tb(action, TRUE, FALSE);
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SoTextureCoordinateBundle tb(action, true, false);
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doTextures = tb.needCoordinates();
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SbBool sendNormals = !mb.isColorOnly() || tb.isFunction();
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@@ -791,7 +791,7 @@ void SoBrepFaceSet::renderSelection(SoGLRenderAction *action)
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// materials
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mbind = OVERALL;
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doTextures = FALSE;
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doTextures = false;
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for (int i=0; i<numSelected; i++) {
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int id = selected[i];
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@@ -883,17 +883,17 @@ void SoBrepFaceSet::renderShape(const SoGLCoordinateElement * const vertexlist,
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/* vertex 1 *********************************************************/
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if (mbind == PER_PART) {
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if (trinr == 0)
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materials->send(matnr++, TRUE);
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materials->send(matnr++, true);
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}
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else if (mbind == PER_PART_INDEXED) {
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if (trinr == 0)
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materials->send(*matindices++, TRUE);
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materials->send(*matindices++, true);
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}
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else if (mbind == PER_VERTEX || mbind == PER_FACE) {
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materials->send(matnr++, TRUE);
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materials->send(matnr++, true);
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}
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else if (mbind == PER_VERTEX_INDEXED || mbind == PER_FACE_INDEXED) {
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materials->send(*matindices++, TRUE);
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materials->send(*matindices++, true);
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}
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if (normals) {
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@@ -917,9 +917,9 @@ void SoBrepFaceSet::renderShape(const SoGLCoordinateElement * const vertexlist,
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/* vertex 2 *********************************************************/
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if (mbind == PER_VERTEX)
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materials->send(matnr++, TRUE);
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materials->send(matnr++, true);
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else if (mbind == PER_VERTEX_INDEXED)
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materials->send(*matindices++, TRUE);
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materials->send(*matindices++, true);
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if (normals) {
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if (nbind == PER_VERTEX) {
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@@ -942,9 +942,9 @@ void SoBrepFaceSet::renderShape(const SoGLCoordinateElement * const vertexlist,
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/* vertex 3 *********************************************************/
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if (mbind == PER_VERTEX)
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materials->send(matnr++, TRUE);
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materials->send(matnr++, true);
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else if (mbind == PER_VERTEX_INDEXED)
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materials->send(*matindices++, TRUE);
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materials->send(*matindices++, true);
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if (normals) {
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if (nbind == PER_VERTEX) {
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