ReverseEngineering: Use std::numeric_limits and std::numbers instead of defines

This commit is contained in:
Benjamin Nauck
2025-03-27 19:02:09 +01:00
parent 044997b1ac
commit 7efa4c1830
6 changed files with 18 additions and 18 deletions

View File

@@ -114,9 +114,9 @@ void SurfaceTriangulation::perform(int ksearch)
gp3.setSearchRadius(searchRadius);
gp3.setMu(mu);
gp3.setMaximumNearestNeighbors(100);
gp3.setMaximumSurfaceAngle(M_PI / 4); // 45 degrees
gp3.setMinimumAngle(M_PI / 18); // 10 degrees
gp3.setMaximumAngle(2 * M_PI / 3); // 120 degrees
gp3.setMaximumSurfaceAngle(std::numbers::pi / 4); // 45 degrees
gp3.setMinimumAngle(std::numbers::pi / 18); // 10 degrees
gp3.setMaximumAngle(2 * std::numbers::pi / 3); // 120 degrees
gp3.setNormalConsistency(false);
gp3.setConsistentVertexOrdering(true);
@@ -171,9 +171,9 @@ void SurfaceTriangulation::perform(const std::vector<Base::Vector3f>& normals)
gp3.setSearchRadius(searchRadius);
gp3.setMu(mu);
gp3.setMaximumNearestNeighbors(100);
gp3.setMaximumSurfaceAngle(M_PI / 4); // 45 degrees
gp3.setMinimumAngle(M_PI / 18); // 10 degrees
gp3.setMaximumAngle(2 * M_PI / 3); // 120 degrees
gp3.setMaximumSurfaceAngle(std::numbers::pi / 4); // 45 degrees
gp3.setMinimumAngle(std::numbers::pi / 18); // 10 degrees
gp3.setMaximumAngle(2 * std::numbers::pi / 3); // 120 degrees
gp3.setNormalConsistency(true);
gp3.setConsistentVertexOrdering(true);