+ add Poisson surface reconstruction
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@@ -38,6 +38,7 @@
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#include <pcl/point_traits.h>
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#include <pcl/surface/gp3.h>
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#include <pcl/surface/grid_projection.h>
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#include <pcl/surface/poisson.h>
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//#include <pcl/surface/convex_hull.h>
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//#include <pcl/surface/concave_hull.h>
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#include <pcl/surface/organized_fast_mesh.h>
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@@ -108,11 +109,86 @@ void SurfaceTriangulation::perform(double searchRadius, double mu)
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PolygonMesh mesh;
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gp3.reconstruct (mesh);
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MeshConversion::convert(mesh, myMesh);
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// Additional vertex information
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//std::vector<int> parts = gp3.getPartIDs();
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//std::vector<int> states = gp3.getPointStates();
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}
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// ----------------------------------------------------------------------------
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// See
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// http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version8.0/
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PoissonReconstruction::PoissonReconstruction(const Points::PointKernel& pts, Mesh::MeshObject& mesh)
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: myPoints(pts)
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, myMesh(mesh)
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, depth(-1)
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, solverDivide(-1)
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, samplesPerNode(-1.0f)
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{
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}
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void PoissonReconstruction::perform(int ksearch)
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{
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PointCloud<PointXYZ>::Ptr cloud (new PointCloud<PointXYZ>);
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PointCloud<PointNormal>::Ptr cloud_with_normals (new PointCloud<PointNormal>);
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search::KdTree<PointXYZ>::Ptr tree;
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search::KdTree<PointNormal>::Ptr tree2;
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for (Points::PointKernel::const_iterator it = myPoints.begin(); it != myPoints.end(); ++it) {
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cloud->push_back(PointXYZ(it->x, it->y, it->z));
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}
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// Create search tree
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tree.reset (new search::KdTree<PointXYZ> (false));
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tree->setInputCloud (cloud);
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// Normal estimation
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NormalEstimation<PointXYZ, Normal> n;
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PointCloud<Normal>::Ptr normals (new PointCloud<Normal> ());
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n.setInputCloud (cloud);
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//n.setIndices (indices[B);
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n.setSearchMethod (tree);
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n.setKSearch (ksearch);
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n.compute (*normals);
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// Concatenate XYZ and normal information
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pcl::concatenateFields (*cloud, *normals, *cloud_with_normals);
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// Create search tree
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tree2.reset (new search::KdTree<PointNormal>);
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tree2->setInputCloud (cloud_with_normals);
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// Init objects
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Poisson<PointNormal> poisson;
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// Set parameters
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poisson.setInputCloud (cloud_with_normals);
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poisson.setSearchMethod (tree2);
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if (depth >= 1)
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poisson.setDepth(depth);
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if (solverDivide >= 1)
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poisson.setSolverDivide(solverDivide);
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if (samplesPerNode >= 1.0f)
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poisson.setSamplesPerNode(samplesPerNode);
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// Reconstruct
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PolygonMesh mesh;
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poisson.reconstruct (mesh);
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MeshConversion::convert(mesh, myMesh);
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}
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// ----------------------------------------------------------------------------
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void MeshConversion::convert(const pcl::PolygonMesh& pclMesh, Mesh::MeshObject& meshObject)
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{
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// number of points
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size_t nr_points = mesh.cloud.width * mesh.cloud.height;
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size_t point_size = mesh.cloud.data.size () / nr_points;
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size_t nr_points = pclMesh.cloud.width * pclMesh.cloud.height;
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size_t point_size = pclMesh.cloud.data.size () / nr_points;
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// number of faces for header
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size_t nr_faces = mesh.polygons.size ();
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size_t nr_faces = pclMesh.polygons.size ();
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MeshCore::MeshPointArray points;
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points.reserve(nr_points);
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@@ -123,21 +199,21 @@ void SurfaceTriangulation::perform(double searchRadius, double mu)
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MeshCore::MeshPoint vertex;
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for (size_t i = 0; i < nr_points; ++i) {
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int xyz = 0;
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for (size_t d = 0; d < mesh.cloud.fields.size(); ++d) {
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for (size_t d = 0; d < pclMesh.cloud.fields.size(); ++d) {
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int c = 0;
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// adding vertex
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if ((mesh.cloud.fields[d].datatype ==
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if ((pclMesh.cloud.fields[d].datatype ==
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#if PCL_VERSION_COMPARE(>,1,6,0)
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pcl::PCLPointField::FLOAT32) &&
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#else
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sensor_msgs::PointField::FLOAT32) &&
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#endif
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(mesh.cloud.fields[d].name == "x" ||
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mesh.cloud.fields[d].name == "y" ||
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mesh.cloud.fields[d].name == "z"))
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(pclMesh.cloud.fields[d].name == "x" ||
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pclMesh.cloud.fields[d].name == "y" ||
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pclMesh.cloud.fields[d].name == "z"))
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{
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float value;
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memcpy (&value, &mesh.cloud.data[i * point_size + mesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
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memcpy (&value, &pclMesh.cloud.data[i * point_size + pclMesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
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vertex[xyz] = value;
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if (++xyz == 3) {
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points.push_back(vertex);
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@@ -149,20 +225,16 @@ void SurfaceTriangulation::perform(double searchRadius, double mu)
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// get faces
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MeshCore::MeshFacet face;
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for (size_t i = 0; i < nr_faces; i++) {
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face._aulPoints[0] = mesh.polygons[i].vertices[0];
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face._aulPoints[1] = mesh.polygons[i].vertices[1];
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face._aulPoints[2] = mesh.polygons[i].vertices[2];
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face._aulPoints[0] = pclMesh.polygons[i].vertices[0];
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face._aulPoints[1] = pclMesh.polygons[i].vertices[1];
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face._aulPoints[2] = pclMesh.polygons[i].vertices[2];
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facets.push_back(face);
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}
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MeshCore::MeshKernel kernel;
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kernel.Adopt(points, facets, true);
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myMesh.swap(kernel);
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myMesh.harmonizeNormals();
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// Additional vertex information
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//std::vector<int> parts = gp3.getPartIDs();
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//std::vector<int> states = gp3.getPointStates();
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meshObject.swap(kernel);
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meshObject.harmonizeNormals();
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}
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#endif // HAVE_PCL_SURFACE
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