Fem: Constraint symbol scaling (#13274)

* Fem: Constraint symbols rescaling

* Fem: Add constraint symbol .iv files

* Fem: Fix contact constraint symbol rescaling

* Fem: Fix displacement constraint symbol rescaling

* Fem: Fix fixed constraint symbol rescaling

* Fem: Fix force constraint symbol rescaling

* Fem: Fix heat flux constraint symbol rescaling

* Fem: Fix plane rotation constraint symbol rescaling

* Fem: Fix pressure constraint symbol rescaling

* Fem: Fix spring constraint symbol rescaling

* Fem: Fix temperature constraint symbol rescaling

* Fem: Add tie constraint symbol
This commit is contained in:
marioalexis84
2024-04-22 12:49:13 -03:00
committed by GitHub
parent 5b81da0965
commit 7d4d5eddf5
32 changed files with 768 additions and 952 deletions

View File

@@ -26,12 +26,6 @@
#include "PreCompiled.h"
#ifndef _PreComp_
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoTranslation.h>
#endif
#include "Mod/Fem/App/FemConstraintPlaneRotation.h"
@@ -48,6 +42,7 @@ PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintPlaneRotation, FemGui::ViewProv
ViewProviderFemConstraintPlaneRotation::ViewProviderFemConstraintPlaneRotation()
{
sPixmap = "FEM_ConstraintPlaneRotation";
loadSymbol((resourceSymbolDir + "ConstraintPlaneRotation.iv").c_str());
// Note change "planerotation" in line above to new constraint name, make sure it is the same as
// in taskFem* cpp file
ADD_PROPERTY(FaceColor, (0.2f, 0.3f, 0.2f));
@@ -96,98 +91,7 @@ bool ViewProviderFemConstraintPlaneRotation::setEdit(int ModNum)
}
}
#define HEIGHT (0.5)
#define RADIUS (5)
// #define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled display on initial drawing -
// so disable
void ViewProviderFemConstraintPlaneRotation::updateData(const App::Property* prop)
{
// Gets called whenever a property of the attached object changes
Fem::ConstraintPlaneRotation* pcConstraint =
static_cast<Fem::ConstraintPlaneRotation*>(this->getObject());
float scaledradius =
RADIUS * pcConstraint->Scale.getValue(); // OvG: Calculate scaled values once only
float scaledheight = HEIGHT * pcConstraint->Scale.getValue();
if (prop == &pcConstraint->Points) {
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
if (points.size() != normals.size()) {
return;
}
std::vector<Base::Vector3d>::const_iterator n = normals.begin();
// Points and Normals are always updated together
Gui::coinRemoveAllChildren(pShapeSep);
for (const auto& point : points) {
// Define base and normal directions
SbVec3f base(point.x, point.y, point.z);
SbVec3f dir(n->x, n->y, n->z); // normal
/* Note:
* This next part draws a temperature gauge in 3D to indicate the constraint visually.
* This serves as an example. Change or remove as needs be.
* It is possible to draw almost any basic 3D shape. See inventor's documentation
* This gets drawn at every point.
* */
/// Visual indication
// define separator
SoSeparator* sep = new SoSeparator();
/// draw a temp gauge,with sphere and a cylinder
// first move to correct position
SoTranslation* trans = new SoTranslation();
SbVec3f newPos = base + scaledradius * dir * 0.08f;
trans->translation.setValue(newPos);
sep->addChild(trans);
// adjust orientation
SoRotation* rot = new SoRotation();
rot->rotation.setValue(SbRotation(SbVec3f(1, 0, 0), dir));
sep->addChild(rot);
// define color of shape
SoMaterial* myMaterial = new SoMaterial;
myMaterial->diffuseColor.set1Value(0, SbColor(0, 1, 0)); // RGB
// myMaterial->diffuseColor.set1Value(1,SbColor(0,0,1));//possible to adjust sides
// separately
sep->addChild(myMaterial);
// draw a sphere
// SoSphere* sph = new SoSphere();
// sph->radius.setValue(scaledradius*0.75);
// sep->addChild(sph);
// translate position
// SoTranslation* trans2 = new SoTranslation();
// trans2->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
// sep->addChild(trans2);
// draw a cylinder
SoCylinder* cyl = new SoCylinder();
cyl->height.setValue(scaledheight * 0.5);
cyl->radius.setValue(scaledradius * 0.375);
sep->addChild(cyl);
// translate position
// SoTranslation* trans3 = new SoTranslation();
// trans3->translation.setValue(SbVec3f(0,scaledheight*0.05,0));
// sep->addChild(trans3);
// define color of shape
SoMaterial* myMaterial2 = new SoMaterial;
myMaterial2->diffuseColor.set1Value(0, SbColor(1, 1, 1)); // RGB
sep->addChild(myMaterial2);
// draw a cylinder
// SoCylinder* cyl2 = new SoCylinder();
// cyl2->height.setValue(scaledheight*0.25);
// cyl2->radius.setValue(scaledradius*0.375);
// sep->addChild(cyl2);
pShapeSep->addChild(sep);
n++;
}
}
// Gets called whenever a property of the attached object changes
ViewProviderFemConstraint::updateData(prop);
}