Fem: Constraint symbol scaling (#13274)

* Fem: Constraint symbols rescaling

* Fem: Add constraint symbol .iv files

* Fem: Fix contact constraint symbol rescaling

* Fem: Fix displacement constraint symbol rescaling

* Fem: Fix fixed constraint symbol rescaling

* Fem: Fix force constraint symbol rescaling

* Fem: Fix heat flux constraint symbol rescaling

* Fem: Fix plane rotation constraint symbol rescaling

* Fem: Fix pressure constraint symbol rescaling

* Fem: Fix spring constraint symbol rescaling

* Fem: Fix temperature constraint symbol rescaling

* Fem: Add tie constraint symbol
This commit is contained in:
marioalexis84
2024-04-22 12:49:13 -03:00
committed by GitHub
parent 5b81da0965
commit 7d4d5eddf5
32 changed files with 768 additions and 952 deletions

View File

@@ -26,11 +26,6 @@
#include "PreCompiled.h"
#ifndef _PreComp_
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTranslation.h>
#endif
#include "Mod/Fem/App/FemConstraintContact.h"
@@ -46,6 +41,7 @@ PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintContact, FemGui::ViewProviderFe
ViewProviderFemConstraintContact::ViewProviderFemConstraintContact()
{
sPixmap = "FEM_ConstraintContact";
loadSymbol((resourceSymbolDir + "ConstraintContact.iv").c_str());
// Note change "Contact" in line above to new constraint name, make sure it is the same as in
// taskFem* cpp file
ADD_PROPERTY(FaceColor, (0.2f, 0.3f, 0.2f));
@@ -93,75 +89,7 @@ bool ViewProviderFemConstraintContact::setEdit(int ModNum)
}
}
#define HEIGHT (0.5)
#define LENGTH (1.5)
#define WIDTH (0.5)
// #define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled display on initial drawing -
// so disable
void ViewProviderFemConstraintContact::updateData(const App::Property* prop)
{
// Gets called whenever a property of the attached object changes
Fem::ConstraintContact* pcConstraint = static_cast<Fem::ConstraintContact*>(this->getObject());
float scaledlength =
LENGTH * pcConstraint->Scale.getValue(); // OvG: Calculate scaled values once only
float scaledheight = HEIGHT * pcConstraint->Scale.getValue();
float scaledwidth = WIDTH * pcConstraint->Scale.getValue();
if (prop == &pcConstraint->Points) {
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
if (points.size() != normals.size()) {
return;
}
std::vector<Base::Vector3d>::const_iterator n = normals.begin();
// Points and Normals are always updated together
Gui::coinRemoveAllChildren(pShapeSep);
for (const auto& point : points) {
// Define base and normal directions
SbVec3f base(point.x, point.y, point.z);
SbVec3f dir(n->x, n->y, n->z); // normal
/// Visual indication
// define separator
SoSeparator* sep = new SoSeparator();
// first move to correct position
SoTranslation* trans = new SoTranslation();
SbVec3f newPos = base + scaledheight * dir * 0.12f;
trans->translation.setValue(newPos);
sep->addChild(trans);
// adjust orientation
SoRotation* rot = new SoRotation();
rot->rotation.setValue(SbRotation(SbVec3f(0, 1, 0), dir));
sep->addChild(rot);
// define color of shape
SoMaterial* myMaterial = new SoMaterial;
myMaterial->diffuseColor.set1Value(0, SbColor(1, 1, 1)); // RGB
// myMaterial->diffuseColor.set1Value(1,SbColor(0,0,1));//possible to adjust sides
// separately
sep->addChild(myMaterial);
// draw a cube
SoCube* cbe = new SoCube();
cbe->depth.setValue(scaledlength * 0.5);
cbe->height.setValue(scaledheight * 0.25);
cbe->width.setValue(scaledwidth * 0.75);
sep->addChild(cbe);
// translate position
SoTranslation* trans2 = new SoTranslation();
trans2->translation.setValue(SbVec3f(0, 0, 0));
sep->addChild(trans2);
pShapeSep->addChild(sep);
n++;
}
}
// Gets called whenever a property of the attached object changes
ViewProviderFemConstraint::updateData(prop);
}