Mesh: modernize C++: use range-based for loop
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@@ -159,8 +159,7 @@ bool TaskDecimating::accept()
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if (absolute) {
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targetSize = widget->targetNumberOfTriangles();
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}
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for (std::vector<Mesh::Feature*>::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
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Mesh::Feature* mesh = *it;
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for (auto mesh : meshes) {
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Mesh::MeshObject* mm = mesh->Mesh.startEditing();
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if (absolute) {
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mm->decimate(targetSize);
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