ReverseEngineering: Use std::numeric_limits and std::numbers instead of defines
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@@ -114,9 +114,9 @@ void SurfaceTriangulation::perform(int ksearch)
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gp3.setSearchRadius(searchRadius);
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gp3.setMu(mu);
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gp3.setMaximumNearestNeighbors(100);
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gp3.setMaximumSurfaceAngle(M_PI / 4); // 45 degrees
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gp3.setMinimumAngle(M_PI / 18); // 10 degrees
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gp3.setMaximumAngle(2 * M_PI / 3); // 120 degrees
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gp3.setMaximumSurfaceAngle(std::numbers::pi / 4); // 45 degrees
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gp3.setMinimumAngle(std::numbers::pi / 18); // 10 degrees
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gp3.setMaximumAngle(2 * std::numbers::pi / 3); // 120 degrees
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gp3.setNormalConsistency(false);
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gp3.setConsistentVertexOrdering(true);
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@@ -171,9 +171,9 @@ void SurfaceTriangulation::perform(const std::vector<Base::Vector3f>& normals)
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gp3.setSearchRadius(searchRadius);
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gp3.setMu(mu);
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gp3.setMaximumNearestNeighbors(100);
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gp3.setMaximumSurfaceAngle(M_PI / 4); // 45 degrees
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gp3.setMinimumAngle(M_PI / 18); // 10 degrees
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gp3.setMaximumAngle(2 * M_PI / 3); // 120 degrees
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gp3.setMaximumSurfaceAngle(std::numbers::pi / 4); // 45 degrees
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gp3.setMinimumAngle(std::numbers::pi / 18); // 10 degrees
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gp3.setMaximumAngle(2 * std::numbers::pi / 3); // 120 degrees
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gp3.setNormalConsistency(true);
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gp3.setConsistentVertexOrdering(true);
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