diff --git a/src/Mod/Part/Gui/TaskOffset.cpp b/src/Mod/Part/Gui/TaskOffset.cpp index d32e6a47eb..8530ce5ab3 100644 --- a/src/Mod/Part/Gui/TaskOffset.cpp +++ b/src/Mod/Part/Gui/TaskOffset.cpp @@ -55,7 +55,7 @@ class OffsetWidget::Private public: Ui_TaskOffset ui; Part::Offset* offset; - Private() + Private() : offset(nullptr) { } ~Private() diff --git a/src/Mod/Part/Gui/TaskThickness.cpp b/src/Mod/Part/Gui/TaskThickness.cpp index 269257962a..f907687fdd 100644 --- a/src/Mod/Part/Gui/TaskThickness.cpp +++ b/src/Mod/Part/Gui/TaskThickness.cpp @@ -60,7 +60,7 @@ public: QString text; std::string selection; Part::Thickness* thickness; - Private() + Private() : thickness(nullptr) { } ~Private() diff --git a/src/Mod/Path/PathSimulator/App/VolSim.h b/src/Mod/Path/PathSimulator/App/VolSim.h index 8d448c8743..39fb371adf 100644 --- a/src/Mod/Path/PathSimulator/App/VolSim.h +++ b/src/Mod/Path/PathSimulator/App/VolSim.h @@ -74,7 +74,7 @@ struct Triangle3D struct cLineSegment { - cLineSegment() {} + cLineSegment() : len(0), lenXY(0) {} cLineSegment(Point3D & p1, Point3D & p2) { SetPoints(p1, p2); } void SetPoints(Point3D & p1, Point3D & p2); void PointAt(float dist, Point3D & retp); @@ -93,7 +93,7 @@ public: CHAMFER, ROUND }; - cSimTool() {} + cSimTool() : type(FLAT), radius(0), tipAngle(0), dradius(0), chamRatio(0) {} cSimTool(Type t, float rad, float tipang = 180) : type(t), radius(rad), tipAngle(tipang) { InitTool(); } ~cSimTool() {} void InitTool(); diff --git a/src/Mod/Path/libarea/Adaptive.cpp b/src/Mod/Path/libarea/Adaptive.cpp index dbd1cde03a..adb0389020 100644 --- a/src/Mod/Path/libarea/Adaptive.cpp +++ b/src/Mod/Path/libarea/Adaptive.cpp @@ -1134,14 +1134,14 @@ class EngagePoint public: struct EngageState { - size_t currentPathIndex; - size_t currentSegmentIndex; + size_t currentPathIndex = 0; + size_t currentSegmentIndex = 0; double segmentPos = 0; double totalDistance = 0; double currentPathLength = 0; int passes = 0; - double metric; // engage point metric + double metric = 0; // engage point metric bool operator<(const EngageState &other) const { diff --git a/src/Mod/Path/libarea/kurve/geometry.h b/src/Mod/Path/libarea/kurve/geometry.h index 85c6e23f68..326e8ad3bf 100644 --- a/src/Mod/Path/libarea/kurve/geometry.h +++ b/src/Mod/Path/libarea/kurve/geometry.h @@ -253,7 +253,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > double z; // z value // constructors - inline Point3d(){};// {z=0; /*ok=false;*/}; // Point p1 + inline Point3d(){x = 0; y = 0; z = 0;}// {z=0; /*ok=false;*/}; // Point p1 inline Point3d(const double* xyz) {x = xyz[0], y = xyz[1]; z = xyz[2];} inline Point3d( double xord, double yord, double zord = 0/*, bool okay = true*/) { // Point p1(10,30.5); x = xord; y = yord; z = zord;/* ok = okay;*/} @@ -296,7 +296,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > public: // constructors - Vector2d() {}; + inline Vector2d() {dx = 0; dy = 0;} inline Vector2d(const Vector2d &v) { dx = v.dx; dy = v.dy;} Vector2d(const Vector3d &v); // careful inline Vector2d(double x, double y) {dx = x, dy = y;} @@ -364,7 +364,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > public: // constructors - Vector3d() {}; + Vector3d() {dx = 0; dy = 0; dz = 0;} Vector3d(const Vector3d &v) { dx = v.dx; dy = v.dy; dz = v.dz;} Vector3d(double x, double y, double z = 0) {dx = x, dy = y; dz = z;} Vector3d(const double* x) {dx = x[0], dy = x[1]; dz = x[2];} @@ -440,7 +440,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > inline CLine() {ok = false;}; inline CLine(const Point& p0, double dx, double dy, bool normalise = true){ p = p0; v = Vector2d(dx, dy); if(normalise) Normalise();}; inline CLine(const Point& p0, const Vector2d& v0, bool normalise = true) {p = p0; v = v0; if(normalise) Normalise();}; - inline CLine( const CLine& s ) {p = s.p; v = s.v;}; // copy constructor CLine s1(s2); + inline CLine(const CLine& s) {p = s.p; v = s.v; ok = s.ok;} // copy constructor CLine s1(s2); inline CLine(const Point& p0, const Point& p1) {p = p0; v = Vector2d(p0, p1); Normalise();}; CLine(const Span& sp); @@ -477,7 +477,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > double radius; // constructors etc... - inline Circle() {ok = false;}; + inline Circle() {ok = false; radius = 0;} Circle( const Point& p, double r); // Circle c1(Point(10,30), 20); Circle( const Point& p, const Point& pc); // Circle c1(p[222], p[223]); Circle( const Circle& c ){*this = c;} // copy constructor Circle c1(c2); @@ -590,7 +590,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > Vector2d GetVector(double fraction)const; // the direction along the span, 0.0 for start, 1.0 for end // constructor - Span() {ID = 0; ok = false;}; + Span() {dir = 0; ID = 0; ok = false; returnSpanProperties = false; length = 0; radius = 0; angle = 0; NullSpan = false;} Span(int spandir, const Point& pn, const Point& pf, const Point& c) { dir = spandir; p0 = pn, p1 = pf, pc = c; ID = 0; SetProperties(true); ok = p0.ok;}; // operators @@ -690,7 +690,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > double d; // distance of plane to origin Vector3d normal; // normal to plane a = n.dx, b = n.dy, c = n.dz // constructors - Plane(){ok = false;}; + Plane(){ok = false; d = 0;} Plane(double dist, const Vector3d& n); Plane(const Point3d& p0, const Point3d& p1, const Point3d& p2); Plane(const Point3d& p0, const Vector3d& n, bool normalise = true); @@ -717,7 +717,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > int spanid; Point p; Point pc; - spVertex(){}; + spVertex(){type = 0; spanid = 0;} spVertex(int t, const Point& point, const Point& centre): type(t), spanid(0), p(point), pc(centre){}; bool operator==(spVertex &spv){ @@ -958,7 +958,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) > bool ok; // constructors - Line() {ok = false;}; + Line() {ok = false; length = 0;} Line(const Point3d& p0, const Vector3d& v0, bool boxed = true); Line(const Point3d& p0, const Point3d& p1); Line(const Span& sp); diff --git a/src/Mod/TechDraw/Gui/QGICMark.cpp b/src/Mod/TechDraw/Gui/QGICMark.cpp index 7180034021..3418ec6a1f 100644 --- a/src/Mod/TechDraw/Gui/QGICMark.cpp +++ b/src/Mod/TechDraw/Gui/QGICMark.cpp @@ -41,6 +41,7 @@ using namespace TechDrawGui; QGICMark::QGICMark(int index) : QGIVertex(index) { + projIndex = 0; m_size = 3.0; m_width = 0.75; draw();