+ add Poisson surface reconstruction

This commit is contained in:
wmayer
2015-12-02 23:36:26 +01:00
parent 1acf487040
commit 7eb7be3936
9 changed files with 528 additions and 19 deletions

View File

@@ -38,6 +38,7 @@
#include <pcl/point_traits.h>
#include <pcl/surface/gp3.h>
#include <pcl/surface/grid_projection.h>
#include <pcl/surface/poisson.h>
//#include <pcl/surface/convex_hull.h>
//#include <pcl/surface/concave_hull.h>
#include <pcl/surface/organized_fast_mesh.h>
@@ -108,11 +109,86 @@ void SurfaceTriangulation::perform(double searchRadius, double mu)
PolygonMesh mesh;
gp3.reconstruct (mesh);
MeshConversion::convert(mesh, myMesh);
// Additional vertex information
//std::vector<int> parts = gp3.getPartIDs();
//std::vector<int> states = gp3.getPointStates();
}
// ----------------------------------------------------------------------------
// See
// http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version8.0/
PoissonReconstruction::PoissonReconstruction(const Points::PointKernel& pts, Mesh::MeshObject& mesh)
: myPoints(pts)
, myMesh(mesh)
, depth(-1)
, solverDivide(-1)
, samplesPerNode(-1.0f)
{
}
void PoissonReconstruction::perform(int ksearch)
{
PointCloud<PointXYZ>::Ptr cloud (new PointCloud<PointXYZ>);
PointCloud<PointNormal>::Ptr cloud_with_normals (new PointCloud<PointNormal>);
search::KdTree<PointXYZ>::Ptr tree;
search::KdTree<PointNormal>::Ptr tree2;
for (Points::PointKernel::const_iterator it = myPoints.begin(); it != myPoints.end(); ++it) {
cloud->push_back(PointXYZ(it->x, it->y, it->z));
}
// Create search tree
tree.reset (new search::KdTree<PointXYZ> (false));
tree->setInputCloud (cloud);
// Normal estimation
NormalEstimation<PointXYZ, Normal> n;
PointCloud<Normal>::Ptr normals (new PointCloud<Normal> ());
n.setInputCloud (cloud);
//n.setIndices (indices[B);
n.setSearchMethod (tree);
n.setKSearch (ksearch);
n.compute (*normals);
// Concatenate XYZ and normal information
pcl::concatenateFields (*cloud, *normals, *cloud_with_normals);
// Create search tree
tree2.reset (new search::KdTree<PointNormal>);
tree2->setInputCloud (cloud_with_normals);
// Init objects
Poisson<PointNormal> poisson;
// Set parameters
poisson.setInputCloud (cloud_with_normals);
poisson.setSearchMethod (tree2);
if (depth >= 1)
poisson.setDepth(depth);
if (solverDivide >= 1)
poisson.setSolverDivide(solverDivide);
if (samplesPerNode >= 1.0f)
poisson.setSamplesPerNode(samplesPerNode);
// Reconstruct
PolygonMesh mesh;
poisson.reconstruct (mesh);
MeshConversion::convert(mesh, myMesh);
}
// ----------------------------------------------------------------------------
void MeshConversion::convert(const pcl::PolygonMesh& pclMesh, Mesh::MeshObject& meshObject)
{
// number of points
size_t nr_points = mesh.cloud.width * mesh.cloud.height;
size_t point_size = mesh.cloud.data.size () / nr_points;
size_t nr_points = pclMesh.cloud.width * pclMesh.cloud.height;
size_t point_size = pclMesh.cloud.data.size () / nr_points;
// number of faces for header
size_t nr_faces = mesh.polygons.size ();
size_t nr_faces = pclMesh.polygons.size ();
MeshCore::MeshPointArray points;
points.reserve(nr_points);
@@ -123,21 +199,21 @@ void SurfaceTriangulation::perform(double searchRadius, double mu)
MeshCore::MeshPoint vertex;
for (size_t i = 0; i < nr_points; ++i) {
int xyz = 0;
for (size_t d = 0; d < mesh.cloud.fields.size(); ++d) {
for (size_t d = 0; d < pclMesh.cloud.fields.size(); ++d) {
int c = 0;
// adding vertex
if ((mesh.cloud.fields[d].datatype ==
if ((pclMesh.cloud.fields[d].datatype ==
#if PCL_VERSION_COMPARE(>,1,6,0)
pcl::PCLPointField::FLOAT32) &&
#else
sensor_msgs::PointField::FLOAT32) &&
#endif
(mesh.cloud.fields[d].name == "x" ||
mesh.cloud.fields[d].name == "y" ||
mesh.cloud.fields[d].name == "z"))
(pclMesh.cloud.fields[d].name == "x" ||
pclMesh.cloud.fields[d].name == "y" ||
pclMesh.cloud.fields[d].name == "z"))
{
float value;
memcpy (&value, &mesh.cloud.data[i * point_size + mesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
memcpy (&value, &pclMesh.cloud.data[i * point_size + pclMesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
vertex[xyz] = value;
if (++xyz == 3) {
points.push_back(vertex);
@@ -149,20 +225,16 @@ void SurfaceTriangulation::perform(double searchRadius, double mu)
// get faces
MeshCore::MeshFacet face;
for (size_t i = 0; i < nr_faces; i++) {
face._aulPoints[0] = mesh.polygons[i].vertices[0];
face._aulPoints[1] = mesh.polygons[i].vertices[1];
face._aulPoints[2] = mesh.polygons[i].vertices[2];
face._aulPoints[0] = pclMesh.polygons[i].vertices[0];
face._aulPoints[1] = pclMesh.polygons[i].vertices[1];
face._aulPoints[2] = pclMesh.polygons[i].vertices[2];
facets.push_back(face);
}
MeshCore::MeshKernel kernel;
kernel.Adopt(points, facets, true);
myMesh.swap(kernel);
myMesh.harmonizeNormals();
// Additional vertex information
//std::vector<int> parts = gp3.getPartIDs();
//std::vector<int> states = gp3.getPointStates();
meshObject.swap(kernel);
meshObject.harmonizeNormals();
}
#endif // HAVE_PCL_SURFACE